Posts Tagged ‘Ben Porter’

Roguelike, Roguelikelike, Roguelikelikelike, Or Rogue?

Rock, Paper, Shotgun have been on the cutting edge of the ludic lexicon since 1873. We coined ‘Minecraftbut‘, ‘Zachlike‘, ‘Uppie‘, and more ’em ups than is reasonable. We were there on the front lines, staring at trees, when ‘walking simulator‘ was seized as positive. And it’s only mostly for funsies that we/I distinguish between Roguelikes, roguelikes, and roguelikelikes.

Everyone calls their game a ‘roguelike’ lately, it seems sometimes. If you’re a developer concerned about the serious harm your flippancy may be doing, relax! Simply turn to Ben Porter’s tool How Roguelike is your game? and discover whether you’ve made a Roguelike, a Roguelikelike, a Roguelikelikelike, Roguelikelikelikelike, or just plain Rogue.

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Moonman Puts A Happy Face On A Terrariabut

Update: The game’s Kickstarter has now launched.

Yeah, it’s a Terrariabut in which you explore, dig, build and fight monsters in a procedural landscape. Yeah, it’s seeking crowdfunding with a Kickstarter project due to launch later this week. But Moonman overcame my immediate dismissal because its main character is cute and can wear masks, because there’s obviously a lot of game here already after three-years of development, and because the TIGSource development log is a whopping and detailed 140pages long. Come watch the trailer.

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