Posts Tagged ‘Bay 12 Games’

Rumour mill: Dwarf Fortress on locating artifacts

If it’s worth doing, it’s worth doing in a delightfully detailed simulation – that’s the Dwarf Fortress [official site] way. As developers Bay 12 continue to work on artifacts (as the first step on a long road towards creation myths), they’ve detailed a little more of their plans for how characters will remember where these legendary items are. It’s simple if they themselves hold it but gets complicated when it reaches the level of rumour and begins to fade with time. While Adam will tell you Dwarf Fortress is one of the best strategy games to play, I’m still delighted simply reading about its systems. Read the rest of this entry »

Oh My God(s): Dwarf Fortress’s Creation Myths & Magic

But where did all this come from?

As if simulating millenia of erosion and mineral formation and legends didn’t generate complex enough worlds for Dwarf Fortress [official site], developers Bay 12 Games have detailed plans to generate creation stories which will spill over into affecting a world’s physical geography, ideas of death and the afterlife, mythic artefacts, divine manifestation, and magic. Oh yeah, magic’s coming too. No biggie. Just the history of the physical and metaphysical worlds. How lucky we are that our world was generated with the correct conditions for Dwarf Fortress!

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Dwarf Fortress 0.43 Released, Adds Adventurer Sites

That picture above? That’s exciting to me. I’d wager it’s exciting to you, even if you don’t know it yet. Dwarf Fortress [official site] was just updated to version 0.43, which introduces adventurer-made sites; aka the ability to build your own little homestead even when playing the game’s roguelike adventure mode and not its all-consuming fortress mode.

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Booze, Bards, And Ballads: Big Dwarf Fortress Update

An early Christmas present has arrived. On December 1st 2015, one of the largest and most complicated works in the history of the realm known as EarthDwelling received new embellishments. The work known as Dwarf Fortress [official site] has been upgraded by master craftsmen and now contains designated leisure zones, performances and procedural art forms, unique to each civilisation. And that’s not all. Details below.

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Play Time: Dwarf Fortress Kids’ Make-Believe And Plays

Perhaps my favourite part of procedurally-spawned hardship in Slaves to Armok: God of Blood Chapter II: Dwarf Fortress [official site] is how dwarves mark and remember events. An engraver seems as likely to decorate a wall with an image of a nice cheese as they are, for example, that time a burning elephant stomped a dozen of their pals. Maybe it’s morbid, maybe pragmatic. I keenly await shocking tales of what’ll happen when kiddydwarves start playing make-believe – which they will in the next release.

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Dwarf Fortress’s Dwarves Write Dreams Of Antelope Men

Dwarf Fortress [official site] has been generating fascinating anecdotes for years, but those stories have been told by its players. Soon the dwarves themselves will join in: recent posts to the game’s development log have dealt with adding the ability for your fortress inhabitants to write their own stories, poems and alternate histories.

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Dwarf Fortress Developers Launch Patreon For Support

Dwarf Fortress [official site] has been donation funded since 2007 and according to its monthly status updates regularly pulls in more than $3000 each month. It costs a lot of money to develop and distribute the beguiling dwarven strategy game, however, and perhaps you’ve been one of the people wanting a new way to toss optional dollars in its direction. In which case, good news: Bay 12 have set up a Patreon for the game.

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