Posts Tagged ‘Bandai Namco’

Pac-Man 256 Coming To PC With Local Co-op

The murder screen...

After making Frogger’s car-dodging into one of the biggest games going with Crossy Road, developers Hipster Whale turned to jazzing up another vintage arcade game, Pac-Man. This time, it was official. Pac-Man 256 [official site] is an endlessly scrolling version of ye olde dotmunching, with Patrick Mann (that is his real name) chased by glitches from Pac-Man’s Map 256 kill screen (hence the name, yeah?). Following its debut on pocket telephones last year, Pac-Man 256 is now headed for a PC release in June. This version will have four-player local co-op too.

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The Final Fire: A Guide To Dark Souls III’s Endings

Dark Souls has always been an incredibly obtuse series, and Dark Souls III [official site] is living up to that tradition beautifully. With a cast of characters who intersect your journey and a backpack full of indecipherable items, only the most observant players will be able to put together Dark Souls 3’s subtle clues to unlock the more interesting endings.

That’s where I come in. Armed with spoilerific knowledge, I’m going to cast back the mist and lay bare all of the ways your unkindled self can find some kind of resolution in the transitory lands of Lothric. Deciphering what each of these endings mean is going to be up to you, I’m just the one who will show you the way.

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Dark Souls III’s Poise Is Working As Intended

“Dark Souls isn’t about difficulty, y’know?” they say, backing you into a corner. “It’s about mysteries and secrets, about observation and deduction.” You consider smashing your bottle over the bar and driving it into their guts but ach, you’ve still a few sips left. “Do you know about… poise?” Ah what the hell, you need another anyway.

The poise statistic in Dark Souls III [official site] has been a mystery. Is it meant to, like in the first two, stop enemy hits making your soul man flinch? Why doesn’t it? And how come folks can re-enable the old way by hacking settings? Is it bugged? Bandai Namco now say nah, it’s meant to be this way.

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Facing Our Demons: RPS Discuss Dark Souls, Difficulty And Death

Dark Souls III is a favourite here at RPS, but it hasn’t lit a fire in the hearts of the entire team. Recently, Alec jumped into the game, having observed the series from afar for some time, and shared his thoughts. He, Pip and Adam gathered to discuss the appeal of the series, and talked about its divergence from traditional RPG systems, the intimidation factor and the complicated nature of its much-debated difficulty.

Adam: Dark Souls III is probably going to be in my top three games of the year, despite the thousands of good games coming out this year. I’m continually surprised to see it selling quite as well as it does though, because so many people that I recommend the series to treat those recommendations as a form of sadism.

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Endgame: Why Dark Souls III Is A Fitting Finale

Dark Souls III [official site] is a superb entry in From Software’s series, and in both design and lore it feels like a fitting finale. Is it time to move on?

One day, many years from now, when I have a family that I hang out with by way of a VR headset while in real life we all fester in our isolated cubicles, I envision my future kid coming up to me in our shared virtual space and asking “Daddy, what was Dark Souls like?” At this point, I’d look wistfully out the virtual window at the setting sun (an illusion concealing the fact that in the real world the sun had set for the last time many years ago), and I’d say:

“Dark Souls, my child, wasn’t like all the other games. It didn’t play nice. It didn’t hold your hand, or make you feel loved or important, but it was, in many ways, the purest game series of all. It ended in 2016.”

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Dark Souls Multiplayer Snuffed Out, Now Rekindled

The day that Dark Souls III [official site] arrived on Steam, the multiplayer functionality for Dark Souls I mysteriously died. No messages, no invasions, no human helpers, no ghosts, no bloodstains. Your world was no longer a vibrant place, riddled through with the lives (and deaths) of others. People spoke of deliberate closure, to cause a migration to the new game, while others thought servers had been moved from one to the other for less sinister reasons but with the same end-result.

Last night, the servers came back online, leading to much praising of the sun. But what actually caused the lights to go out in Lordran?

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How To Look Lovely In Lothric: A Dark Souls III Armour & Fashion Guide

We play Souls games for numerous reasons – the uncompromising challenge that feeds beautifully into themes of the series, the wonderful boss design and the world building that sees a gigantic Gothic labyrinth created for us to explore and die in. But we also play them because they allow us to look fabulous. Dark Souls 3 [official site] sees returning favourite armour sets with texture overhauls and new classics making their debut, while changes to the upgrade system means you’re freer than ever to swap between sets and pieces.

This guide will take you on a tour of some of the weird and wonderful armour sets to be found in Dark Souls III, with advice on where to find them. Whether you want to be the mad invader dressed like a Mushroom, or the terrifying samurai who took down a host with signature style, above all you want to leave other players asking – Who was that? And who do I have to kill to look like them?

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