Telltale are making a Batman game. Take a trip to Crime Alley and other Gotham hotspots in the brief teaser below.
UPDATE: Green Man Gaming will also be honouring full refunds until the end of 2015. I’ve updated the article to reflect this.
“Until the end of 2015, we will be offering a full refund on Batman: Arkham Knight PC, regardless of how long you have played the product,” announced the company on the game’s Steam page. I’m flagging up the Steam stuff because it looks like this is an offer or an attempt at damage limitation which relies on Steam’s refund system.
RPS Feature Knightmare?
There’s been so much talk about Batman: Arkham Knight [official site] but one question has been left unanswered, at least round these parts. Is it any good? While the game was unavailable, there seemed little point in telling you Wot I Think but I did in fact play this latest Batventure in its entirety when it first released. I was mid-way through my introductory review paragraph when Warner pulled the game from digital shelves. It’d be dishonest to pretend that my thinking about the game hasn’t changed in the months since – I enjoyed it much more in the moment than my memory allows me to believe – but on one point I still stand against the critical tide.
I love Rocksteady’s Batmobile.
Okay, so the PC version of Batman: Arkham Knight [official site] was so shoddy that Warner Bros have temporarily removed it from sale. That doesn’t mean those of you playing despite the temperamental frame rate and occasional freeze can’t enjoy a little something not available on console, namely, a mod which allows you to play as ten characters other than Batman, from Harley Quinn to Jim Gordon. Even if Harley Quinn: Arkham Knight doesn’t have quite the same ring to it.
Edit: Further in-house RPS testing is inconclusive. I’ve rolled back my Nvidia drivers to the previous release and now have a steady framerate (with Gameworks switched on and settings maxed) until I hit a Batmobile sequence, at which point I’m experiencing dips seemingly at random. Alec, on similar hardware, is using the latest drivers and having a better experience., though still has Batmobile problems. John is on AMD – we’ll check back with him soon.
There was no pre-release PC code for Batman: Arkham Knight [official site] so I started the crusade through another long Halloween early this morning to bring you a full judgement as soon as possible. As I loaded the game, I spotted the “mostly negative” regarding Steam reviews and resolved to pay close attention to any stuttering, glitches or other technical issues. Close attention wasn’t necessary.
Even half an hour into the game, I’m seeing the framerate fluctuate wildly, even during cutscenes. The benchmark test (which reports highs of 47fps even though the game itself is locked to 30) reckons my average fps is 38 but with single digit lows. Once the game starts, the framerate is about as steady as Harvey Dent’s moodswings.
Did you know that Batman: Arkham Knight [official site] is out today? You did? Then Warner Bros’ marketing budget has been vindicated. Did you you know that the early Steam reviews suggest that the PC port has serious bugs and performance issues? You did? Good.
Adam is playing it now and should have more detail shortly [Update: here is more detail]. In the meantime, here’s a launch trailer for the game with all its leather clad bombast.
Some folks seem surprised that Doom levels and mods are still being made but, as Andrew Lloyd Webber taught us, love never dies. People are still making Wolfenstein 3D mods, you know. Why, just the other week, a new Wolfenstein total conversion came out!
I point out Batman: No Man’s Land [ModDB page] partially because I smiled seeing a new Wolf3D mod pop up in my feeds, and partially because I’ve been here almost a year and still not posted about Wolf3D (well, not properly). Sorry. I suppose I’ll mention a few other Wolfenstein bits too.
Batman: Arkham Knight [official site] won’t be released until June but I already feel like I’m involved in a turbulent relationship with Rocksteady’s latest. After the disappointment of Arkham’s Oranges, I was relieved to hear the makers of Asylum and City were back on the case. That relief was soon replaced by doubt – much as I liked City, I felt it went too big and the addition of the Batmobile seems like it’ll steer the game even further away from the original’s tight design. The Batmobile trailer seemed to confirm my worst fears, like one of Scarecrow’s guffs, but now there’s another trailer. And I’m happy. Happier. Conflicted.
I might end up filing divorce papers before the bloody thing has been released.
Hardly any time has passed since the previous Arkham Knight trailer but I wanted to share this one for reasons that will become obvious. It’s all about the car, that being the big new feature and all, and it has managed to eradicate any enthusiasm I had about getting behind the wheel. The Batmobile looks more like a military fetishist’s wargasmic dream (never forget), and in the new clip we see more of its weaponry as it fights an army of tanks. Presumably they’re unmanned tank drones of some kind because Brucey does not seem concerned about the crew. Or collateral damage. It’s more Battlezone than Batman.