Posts Tagged ‘Below’

Going Underground: Capy’s Below Delayed

Every day for eight weeks you’ve leapt out of bed beaming. “Hello, birds!” you trill to the stump-legged pigeons fighting over a kebab wrapper on your windowsill. “Hello, sky!” you cry to the clouds. “Hello, fork!” you yell, waving at the fork you’ve just trodden on. Nothing can put a dent in your day: it is summer, which means today could be the day Below [official site] comes out.

Mate. I’m sorry, mate. Bad news: Capy have delayed Below and haven’t given a new release window, saying they plan to “take the time that we need to complete Below without compromise”. It’s for the best, mate.

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It’s Upon Us: Capy’s Below Coming This Summer

Sword & Sworcery is one of my favourite games ever, and Super Time Force was great fun, so I’m terribly excited for Capy’s next project, the dark and mysterious explore-em-up Below. [official site] Jim Guthrie (Sword & Sworcery, Indie game: The Movie) providing the soundtrack is really just the icing on this delicious cake.

And a new trailer reveals we’re going to be able to taste it this summer. I can already smell its procedural generation and the rotten corpses of Dark-souls-like permadeath. Everyone beat me to all the bad jokes already, so please just follow me below for some more details and a few minutes of gameplay.

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Bel-oh That’s Lovely! Below’s Gamescom Trailer

That little speck in the middle is your fella, see.

We’ve been pleasantly puzzled by Below since Capy announced it. The game’s beautiful, but what is it? The Superbrothers: Sword & Sworcery and Super Time Force folks have spoken vaguely about it being a roguelike-like with plenty of exploration and permadeath–and a game suited for PC–but watching the Gamescom trailer demonstrates an important detail. You can carry a shield and hit things with a sword until they burst. And oh me oh my it’s still gorgeous, with a tremendous sense of scale as a tiny person wanders a big, nasty world. The trailer’s… below.

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Why PC Will Make Below A Better Game

Below, the gorgeous, mystery-dripping roguelike explorer from Superbrothers: Sword & Sworcery collaborator Capy, is looking tremendous. It’s got a uniquely dreamy vibe about it and atmosphere that hits like an 18-wheeler driven by a throng of stampeding rhinos. It was set to be an Xbox exclusive, but Capy managed to wriggle loose from Microsoft’s iron grasp and set about working on its first ever day-and-date PC launch. That lack of experience might make you wary of a slipshod port, but the developer is dedicated to getting things right on PC. Shortly after citing Ultima VII as a (rather surprising) influence, Capy creative director Kris Piotrowski told me why excluding full-blown mod support from a game – indie, triple-A, or otherwise – simply doesn’t make sense in this day and age. On top of that, he added, Below is now being designed with a PC crowd in mind, and that stands to change the game entirely.

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Rising From The Depths: Capy’s Below Coming To PC

Actual staring eyes!

I wouldn’t be writing about Below on RPS if it weren’t coming to the PC, because in spite of the many, many, oh-so-very-many emails from marketers and PRs about iOS hidden object games (and the occasional moment of writer’s prerogative), this is mostly a PC site. So we haven’t mentioned Capy’s Below until now, because it was tied up in Xbox Xclusivity. That’s changed, as was revealed in a very elegant fashion in the trailer I’ve embedded yonder. I’m not going to spoil how they did it, because I think what they did was lovely and speaks to the game’s core adventurousness, and I want you to smile like I did.

And just what is Below? Well I’ve attempted to find out for you bel-, er, beneath. It’s not entirely clear.

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