Posts Tagged ‘Bandai Namco’

Endgame: Why Dark Souls III Is A Fitting Finale

Dark Souls III [official site] is a superb entry in From Software’s series, and in both design and lore it feels like a fitting finale. Is it time to move on?

One day, many years from now, when I have a family that I hang out with by way of a VR headset while in real life we all fester in our isolated cubicles, I envision my future kid coming up to me in our shared virtual space and asking “Daddy, what was Dark Souls like?” At this point, I’d look wistfully out the virtual window at the setting sun (an illusion concealing the fact that in the real world the sun had set for the last time many years ago), and I’d say:

“Dark Souls, my child, wasn’t like all the other games. It didn’t play nice. It didn’t hold your hand, or make you feel loved or important, but it was, in many ways, the purest game series of all. It ended in 2016.”

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Dark Souls Multiplayer Snuffed Out, Now Rekindled

The day that Dark Souls III [official site] arrived on Steam, the multiplayer functionality for Dark Souls I mysteriously died. No messages, no invasions, no human helpers, no ghosts, no bloodstains. Your world was no longer a vibrant place, riddled through with the lives (and deaths) of others. People spoke of deliberate closure, to cause a migration to the new game, while others thought servers had been moved from one to the other for less sinister reasons but with the same end-result.

Last night, the servers came back online, leading to much praising of the sun. But what actually caused the lights to go out in Lordran?

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How To Look Lovely In Lothric: A Dark Souls III Armour & Fashion Guide

We play Souls games for numerous reasons – the uncompromising challenge that feeds beautifully into themes of the series, the wonderful boss design and the world building that sees a gigantic Gothic labyrinth created for us to explore and die in. But we also play them because they allow us to look fabulous. Dark Souls 3 [official site] sees returning favourite armour sets with texture overhauls and new classics making their debut, while changes to the upgrade system means you’re freer than ever to swap between sets and pieces.

This guide will take you on a tour of some of the weird and wonderful armour sets to be found in Dark Souls III, with advice on where to find them. Whether you want to be the mad invader dressed like a Mushroom, or the terrifying samurai who took down a host with signature style, above all you want to leave other players asking – Who was that? And who do I have to kill to look like them?

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Dark Souls 3 Bug Makes Bonfires The Deadliest Threat

Dark Souls III [official site] launched last night and is, you’ll probably not be surprised to learn, a mite wonky for some players. Problems reported include controllers not working, lower performance than expected, and the game crashing at bonfires. It’s not clear how widespread these problems are, and publishers Bandai Namco haven’t addressed them specifically yet, but for now players have figured out workarounds for some. Or, you know, it might be fine and dandy for you. Life is full of surprises.

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Praise The Sun! Dark Souls III Out Today

Today’s the day for Dark Souls III [official site]! This is a good day. Maybe you’ve read Wot Adam Thinks (spoiler-free!), maybe you’ve devoured every available scrap of Dark Souls III information, maybe you’ve tried to avoid as much as possible, or maybe you’re thinking now might be a fun time to check out that ‘Dark Souls’ everyone is always going on about (I suppose you could also not care about it, not be able to afford it, or actively dislike it, which are also fine). I know technically it comes out on the 12th, but that’s in Japan – half the world can play today.

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Wot I Think: Dark Souls III

I'm avoiding gratuitous spoilers in the screenshots here. They're all from early in the game and there are no bosses pictured. Discovery is fun.

Dark Souls III [official site] is almost here so if you haven’t done so already, prepare to die. In this spoiler-free review, I’ll explain how From Software’s latest borrows almost as much from trilogy predecessor Demon’s Souls as from the previous two games, and why I might be ready to say goodbye to the series, even though I’ve loved almost every minute of my time in Lothric.

In the moments when I’m feeling generous toward Dark Souls III, I’m tempted to say it takes the best of series-opener (and only non-PC entry) Demon’s Souls and mixes it with the best of Dark Souls I. That’s an argument I reckon I could stitch together.

There have been plenty of those moments, scattered across the tens of hours I’ve already spent with From Software’s latest, but there have been plenty of drawn out moments when I’ve felt as if both I and the series are going through the motions to an extent. To explain why that is, I need to talk about the aspects of the Souls games that I love.

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Early Death: Dark Souls III’s Launch Trailer

Dark Souls III [official site] is out now-ish! In Japan. Sorry. But hey, we can still benefit from the release of the Japanese launch trailer, which uses English for voiceovers and its other languages, of music and ultraviolence, are universal anyway. It’s pretty, and has me commencing my scripted descent into extended illness for the game’s western release on April 12th. Observe, but be wary of minor spoilers and revelations:

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