Posts Tagged ‘Benjamin Davis’

Wot I Think: Cosmic Express

Cosmic Express

Here it is! The space game review you’ve all been waiting for on this, Monday the twentieth of March, 2017: Cosmic Express!

Cosmic Express [official site] is an adorable-but-also-rock-solid puzzle game from Alan Hazelden. He’s working with Ben Davis who was his collaborator on RPS favourite, A Good Snowman…, and with Tyu of the Klondike collective. The result is a really satisfying puzzle game where you lay the track for a train in order to transport little alien blobs to their destinations. Read the rest of this entry »

Spacetrain puzzler Cosmic Express chug chuggas out

The intergalactic planetary puzzling of Cosmic Express [official site] has pulled into the station. It’s a cute little puzzler about laying train tracks inside spacedomes to bring passengers to their destinations. It looks lovely and sounds simple but I’d expect fiendish puzzling as it’s made by folks from such fine head-scratchers as A Good Snowman Is Hard To Build and Sokobond. Have a gander at this trailer: Read the rest of this entry »

Cosmic Express: adorable train puzzler coming March

Cosmic Express

Oh yay! There’s a new game coming soon from the A Good Snowman Is Hard To Build folk and Tyu – an artist from the Klondike collective. It looks like they’re going all in on the adorable puzzler genre with Cosmic Express [official site]; a really lovely train route planning game set in the bubble of a space colony. Read the rest of this entry »

Do You Want To Build A Snowman?

He seems less into this than I am.

There’s a press preview build of A Good Snowman Is Hard To Build by Alan Hazelden and Ben Davis which I’ve been playing this weekend. I was streaming it because it felt festive and I was trying to cheer myself up after I managed to smash nearly all of my glass baubles in a decorating incident. The puzzle game’s not actually due out until the “end of winter” but this should give you an idea of what to expect!

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A Good Snowman Is Hard To Build Gets Video, Hugs (!!!)

Yes, that bench will be called Tanya. I have no idea what to name the snowperson. I'm total rubbish at names.

I grew up in Texas. For reference, that means I didn’t actually believe in snow until age 14. I just thought it was freezer chilled flour adults mashed into the ground once every couple years to convince us Santa was real. Thus, I am either a) not A Good Snowman Is Hard To Build‘s target audience at all or b) the perfect person to melt in the face of its powdery wiles, given that my experience with truly good snowmen – god-fearing snowmen – is almost non-existent. Given how much I enjoyed its gently puzzly demo, I’m leaning toward the latter. There’s finally a trailer now, so you can better understand what I saw in it. And oh goodness, they’ve added the ability to hug snowpeople. That’s… diabolical.

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Hands-On Impressions: A Good Snowman Is Hard To Build

Being from Texas, I can count the number of snowmen I’ve built on one hand. Being from Texas, they were also about the size of said one hand. I did get the chance to slap together a bulbous yeti of truly epic proportions in college, though. I took so much pride in that dumb thing that I nearly tried to put a hit out on whomever kicked it down during that coldest of winter nights. I can identify with A Good Snowman Is Hard To Build‘s title, is what I’m saying. The game itself, however, is probably not what you’re expecting – a thing of snow-white relaxation and contemplation, not astute snowperson defense. It’s a simple yet wickedly challenging puzzler from Sokobond designer Alan Hazelden, with lovably, huggably soft personality to match.

Each snowperson has a name. A name! Awwwwwwwww.

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