Posts Tagged ‘Behaviour’

Warhammer 40k: Eternal Crusade Due September 23rd

In the grim darkness of the far future, there is no word for ‘please’. And don’t even get me started on the state of their property law! Epitomising the worst of all this rudeness is Warhammer 40,000: Eternal Crusade [official site], a third-person shooter MMO about those rude futuremen duffing each other up for control of a planet in an endless war. A visit to the Land Registry would clear these boundaries right up, you guys – no need to murder each other for territory. Oh, spaceboys will be spaceboys! And Eternal Crusade is now due to launch on September 23rd, after eight months in Early Access.

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Dead By Daylight Plans Parties, New Killers, New Maps

Dead by Daylight [official site] has lurched up the Steam charts with its 1v4, horror movie killer vs. plucky teens, multiplayer action. Basically, a supernatural slasher tries to sacrifice teens to dark gods by hanging them from meat hooks, while the teens try to evade the killer while they fix generators so they can escape. From what I’ve seen, it looks like a lark with pals but… that’s a bit tricky when it lacks multiplayer party support. Fear not! (Fear less?) Parties are coming, developers Behaviour say, along with more maps, killers, and so on.

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Dead By Daylight Bringing 4v1 Slasher Horror To June

The last time Behaviour Interactive tried to make a psycho killer (qu’est-ce que c’est?) game, they ended up with Naughty Bear. Ohhh dear. Two of ’em! This time, they’re going for classic horror movie slashing in Dead by Daylight [official site]. It’s a 4v1 multiplayer game about hapless teens trying to escape the murderous clutches of killers with bear traps, big knives, meat hooks, and all that. We’ve not seen much yet, but publishers Starbreeze today announced Dead by Daylight will launch on June 14th.

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Waaagh! WH40k: Eternal Crusade On Steam Early Access

Dead games cast long shadows. Any Warhammer 40,000 MMO is competing with how I imagined Vigil’s doomed Dark Millenium would be before it was gutted then scrapped in publisher THQ’s collapse. So yeah, Warhammer 40,000: Eternal Crusade [official site] does look a bit bum compared to my beautiful dead gamewife, but it actually exists and is a game you could play this very day. After a stretch selling alpha access directly themselves, developers Behaviour Interactive (them lot behind Naughty Bear and Wet, yep) have launched the MMO shooter on Steam Early Access.

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Warhammer 40,000: Eternal Crusade Jumps To UE4

It seems everyone and their servo-skull is gabbing about Warhammer 40,000 games lately, between Dawn of War’s updates, GOG’s new finds, and Inquistor’s announcement. Not wanting to be left out, Behaviour Interactive have piped up with news about their MMO, Warhammer 40,000: Eternal Crusade [official site].

They’ve now switched to Unreal Engine 4, which they say should speed up development. It’s not massive news, but we haven’t peered or poked at the game in a while so let’s have a gander at a new “in-engine” video:

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The New Millennium: Warhammer 40K – Eternal Crusade

John is the man to ask about upcoming Warhammer 40K MMO, Eternal Crusade. Or at least he’s the right man to ask the questions of the people in the know, as he demonstrated last year when he interviewed Behaviour about their project. He discovered that Eternal Crusade is likely to be more Planetside than World of Warcraft, which makes sense. Space Marines don’t quest, they WAR. It will be a game of territorial control, against both player-controlled enemies and NPCs. The first footage is available below, along with a teaser trailer. It’s pre-alpha. The real kind, with grayboxes, stuttering and explosion animations plucked from 1952.

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Interview: Behaviour On Warhammer 40K: Eternal Crusade

Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It’s not an immediately obvious choice – the studio is primarily known for ports, and their in-house games haven’t been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K’s creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they’re up to the mammoth task, and the direction the game is taking.

The big news here is that this isn’t looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.

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