This is some kind of sick joke, isn’t it?
Oh dear. It’s a shame that Batman: Arkham Knight [official site] has been such a mess on PC because it is a pretty fun game. But it was pulled from sale the day after launching due to its awful performance, took five months to relaunch, and was still a bit wonky after that. That’ll sour impressions a touch. Now Arkham Knight’s planned Mac and Linux versions are cancelled. Even though Batman himself digs *nix! Oh dear.
There was much confused rejoicing earlier this month at news that the honest-to-God Alien (and also Leatherface, but whatever) was becoming a fighter in Mortal Kombat X [official site], but now there is even more confused snarling. It turns out that only the
konsole I’m so sorry, console versions of the game will be receiving the Kombat Pack 2 DLC which contains the new chaps. The PC will also be denied the Mortal Kombat XL bundle-o-pack. It’s an as-yet unexplained and perhaps unwise move from Warner, the publisher already accused of unduly mucking PC-folk around with that very messy Arkham Knight port.
Even Batman wants to simply kick back at Wayne Manor over Christmas in his Batdressing gown and Batslippers (they’re just hollowed-out flying foxes, I hear), so Rocksteady Studios have wrapped up Batman: Arkham Knight [official site] with a few days to spare. The final load of DLC is out today – and I do mean load. The core of it all is the ‘Season of Infamy: Most Wanted’ gubbins, four new missions starring big ole Batvillains, but there are also new gobs of challenge maps and costumes from movies and comics and things. Merry Batchristmas!
Batman: Arkham Knight [official site] returned to sale in October, after months of work fixing the poor performance that saw it pulled from sale. It was still wonky. That’s a shame, becase it’s a pretty good game according to our Adam. Work still continues, and this week has brought another patch which fixes more things but, apparently, still has issues.
I’ve long felt that multi-GPU systems are playing with expensive fire, and even worse can, like audiophilia, lead to an anxious, ongoing preoccupation with whether you have the ‘best’ at the expense of actually enjoying what you’re playing/hearing. Even so, I sympathise with people who invested both money and time into their SLI or Crossfire setups, only to now be told that one of the biggest games of the year will effectively never support ’em. Warners/Rocksteady have officially thrown in the towel for Batman: Arkham Knight [official site]’s errant multi-GPU performance.
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UPDATE: Green Man Gaming will also be honouring full refunds until the end of 2015. I’ve updated the article to reflect this.
“Until the end of 2015, we will be offering a full refund on Batman: Arkham Knight PC, regardless of how long you have played the product,” announced the company on the game’s Steam page. I’m flagging up the Steam stuff because it looks like this is an offer or an attempt at damage limitation which relies on Steam’s refund system.