Posts Tagged ‘Batman: Arkham Knight’

Cyberbam! Cyberbif! Batman: Arkham VR swinging to PC

After leaving goggheads mumbling “Na na na na na na na nah really mate, thanks for giving us a go on your goggs” on PlayStation, Batman: Arkham VR [official site] is coming to PC. Arkham VR will be on Oculus Rift and HTC Vive cybergoggles on April 25th, Warner Bros. announced today. It lets players see through Batman’s Bateyes and engage in Batdetective work using Batgadgets to solve Batmysteries – all in a Batnight’s work. Batpeep this Batrailer: Read the rest of this entry »

Batman Foils Penguin: Arkham Knight Scraps Linux, Mac

Oh dear. It’s a shame that Batman: Arkham Knight [official site] has been such a mess on PC because it is a pretty fun game. But it was pulled from sale the day after launching due to its awful performance, took five months to relaunch, and was still a bit wonky after that. That’ll sour impressions a touch. Now Arkham Knight’s planned Mac and Linux versions are cancelled. Even though Batman himself digs *nix! Oh dear.

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Oh: No Mortal Kombat X Alien DLC On PC

There was much confused rejoicing earlier this month at news that the honest-to-God Alien (and also Leatherface, but whatever) was becoming a fighter in Mortal Kombat X [official site], but now there is even more confused snarling. It turns out that only the konsole I’m so sorry, console versions of the game will be receiving the Kombat Pack 2 DLC which contains the new chaps. The PC will also be denied the Mortal Kombat XL bundle-o-pack. It’s an as-yet unexplained and perhaps unwise move from Warner, the publisher already accused of unduly mucking PC-folk around with that very messy Arkham Knight port.

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Batman: Arkham Knight DLC Wrapped Up

Merry Batmas!

Even Batman wants to simply kick back at Wayne Manor over Christmas in his Batdressing gown and Batslippers (they’re just hollowed-out flying foxes, I hear), so Rocksteady Studios have wrapped up Batman: Arkham Knight [official site] with a few days to spare. The final load of DLC is out today – and I do mean load. The core of it all is the ‘Season of Infamy: Most Wanted’ gubbins, four new missions starring big ole Batvillains, but there are also new gobs of challenge maps and costumes from movies and comics and things. Merry Batchristmas!

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Batman: Arkham Knight Drops New Batpatch

Batman: Arkham Knight [official site] returned to sale in October, after months of work fixing the poor performance that saw it pulled from sale. It was still wonky. That’s a shame, becase it’s a pretty good game according to our Adam. Work still continues, and this week has brought another patch which fixes more things but, apparently, still has issues.

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Arkham Knight Officially Abandons Multi-GPU Support

I’ve long felt that multi-GPU systems are playing with expensive fire, and even worse can, like audiophilia, lead to an anxious, ongoing preoccupation with whether you have the ‘best’ at the expense of actually enjoying what you’re playing/hearing. Even so, I sympathise with people who invested both money and time into their SLI or Crossfire setups, only to now be told that one of the biggest games of the year will effectively never support ’em. Warners/Rocksteady have officially thrown in the towel for Batman: Arkham Knight [official site]’s errant multi-GPU performance.
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