Posts Tagged ‘Behaviour Interactive’

How to live and die in Dead By Daylight

Slasher versus survivors multiplayer kill ’em up Dead By Daylight [official site] is free to play this weekend (and right now, in fact), which is splendid news. It failed to win me over when I played it around launch, but I love it now. I think the change of opinion is as much down to my expectations shifting as much as any updates to the game, but it is in a better place now, unlike its characters who appear to be stuck in an endless cycle of slaughter.

Here are a few reasons why you should give the game a chance this weekend, even if you don’t know anyone else who is playing, and a few tips to help you get the most out of your time.

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Dead by Daylight summons free trial weekend

4v1 teens versus psycho killer (qu’est-ce que c’est?) chase ’em up Dead by Daylight [official site] has launched another free weekend, inviting all and sundry to play the full game for free for several days. When Rich McCormick recently visited the game to see how much a year of updates had improved it, he was jolly pleased with the game it has become. If you want to hang teenagers on hooks to sacrifice them to dark gods or try to escape a manifestation of your anxieties about your transition to adulthood, you might fancy giving it a go. Read the rest of this entry »

Has Dead by Daylight been improved by its updates?

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Update Night is a new fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

I’m starting to sympathise with Freddy Krueger. Here I am — a monstrous serial killer, armed with unheimlich powers and a wickedly sharp axe — and I’m being given the run-around by a gaggle of teens and twerps in dirty T-shirts. Why won’t they stay still? Why do they keep hiding? All I want to do is chase them down, beat them around the skull, and then heft them onto a rusted meat hook as an offering to the evil god that compels me to kill.

I’m playing Dead by Daylight as the Huntress: a bunny-masked murderer with a set of hatchets and an ooky habit of humming to herself. She’s one of the game’s newest killers, introduced last month in DLC released on the game’s first anniversary, and joins a collection of new characters that have kept the already enjoyable Dead by Daylight from spoiling over time. Read the rest of this entry »

Dead By Daylight is a cooperative masterclass

I’m hanging from a hook, struggling and kicking as the claws of a dark cosmic entity close around my skull. Not by choice, you understand. The bastard thing that placed me here is nearby, pleased with the sacrifice but also hoping to use me as bait. To my horror, the plan works and I see someone approaching, inching forward through a cornfield, trying to stay hidden. She’s going to get herself killed and I guess I’ll be adding survivor’s guilt to my list of ailments.

“Stay away!” I want to yell, but my voice has been stolen, and it wouldn’t make a difference anyway. In Dead By Daylight [official site] people usually try to do the right thing, even if they’re risking their life to do it. It’s a horrid game that cleverly encourages good behaviour.

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Dead by Daylight’s newest survivor is a terrible person

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Last month was Dead By Daylight’s [official site] first anniversary, and Behaviour Digital are celebrating the occasion by releasing the asymmetrical multiplayer game’s fifth DLC chapter, which will be free. “We’ve sold the game to a few people so far,” says Mathieu Cote, modestly, as we start chatting about the new chapter. “And we said at the very beginning of the project that we’d be as generous as we can when we’re able.”

A Lullaby for the Dark contains a new killer, The Huntress, a new map and a new survivor, though Cote is mostly keeping shtum about all but the latter, attempting to hold back some surprises for the DLC’s launch later this week. The survivor’s a scrappy Mancunian fella called David King, the spoiled single child of wealthy parents, and his favourite activities include getting into bar brawls and debt collecting. “He’s a bit of a dick.”

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Dead By Daylight’s new killer aims to break the game

Developers rarely admit they’re trying to break their own games. But that’s exactly what Behaviour Digital Inc want to do with the latest chapter of Dead by Daylight [official site], the team-based horror game where four survivors try to escape from a player-controlled killer straight out of an ‘80s horror film.

“We want to make sure that when this [new] killer goes out, people will scream, they’ll say it’s absolutely OP, it’s unplayable,” game director Mathieu Cote says. “And then the rest of the people will say, no no no, it’s completely nerfed and you can’t play it because it’s shit. Whenever we make a new killer, we try to break the game.”

It’s certainly a bold stance. The new chapter includes a new killer – a doctor specialising in experimental interrogation methods – a new map, and a new survivor, all of which combine to produce something that is different to the core game in so many ways. So why do the developers think it will prove a winner among fans after it drops in the next few weeks [Days. –Correction Ed]? I spoke to Cote to find out. Read the rest of this entry »

Halo Wars: Definitive Edition trundles onto Steam today

I went for the word “trundles” in the headline because “warthogs” isn’t really a verb and I don’t know if I have the literary capital to pull off that particular innovation. Sorry, everyone. Anyway, a spruced-up version of Halo Wars the First has come out on Steam, allowing many to play the spin-off’d RTS for the first time. Previously it was only available as an inclusion on a special edition of the recent Halo Wars 2, which is a Windows 10-only affair as far as PCs are concerned. This is good news nonetheless, but there is a multiplayer catch. You can’t play with Windows Store chums.
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Dead By Daylight Adding Halloween’s Michael Myers

“This is probably the most exciting thing I’ve had to say, and this is the first time I’m ever talking about it, so I’m a little nervous. You’ll have to forgive me.” Mathieu Cote, the producer of Dead by Daylight, has just returned from Twitchcon in San Diego, where he has spent several days meeting and chatting with some of the biggest fans and most popular streamers of their hugely successful multiplayer slasher sim, all while sitting on the most significant piece of news about the game since its launch. “I met a lot of really cool people and everybody was very excited about the game and I was unable to tell them anything that was upcoming.”

Now Cote is finally able to unveil his big surprise for the first time. “We had talked at the very beginning about licensed killers [and] survivors, because obviously we’re so inspired by general culture and popular culture and things like that. A lot of people were screaming for all their favourite movies and franchises to be folded into our game,” he explains. Thus far developers Behaviour Interactive have avoided this, on account of wanting to establish their own world and horror fiction. But the next update will change that, seeing the first licensed content to arrive in Dead by Daylight’s grisly world. “We are visiting Halloween for Hallowe’en.”.

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