Posts Tagged ‘Battalion 1944’

Battalion 1944 is built on a different kind of historical research

Battalion 1944 [official site] blindsided me. I played a few rounds last week at developer Bulkhead’s studio in Derby and consistently came last in the leaderboards at the end of our team deathmatch battles. That’s partly because I’m not the best FPS player in the North West, let alone the world, and it’s partly because I was playing with the people who made the game. They know the maps, they know the weapons, they know the details of motion and gunplay. There’s a much more simple reason though: I was crouching and crawling and looking for the perfect shot instead of running and jumping and shooting anything that moved on sight.

The level I played, the Manor house, contains elements of the historic assault on Brecourt Manor, which you may remember from episode two of Band of Brothers. Visually, the cues are striking, but this is a traditional deathmatch game, with rapid respawns and movement rather than an attempt to recreate anything resembling reality. Battalion blindsided me because it is, aesthetically, very successful in conjuring up one kind of history but the way it plays is looking to much more recent historical references.

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Battalion 1944 is bringing the fight to EGX Rezzed

Battalion 1944 [official site] managed to get onto my good side within seconds of poring over the website for details. It does that by dispensing with buffs and unlocks, in an attempt to deliver a purely skill-based multiplayer shooter. It looks cracking too, with tight maps based on actual WWII locations. The proof, as ever, will be in the pudding though, and you’ll be able to taste that pudding at Rezzed next week. Square Enix Collective will be bringing the game and its developers, Bulkhead Interactive, to the show where you’ll be able to join in 4v4 matches.

I’ll be playing beforehand and will let you know how that works out next Thursday, both on the site and in person should you see me at Rezzed.

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The PC games of 2017 mega-preview

As Old Father Time grabs his sickle and prepares to take ailing 2016 around the back of the barn for a big sleep, we’re looking to the future. The mewling pup that goes by the name 2017 will come into the world soon and we must prepare ourselves for its arrival. Here at RPS, our preparations come in the form of this enormous preview feature, which contains details on more than a hundred of the exciting games that are coming our way over the next twelve months. 2016 was a good one – in the world of games at least – but, ever the optimists, we’re hoping next year will be even better.

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