Posts Tagged ‘bans’

Rainbow Six Siege improving chat bans in war on toxicity

In their ongoing mission to make people on the Internet behave, god damn it, just behave for five god damn minutes, Ubisoft this week are overhauling the system which bans players from Rainbow Six Siege for saying terrible things. Ubi already ban players for awfulness, but say this week’s improvement “is going to make us significantly more efficient” in cracking down on racial and homophobic slurs and other hate speech.

Depending on how awful they are, players could be banned for two days, one week, fifteen days, or full-on forever. Ubi call this their “first step towards managing toxicity in Rainbow Six Siege”, promising more changes to come. So please, just behave. Read the rest of this entry »

Esports: Is Skipping A Ban Ever A Good Idea?

When is a ban not a ban? That’s a question which cropped up twice this weekend as League of Legends team Jin Air Green Wings and Smite team EnVyUs each passed up an opportunity to ban a character from a competitive match.

No-bans or skipped bans happen in the phase before the main game starts. At this point the teams are working out which characters their team will play and which to remove from play. Choosing NOT to remove something is vary rare but it does happen. It’s well worth trying to understand what’s going on in those scenarios, whether it’s to unpick the strategic thought behind them or to nod sagely over the capacity for humans to make terrible blunders on the global stage. So let’s take a closer look at no-bans, what they are and how you can use them to your advantage:

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