Posts Tagged ‘BeamNG’

How Do BeamNG.drive’s Physics Compare To Reality?

I like careful, reflective journeys in as much as Alec does, but my other great vehicular passion is tossing cars down mountains and slamming them into brick walls. There’s no greater game for that than BeamNG.drive [official site], which although still in alpha has the best physics and damage model of any driving game I’ve ever played. To prove the point, YouTube channel DragCarTV recreated common crash testing scenarios in the game and then put the footage side by side with real crashes to see how they matched up.

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BeamNG.drive Makes Car Crashes Fun And Frightening

Bending, twisting, crumpling, crunching metal. That’s what BeamNG.drive [official site] offers in its current incarnation. What started as a physics prototype that rendered cars with soft body physics has gained the .drive suffix to its name and is on its way towards becoming an ambitious, robust driving simulator, with umpteen cars, tracks and an an open world mode.

For now, the joys of BeamNG are what they always were: crashing two or more objects together and watching them split apart in glorious detail. What the additions so far have brought is something unexpected: the fear of crashing two or more objects together.

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