Posts Tagged ‘Batman: Arkham VR’

Making Eye Contact In VR

ricka

They say eyes are the windows to the soul. At the very least, eye contact is one of the most intimate forms of connection two people can make with their underwear on. Valve spent a fortune ensuring that looking into Alyx Vance’s eyes wouldn’t be robotic and awkward. A big reason for Vampire: Bloodlines’ characters being so successful is that they, likewise, hook you in the eyes and refuse to let go. Of course, being a horror game, some of them would probably rather be doing it with a fish-hook.

In virtual reality, eye-contact becomes code for ‘alive’.

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Cyberbam! Cyberbif! Batman: Arkham VR swinging to PC

After leaving goggheads mumbling “Na na na na na na na nah really mate, thanks for giving us a go on your goggs” on PlayStation, Batman: Arkham VR [official site] is coming to PC. Arkham VR will be on Oculus Rift and HTC Vive cybergoggles on April 25th, Warner Bros. announced today. It lets players see through Batman’s Bateyes and engage in Batdetective work using Batgadgets to solve Batmysteries – all in a Batnight’s work. Batpeep this Batrailer: Read the rest of this entry »

The RPG Scrollbars: Making the RPG genre work in VR

About a year ago, I bought myself a HTC Vive. Since then, it’s gathered a fair bit of dust. I swear, it’s not that I’m a VR skeptic, so much as someone without a whole lot of space to play with who prefers being able to go to the toilet at night without tripping over what I’m going to call ‘a Maplin’ of expensive cabling. Of late though, I’ve been feeling the urge to go back in, largely I must say inspired by stuff I can’t actually play, like the intro to I Expect You To Die (Vive version is coming, I can’t be arsed with Revive) and watching the new Psychonauts and Arkham VR experiences from the PSVR.

So, I did. And I had some fun playing around with some new stuff.

My RPG based dreams though feel further away than ever.

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