Posts Tagged ‘Ben Esposito’

A raccoon explains what you do in Donut County

Donut County

Hole-growing physicsy puzzler Donut County [official site] has a reveal trailer. Let’s not start @-ing me about the fact that the game has already been revealed not once but TWICE given it was also previously pitched as Kachina before Donut County after the developer, Ben Esposito (part of Arcane Kids and level designer of The Unfinished Swan and game design consultant for What Remains of Edith Finch) rethought the story he was able to tell and why. This two-and-a-halfth reveal is more about revealing some of the specifics of how you play and plopping the revised 2018 launch date on the project in case people thought it was still due out this year.

Here’s a raccoon to explain more: Read the rest of this entry »

Donut County dev unleashes Furby horror in Tattletail

A horror game putting me in a room with a Furby would be spooky enough for me; those things are terrifying. Force me to care for a Furby while also avoiding the wrath of its bloodthirsty mamabot and no, no thank you, no, that’s kind but no, no thank you. You, however, may be interested in Tattletail [Steam page]. It’s a first-person horror game set around Christmas 1998, starring a small child playing with the year’s hottest toy when bad things happen. It was released a few days after Christmas, fittingly, by a small team including Ben Esposito of Donut County and Arcane Kids fame. Here, watch its old television commercial: Read the rest of this entry »

Hopi-less: How Kachina Became Donut County

Two years ago, GDC 2013’s Experimental Gameplay Workshop featured a game that had the crowd cheering and applauding in delight. It was Ben Esposito (The Unfinished Swan) with Kachina. This year’s GDC revived an old favourite of the show, the Failure Workshop. This was a chance for developers to share the stories of their disasters, and the good or bad that came from them. And during it, Esposito generously and honestly told an engrossing and humbling tale of how Kachina became Donut County [official site], and the hard cultural lessons he learned along the way.

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Have You Played… Room Of 1000 Snakes?

Say, what does that button do?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~

That’s ten snakes.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

That’s one hundred snakes.

What does one thousand snakes look like? You can copy and paste that ten times to find out or, if you dare, you can enter… Room of 1000 Snakes.

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The Hole Thing: Donut County

In you go!

“A whimsical physics toy that gives players control of a mysterious hole that gets bigger each time they swallow something” sure sounds like something I’d like to play with.

Our John gushed over Kachina when he saw it at 2013’s GDC Experimental Gameplay Workshop, but too often games turn up there then vanish. This lives! Creator Ben Esposito (level designer on The Unfinished Swan and member of those wonderful Arcane Kids) this week announced that it’s become Donut County and shared a new trailer of that hole doing its swallowing thing.

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Nude Ascending A Scoreboard: Nudo

Reminds me of Guru Logic Champ on the GBA, which was always-- what? Oh. PC gaming blog. Yeah, yeah.

RPS reader Ben Esposito writes to say “I’m a stupid intern at Dejobaan Games (AaaaaAAaaaAAAaaAAAAaAAAAA!!!) and after seeing what it’s like to make games with no money and no air conditioning, I decided to start doing it myself.”

Mr. Esposito’s new game, Nudo, has just been released (for free!) and provides about an hour of addictive, rewarding puzzling. Ben describes it as “a platformer on top of a rubik’s cube”, but as a professional games journalist I must categorise it as “game where you kind of move the level as well as the little man but with certain limitations.” To borrow a phrase from Kieron, it’s one of those games that’s much easier to grasp with a video rather than an explanation, so I’ve wedged a video after the jump.
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