Posts Tagged ‘Avalanche Studios’

Just Cause 2 Multiplayer Mod Introduces AI Scripting

Happy nearly-birthday to the Just Cause 2 multiplayer mod [official site], which came out just about two years ago and has graduated into its old age with a nip and tuck in the form of quite a hefty update which you can check out here.

The update, which ticks over into 0.2, is in public beta at the moment and adds a whole lot of bug fixes and features. But more on that after the jump.

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Cool Guys Don’t Look At Explosions: Mad Max Reprise

Sometimes you just need to take a lot of screenshots of a game’s character ignoring the giant explosions going on behind him. We did this for Just Cause 2, and it seems that it’s happening all over again with Mad Max. So, for your viewing pleasure, here’s Max nonchalantly not looking at shit blowing up from a distance that really ought to be frying his bacon skin like bacon.

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Impressions: Mad Max

I’m trying to work out what I think of the early hours of Mad Max [official site] through a fog of flu and headaches, which is something I’d hoped might help enliven an interpretation of George Miller’s ultra-violent feverish post-apocalyptic peculiarity. Oddly, I’m increasingly convinced that my fever is the closest this massive open desert world will get to capturing that distinct tone of the films. But what about the rest? The driving, the punching, the quest for silence?

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Mad Max Roars Out, Dragging Movies To Steam Too

Mad Max [official site], the open-world apocalypse ‘em up from Just Cause devs Avalanche Studios has arrived on Steam, and so has Mad Max, the post-apocalyptic watch ‘em up series from Babe director George Miller.

Seeing the four Mad Max films on Steam is quite a surprise, given that Valve’s moving picture offerings so far have mostly been small indie films and documentaries about video games. It helps that Warner Bros. distributed the movies as well as publishing the game, but still, coo, Fury Road! More than ever, I wish Steam’s films were games.

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Where ‘Splosions Come From: Just Cause 3 Dev Vid

You know how Just Cause 3 [official site] has all those huge explosions which destroy vehicles and buildings and everything? Well, you may be surprised to learn that developers Avalanche Studios have actually not created a teeny little diorama of model village houses and firecrackers inside your seeing box. Instead, they use a modern gadget known as a ‘computer’ to… ah… I think they record the destruction in a model village and broadcast it via satellite link?

Clearly, I am not the one to explain how they do it. For that, you’ll want to watch a new trailer which dedicates four and a half minutes to the topic of smashing stuff real good:

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Just Cause 3’s Challenge Mode Looks Boringly Fun

This Just Cause 3 [official site] video from IGN is titled “Just Cause 3’s Challenge Mode Looks Insanely Fun.” Insanely fun. You might like to watch the video because it has pretty explosions and scenery, but scroll down below the video and I’ll explain why the challenge modes aren’t insanely fun at all.

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Mad Max Might Live Up To Fury Road

Lackluster Mad Max [official site] presentations at previous games shows had led me to believe Avalanche’s open world shooter might be empty, fussy, dull. Then I played it and was pleasantly surprised: my 20 minutes of car combat were fun, exciting, and I’m keen to return to it.

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Character Breakdown: Just Cause 3 Introduces New Rico

The makers of Just Cause 3 [official site] are letting out a steady trickle of info, which means no longer will you need to search month-old E3 footage for sweet hype to suckle.

The first of five dev diary videos has just released, which gives you a closer look at protagonist Rico Rodriguez. That means who he is, what his skills and abilities are, and how he fits in to the franchise.

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Explosions Galore: Just Cause 3 Gameplay Trailer

A relatively tame screenshot, by Just Cause standards.

“Stop hitting yourself!” I can imagine Just Cause 3‘s [official site] demolition man Rico giggling as he uses his destruc-o-physics tether lines to force a giant statue to demolish itself with a mighty open-handed slap to the face. “Why are you hitting yourself? Stop hitting yourself!”

A new narrated gameplay video shows off the build developers Avalanche Studios took to E3 this year – the one our Adam got to play, the jammy git. It’s filled with explosive antics and shenanigans, and has made me laugh like a drain. Come see:

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