Posts Tagged ‘Battlefield: Bad Company™ 2’

Bad, Bad Company: Broken Battlefield?


Looks like the new BFBC2 patch (which just rolled out on Steam and has been available to non-Steamers for a couple of days) is chock full of problems. Tom Francis over at PCG has collated some of the problems people claim to be having, which includes crashes and connection problems. I can report that it’s crashed to desktop for me since I patched on Steam this morning, although I’ve had stability for three games in a row now, so maybe it’s okay. Hmm. (You can opt out of the patching on Steam, but that means starting it up offline, I think.) Which is probably a good thing, because I have stacks of work to and an interview to transcribe, but…

Anyone else having any issues?

Bad Company 2 Ultro-Spoof Win

Bravo.

Okay, this is absolutely brilliant. My affections are always available for the high price of a really good gag, and EA/DICE just bought mine for Bad Company 2 with their fantastic spoof of Modern Warfare 2’s painfully awkward Fight Against Grenade Spam video. The original video featured heroic Phillies (baseball) pitcher Cole Hamel presenting a PSA-style advert about the problems of grenade spamming in Modern Warfare. It was a cute idea, made hideous by the astonishingly ill-advised decision to use the acronym “FAGS” – as if there isn’t enough of that word being screamed over Xbox Live already. With a deft touch, DICE continue their PR assault on Activision’s cash-cow (following on from their announcement they’d be releasing free Bad Company 2 DLC on the same day MW2’s first DLC map pack appears) with this piss-take. See both below.

Read the rest of this entry »

BFBC2: Thoughts And Demolitions


I was playing Borderlands yesterday, and an enemy dived behind some cover. Naturally, I pull out a missile launcher and squeeze off a rocket. As the smoke clears, something strange happens. The cover is still there, untouched by the explosive death I spat at it. It stands, defiant and unmarked. This is what Battlefield: Bad Company 2 does to you. It ruins everything else.
Read the rest of this entry »

DICE: Not A Bad Company

This looks just like the entrance to Lulworth Cove. Except with soldiers.

I think it might be a sign of the utter beating the PC gamer has been taking over the last couple of years what a relief the Battlefield Bad Company 2 PC trailer proves to be. I want to hug DICE’s leg and never let it go. The PC version of the game (and let’s remember, a sequel to a game that never even had a PC version) appears to have been optimised for us in a thousand ways. From the obvious (and yet so rare) reworking of the UI to properly support the mouse, to the significant superiority of the graphics, the PC version is looking like the definitive port. There’s multiple monitor support, retuned weapons to support twitch combat, DX11 support with remarkable lighting and shadows, and perhaps most of all, 32 player battles over the Xbox’s 24. On the dedicated servers. Accessed via the PC-specific server browsers.

Read the rest of this entry »

Battlefield: Bad Company 2 Impressions


The true casualty of Battlefield: Bad Company 2 isn’t the hundreds of soldiers who die each round, or even the dozens of vehicles that lie strewn across the battlefield, slowly reduced to scrap and rubble by continued ordnance as they’re used as cover by desperate marines. The true casualty is the scenery. You’re presented with a pristine (or mostly pristine) landscape that is about to become a battlefield. The soldiers are like a horde of locusts, sweeping through for their conflict, leaving the entire place ravaged and skeletal, each building a carcass stripped of all its outer walls, and most its inner, until it’s little more than a few support columns and what remains of a roof. Bad Company 2 is devastation: arbitrary and completely unhindered.

Read the rest of this entry »

BFBC2: Single Player, Server Rental, Beta


So it’s about time we caught up with what’s going on with Battlefield: Bad Company 2, since the multiplayer footage has seemed so solid. DICE have coughed up a single player trailer (below), which is all very spectacular, but kind of predictable in that military-hardware porn with a rock soundtrack that we’re kind of getting over-familiar with now. Anyway, there are a couple of other bits of news that might be of interest. The first is that despite bleating about their dedicated server support when the stuff about Modern Warfare 2’s atrocious online service came to light, those dedicated servers can, apparently, only be rented from DICE’s pre-approved partners. Setting up your own server if you happen to have a host-capable box won’t be an option. So it’s better than the MW2 situation, but it’s still not great. The multiplayer beta for PC begins on the 28th, so we will at least be able to take a look at these approved partners – which are the usual suspects of mass games server hosting – and see how their options hold up.
Read the rest of this entry »

The Year Ahead, Part One


Below is the first part of our intricate guide for PC gaming in 2010. There’s a horde of muscular-looking titles on the horizon, many of them likely to stop you and demand your money, like ludological bandits. Meanwhile, others that we expected to land, such The Old Republic, have already fled to 2011. Read on as the clouds in our crystal ball roll back…
Read the rest of this entry »

Panama Splat: Battlefield Bad Company 2


Electronic Arts might be making a load of noise about reclaiming the FPS crown with the re-pumped Medal Of Honor, but I think they’re also making decent headway in that area with the Bad Company sequel. What we’ve seen so far from the multiplayer sessions has been very exciting, and the latest footage from the game’s “Panama Canal” map looks just as intense – particularly the quad-bike stuff. After that they could throw us a Battlefield 3 bone, and we’d be happy manshooters. Go take a gander at the footage below.
Read the rest of this entry »

Demolition Men: More Bad Company 2 MP


Apparently this new piece of footage from Battlefield Bad Company 2‘s multiplayer is a map that will feature in the beta. It’s confirmed as a pre-order beta at the moment, so I’ve no idea if we’ll be able to get our hands on this for general play with an open beta for PC in December. It’s looking remarkably solid, with the environmental destruction stuff right at the forefront of the game. It makes me wonder whether certain maps will have logical destruction patterns in them once you’ve been playing for a while, like you always destroy a specific wall or fence in the first 30 seconds of the game because it opens a route, or removes sniper cover. You’ll find yourself performing the same makeshift demolition tasks over and over again, like some kind of builder’s nightmare.
Read the rest of this entry »

Breaking: Predictable Thing Happens


When the Modern Warfare 2 thing kicked off I said to my fellow RPSites, “gadzooks, Battlefield: Bad Company 2 is so going to capitalise on this.” And lo, I see on Blues that EA have posted a Dedicated Server FAQ on the game. “Other games use player-hosted or ‘peer to peer’ solutions,” says Gordon VanDyke, presumably with a smile, “often resulting in a “host with the most” situation; where the player hosting the match has an advantage over other players connected to their game. Everyone else is dependent on the host’s internet connection and if they don’t have a great connection neither will you regardless how great of an internet you have.” (Further PC related info here, via Planet Battlefield.)

Well, it made me laugh. It’s a bonus that the game looks pretty good (see old trailer below). Roll on Battlefield 3, I say.

Read the rest of this entry »

The Best Things In Life Go BANG


Or even BANGBANGBANG! Battlefield: Bad Company 2 has many best things, as you’ll see in this trailer of the multiplayer aspect of the game, below. We’ve heard only good things about the game so far, better things, indeed, than the previous game. It’s good to see some of that confirmed in a riot of game footage. Destructible scenery, vehicles, beautiful animation and particle effects… all splendid in the virtual violencing. I’ll stop prattling, I’m almost delirious with exhaustion. Go watch.
Read the rest of this entry »

Wholly Holey: Bad Company 2


March 2010 will see the arrival of the sequel to an FPS spin off from the Battlefield series that never actually showed up on PC the first time around. Once again the focus will be on environmental destruction, with the new game finally challenging Red Faction in the breaking-stuff stakes. You’ll be able to blow holes in walls with light weapons, and flatten entire buildings with more serious ordnance. It sounds like there’s a lot more focus on multiplayer for Bad Company 2, with lots of random extras, including the weapons from Battlefield 1943 as unlocks.

Anyway, GamesCom trailer lurks below, in which stuff gets shattered, knocked over, penetrated, cracked, and otherwise exploded. It’s a cinematic, but a clever one. Goes a bit meta at the end there.
Read the rest of this entry »