Posts Tagged ‘Behaviour Interactive’

Dead By Daylight’s new killer aims to break the game

Developers rarely admit they’re trying to break their own games. But that’s exactly what Behaviour Digital Inc want to do with the latest chapter of Dead by Daylight [official site], the team-based horror game where four survivors try to escape from a player-controlled killer straight out of an ‘80s horror film.

“We want to make sure that when this [new] killer goes out, people will scream, they’ll say it’s absolutely OP, it’s unplayable,” game director Mathieu Cote says. “And then the rest of the people will say, no no no, it’s completely nerfed and you can’t play it because it’s shit. Whenever we make a new killer, we try to break the game.”

It’s certainly a bold stance. The new chapter includes a new killer – a doctor specialising in experimental interrogation methods – a new map, and a new survivor, all of which combine to produce something that is different to the core game in so many ways. So why do the developers think it will prove a winner among fans after it drops in the next few weeks [Days. –Correction Ed]? I spoke to Cote to find out. Read the rest of this entry »

Halo Wars: Definitive Edition trundles onto Steam today

I went for the word “trundles” in the headline because “warthogs” isn’t really a verb and I don’t know if I have the literary capital to pull off that particular innovation. Sorry, everyone. Anyway, a spruced-up version of Halo Wars the First has come out on Steam, allowing many to play the spin-off’d RTS for the first time. Previously it was only available as an inclusion on a special edition of the recent Halo Wars 2, which is a Windows 10-only affair as far as PCs are concerned. This is good news nonetheless, but there is a multiplayer catch. You can’t play with Windows Store chums.
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Dead By Daylight Adding Halloween’s Michael Myers

“This is probably the most exciting thing I’ve had to say, and this is the first time I’m ever talking about it, so I’m a little nervous. You’ll have to forgive me.” Mathieu Cote, the producer of Dead by Daylight, has just returned from Twitchcon in San Diego, where he has spent several days meeting and chatting with some of the biggest fans and most popular streamers of their hugely successful multiplayer slasher sim, all while sitting on the most significant piece of news about the game since its launch. “I met a lot of really cool people and everybody was very excited about the game and I was unable to tell them anything that was upcoming.”

Now Cote is finally able to unveil his big surprise for the first time. “We had talked at the very beginning about licensed killers [and] survivors, because obviously we’re so inspired by general culture and popular culture and things like that. A lot of people were screaming for all their favourite movies and franchises to be folded into our game,” he explains. Thus far developers Behaviour Interactive have avoided this, on account of wanting to establish their own world and horror fiction. But the next update will change that, seeing the first licensed content to arrive in Dead by Daylight’s grisly world. “We are visiting Halloween for Hallowe’en.”.

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