Posts Tagged ‘Beat Hazard 2’

Beat Hazard 2 will blast more jams

Back in 2010, Beat Hazard riffed on the ‘feed the game music to become levels to play through’ Audiosurf idea to turn MP3s into twin-stick shooter arena battles. The flow of battle would follow the flow of music, all resulting in a lot of colours and explosions – vital for any shmup. I blasted through a few albums back in the day myself, enjoying the colours and, y’know, the explosions. Creator Steve Hunt has been working on a sequel for a while, and is now starting to talk more about Beat Hazard 2 as he aims to release a beta version this summer. Read the rest of this entry »