What a difference a year and a half makes. And what little difference it makes too. That’s how long it’s been since I last wrote about Stranded Deep [official site] – a game I’ve returned to during its lengthy Early Access development despite its many problems. And now it’s two years old, it’s finally shaping up into something solid and compelling. And yet at the same time, while it’s fixed so many of its issues, still doesn’t feel like it knows where it wants to go. Read the rest of this entry »
Pretty Shallow, Actually
At first glance, Stranded Deep looks like a halfway point between The Forest and Salt. Well, at first glance it looks extraordinarily like The Forest, as it opens with the extremely familiar idea of a plane crash. Stranded on a small island in the middle of the Atlantic ocean, you’re equipped with only a knife, water bottle, and whatever you can scavenge. It’s another survival game! But still, the midpoint between The Forest and Salt sounds like a brilliant place to be. Sounds like. Isn’t.
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