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Posts tagged “BeamNG”

Feature: Crumplestiltskin

Premature Evaluation: BeamNG.drive

Don’t ask me to explain in any more detail, but I’m almost completely certain I understand what “soft-body physics” means having watched precisely one YouTube video about it while high in bed one afternoon, my own soft body draped inelegantly across the pillows and speckled in Quorn nugget crumbs, like some forgotten Renaissance masterpiece. Car simulator BeamNG.drive deals in the physics of soft bodies, objects…

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How Do BeamNG.drive’s Physics Compare To Reality?

I like careful, reflective journeys in as much as Alec does, but my other great vehicular passion is tossing cars down mountains and slamming them into brick walls. There's no greater game for that than BeamNG.drive [official site], which although still in alpha has the best physics and damage model of any driving game I've ever played. To prove the point, YouTube channel DragCarTV recreated…

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Feature: Better Than Top Gear

BeamNG.drive Makes Car Crashes Fun And Frightening

Bending, twisting, crumpling, crunching metal. That's what BeamNG.drive [official site] offers in its current incarnation. What started as a physics prototype that rendered cars with soft body physics has gained the .drive suffix to its name and is on its way towards becoming an ambitious, robust driving simulator, with umpteen cars, tracks and an an open world mode. For now, the joys of BeamNG are…

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