[Updated throughout the day, petulant children that we are]
Gillen’s Brem, I’m Ento:
I relish this brief victory whilst I still can. Gauntlet thrown – responses below.
It’s quickly becoming apparent that the cheesier your music taste, the more elaborate and interesting the racing results. Hey emo kids, where’s your complicated hair getting you now, eh?
For instance, I’ve just tried it with Steeleye Span‘s All Around My Hat. A very bumpy course, but despite my best hopes, possibly not the most exciting. But then! Total Eclipse of the Heart by Bonnie Tyler! This song has EXPLOSIONS IN IT. An epic track.
So come on – only the best. Nerd up, and confess which songs you’ve tried. We’ll create the ultimate Audiosurf playlist. Right, more Steinman then… MEATLOAF!
News reaches us, courtesy of our comrades at PC Gamer, that Audiosurf will be available to pre-order on Steam from later today, with the full version available on Friday for those who fancy canoodling with a Game as a Valentines day come-down. Also, it’ll come with Valve pop hits like Still Alive, TF2’s retro-jingles and the electro-bleeps of Half-life 2. And, tech-watchers should note, it’s the first game including the Steamworks tech.
Our love for Audiosurf remains undimmed since Jim looked at it a few weeks ago. Having played most of the IGF grand finalists, my position is that while World of Goo is the best game per se and probably should be the winner and Crayon Physics is simply the most magical, Audiosurf will make the most money. Getting on Steam’s a good start for making that prediction come true, yeah? Oh – and PCG have an interview with creator Dylan Fitterer too…
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Those handsome rakes over at Eurogamer are previewing the IGF finalists and they were kind enough to ask me to take a look at psychedelic music-morpher, Audiosurf. It’s a game that turns your MP3 collection into a kind of Wipeout-moulded puzzle game. Neat trick, I thought, and then proceeded to encapsulate my glee and mild bafflement in a moderately long-winded description:
The program analyses the track before you play, creating the pacing and the gameplay space that you’re going to be surfing through. This means that as the music peaks, so do the visuals that surround your game. If you’re in a particularly intense section, then the chances are that the music will be rising as you play. When the music hammers home its major releases, so the neon track scintillates around you. As you’ll see when you have a play of Audiosurf (because I’m sure every gamer and his roadie will want to take a look at this), it’s a deeply impressive effect, especially when the program takes just a few seconds to figure out how to deliver your MP3 back to you in audio-visual gameplay form.
Stuff like that.