Microsoft had a lot of games to announce at E3 2018, but it’s a little murkier this year to find out what was relevant for PC users. Some games were coming to both, others only to their Xbox One consoles. You could of course watch the entire conference right here, but for some there just isn’t enough time to wade through the entire show.
Not to worry though, here are all the trailers and news for you in one place. There’s a surprising amount of variety in the announced titles: from an old favourite making a return, much celebrated developers showing off their new series, to even a completely free game launching very soon. The games below aren’t in any particular order but you’re in for a long ride.
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I came away from my Battlefield V first look surprisingly ready for another tour of the Western front – prosthetic-armed Cockneys and all – but with a number of nagging questions. Firstly, how exactly is EA DICE approaching monetisation right now, in the wake of the uproar over Star Wars: Battlefront 2’s rubbish launch-day microtransactions? I was treated to an hour-long presentation on the game’s service elements, but the in-game purchases this service will facilitate were conspicuously absent from discussion – it felt a bit like the part in the bombing run before the sky lights up with flak. And secondly, does the developer have any plans for a battle royale mode, given Call of Duty’s recent jump upon that bandwagon? Because if any existing shooter is built for Fortnitey/Plunkbatty shenanigans, it is surely Battlefield, with its giant maps and headcounts.
Burdened by such thoughts, I sought out senior producer Lars Gustavsson and tried to get a clear answer out of him. The results, which include a discussion of what I suspect will prove a controversial squad focus, are below. Read the rest of this entry »
Squads and ends
World War 2 has broken out once again as EA DICE heads back to the 1940s with Battlefield V, a theoretically safe sequel with some curious, and possibly divisive, ideas at its core.
After the thematic reset that was Battlefield 1 I wasn’t expecting much from this year’s instalment of the long-running shooter series – class tweaks, new period accessories and still-higher fidelity explosions, all of it fed through the same mix of giant, vehicle-strewn maps and objective modes. There’s certainly a lot here that’s familiar, but EA DICE has made some dramatic changes to Battlefield’s squad system that shunt an already team-oriented game even further away from lone wolf play. That’s in addition to the ability to rebuild trashed structures, fortifying maps that hitherto existed only to be ripped apart, and, less attractively, a tsunami of live service and earning mechanisms gathered under the banner of the “Tides of War”. As I discovered during a two-hour presentation today in London, it’s a riskier, more stimulating prospect than the “return to roots” messaging suggests. Read the rest of this entry »