Kieron and I got a bit worked up over indie robot-battler Plain Sight, and I've put a few of our choice quotes (as well as a video of the game) after the jump. What you need to know is that not only has the recent 1.2 patch added both persistent perks and hats (their words: "It worked for TF2, right?"), Plain Sight has just begun…
Posts tagged “beatnik games”
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The Microstudios panel proved to be the most controversial and widely talked about at Develop 10, but the exchange of commentary followed by detente wasn't all that was worth taking away from the gathering, where Beatnik's Robin Lacey (Plain Sight), Positech's Cliff Harris (Kudos, Democracy, Gratuitous Space Battles), Introversion's Mark Morris (Darwinia, Defcon, Uplink) and Hello Games' Sean Murray (Joe “They'll all be in” Danger…
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In short: Top Gun with Samurai Robots.
Jump! Jump! Hot on the robo-heels of RPS's interview with Plain Sight developer Robin Lacey, my Eurogamer review has just gone live. For those of you squatting in the mossy swamp of ignorance, here's an excerpt:Understand that Plain Sight is a multiplayer indie game for PC, available on Steam, about murderous, explosive, acrobatic robots battling one another with katanas in a web of gravitational fields.…
We haven't spoke about Plain Sight since its Open Beta early last year. Beatnik game retreated, got back to work and are finally ready to release. As in, as we speak. To celebrate the event we thought it time to talk to Beatnik's Robin Lacey about the long road to Plain Sight's release...
Sometimes, the future creeps up when we're not looking. Part of me wonders whether this will be part of it. Channel 4, after some impressive successes with webgames like the Bafta Award Winning Bow Street Runner and the Tim Stone admiration winning 1066 have decided to spend a load more on making games, reports Develop. Key quote...The move is part of a £4.5m fund –…
Yet more robots and killing - in fact, robots who like killing so much they'll turn their murderous attentions to themselves if no-one else is around. Plain Sight's been in its Open Beta for a while, and Eurogamer asked me to pop over to Beatnik's Headquarters in South London. And then write about it. For money! It's amazing, this games journalism caper. And for explanation…
Actually, it's pretty plain, but we like the design aesthetic. Anyway - after Bioshock, I've still got a hunger for retro pop applied to videogames. After finally seeing Wall-E on Friday, I've got a hankering for tiny cute robots. And ninjas? Hell, I can always go for ninjas. Hence the trailer for fortcoming XNA-powered PC-game Plain Sight caught my eye. And that was before I…