Posts Tagged ‘avatar creations’

Sub Be Gone: Pay Once For Perpetuum’s Robo-Biff

Jim was so taken with the robotic land-grab MMO Perpetuum that he wrote the world’s bestest diary about his time in it. It was spread over five months, which just goes to show how much it grabbed him. That was in 2012, and the game is not only still around, but is about to land on Steam. With a potential pile of new customers, the developers have taken the decision to shift from a monthly subscription to a one-off payment of 28.99 USD/EUR that’s “augmented with optional in-game purchases of previously unavailable services and cosmetic upgrades.” Hmm.

Read the rest of this entry »

Perpetuum Gazes On Its “Gamma Frontier”

Build this!
One of the issues that faced sandbox robot MMO Perpetuum was the frequent accusation that its world was simply too small. That’s one of a number of issues being addressed in a major patch tomorrow, which constitutes an expansion called Gamma Frontier. Aside from vastly expanding its territory, with twenty-four new islands (there are currently twelve), the game will be introducing player-built structures and bases, allowing players to terraform landscapes, erect base structures, and fortifying them with defences such as walls and turrets. Along with these features, there’ll also be fixes to a number of in-game issues, a reworking of the production and resource systems, and a new landscape rendering engine. Those robots are going to have a lot more space to roam, and plenty more tools to make use of it.

Gamma Frontier is set to go live tomorrow night. I’ll be intrigued to see how it changes the game.

Robota: Our First Month In Perpetuum


Okay, let me say up front that RPS is running a Perpetuum corporation. If you want to try out some sandbox MMO robo-action you should grab the 15-day trial from here and join the chat channel “RPS” in-game. With that over, let’s talk about what’s happened in our first month in this peculiar little MMO, the trials and tribulations of brutal PvP, and our first significant victory.

Read the rest of this entry »

Robota: Our First Week In Perpetuum


It’s been over a year since I first dabbled in obscure indie MMO Perpetuum, and I decided that since PvP and territory war had been overhauled, it was time to go back. Click onwards for some thoughts on the game as it stands now, and for a report of the activities of the RPS corporation’s first week in the game.

Read the rest of this entry »