Action RPG Bastion was released on Steam yesterday. I’ve been weaving my way through its enchantingly morose worlds, and although still a good way from the end, I am absolutely ready to tell you Wot I Think.
RPS Feature Well Fortified
Released today is Supergiant Games’ gorgeous looking action-RPG, Bastion. It’s available to purchase from Steam at a price of £11.49/€13.99/$14.99, and you can take a poke at the launch trailer here. Despite being temporarily wrapped up in a web of Xbox exclusivity, Bastion has always been PC bound. As you can see if you compare PC screenshots to Xbox screenshots, the PC version has access to far higher quality assets for those of you with grown-up sized monitors. There is a demo available and you can read Jim’s hands on impressions here.
Check back tomorrow for a full review.
If the Steam page is to be believed then SuperGiant’s esoteric dungeon-crawler is set to arrive on 16th of August (SuperGiant just confirmed this to us over email.) I am honestly expecting this to be one of the games of the year: it’s a beautiful blend of compelling, click hack ‘n’ slash action with artful indie sensibility. What the screens and talk of whacking monsters doesn’t quite get across is how exquisitely the world is delivered as it drops into place ahead of you, a process that is oddly dreamlike, especially when framed against the hard-boiled, wise-cracking voiceover. Anyway, I am sure we’ll ramble about this extensively when it arrives on our Windows boxes.
Awesome-looking (and even better sounding) esoteric action-RPG Bastion has arrived on the console boxes this week, but should also making its way to PC soon. Supergiant told us that the PC version has no set release date yet and explained: “We’re still sorting out the controls and making a few other changes to make sure the PC version feels like a proper PC game.”
One of many pleasant experiences at GDC this year was sitting down to play SuperGiant Games’ awesome IGF-nominated fantasy action game, Bastion. I’ve just gone back and played the same build this afternoon, and remembered why I was quite so delighted by seeing this game in motion. Today has also seen the announcement that the game will be distributed by Warner Bros, which is great for SuperGiant Games. The deal means that they’re remaining independent, while getting some marketing and sales clout for one of the best-presented indie games I’ve encountered in the past year. Well done them.
Read on for some thoughts on the game, and the trailer.
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