Posts Tagged ‘Bennett Foddy’

Getting Over It creator releases wobbly Pong, FLOP

Bennett Foddy, the fiendish fella behind QWOP and Getting Over It, has shared his own variant of iconic game Pong. It’s named FLOP, and you can probably guess what makes it different. Foddy actually made FLOP years ago, as a secret game hidden in the ace local multiplayer collection Sportsfriends, but now he’s released a standalone version so it’s simpler to play (with events in mind, really, but we benefit too). If you like a bit of jostling on a couch, it might give you some giggles. Read the rest of this entry »

The games of the year, according to GDC’s award winners

igf-awards-1c

The awards ceremony at this year’s GDC was fun. At least, that’s what John told me from his seat in the crowd, where he saw the winners mount a stage some would consider too colourful for this planet. The Independent Games Festival Awards and subsequent Game Developer’s Choice Awards saw a range of trophy-grabbers, from indie students to adventure game veterans. Unfortunately for them, I was hiding backstage, skulking behind a black curtain and holding a voice recorder like a cudgel. I had one question to ask them all: If they had to give their award away, who would get it?

It’s like re-gifting, except you worked really hard for the gift and now you have to hand it over three minutes after your acceptance speech. Life is pain.

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The world’s fastest Getting Over It speedrunner on handling frustration

over

I’m still fascinated by Getting Over It, though I’ve reach the point where I can only handle playing it for about 15 minutes a week. Amazingly, that’d be enough time for speedrunner Christian ‘Distortion2’ Licht to make his way all the way up the mountain 7 and a half times: last week he became the first person to beat the game in under 2 minutes.

While I won’t be performing such a feat any time soon, I did get the chance to pick Distortion’s brain about his first clamber up the mountain, how speedrunning Getting Over It compares to other games, and – most importantly – how to handle those rage inducing set-backs. Be warned that though the game has no story, we do discuss some of its twists and turns.

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The best of the internet’s attempts at Getting Over It

bennetfoddyIRLheader

Getting Over It With Bennett Foddy has been stewing for a while – as have the people who’ve been playing it – so I figured the internet would have cooked up some treats for our viewing pleasure. I figured correctly: below you’ll find the best clips, gifs and raps I could find.

If you’ve ever wondered what Getting Over It might look like if someone attempted it in real life, then wonder no more.

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Getting Over It requires a resolve Matt doesn’t have

"The calm man is a precise man" - Anonymous, 2017

You may have witnessed us trying difficult mountain climbing game Getting Over It With Bennett Foddy. Last week Matt attempted to scale part of the mountain, clambering over rocks, girders, concrete pipes and wooden barrels using nothing but the game’s jerky sledgehammer and terrifying upper body strength. He did well. But Matt lacks a deeper comprehension of summits and the ascent thereof – a philosophical understanding I myself possess. So I decided to pick up where he left off. Come and watch me Getting Over Matt. Read the rest of this entry »

Getting Over It is out now, watch me flail and fail in it

I'm trying but it hurts

Let me tell you a clubhouse secret. We have a mantra at RPS for deciding what to write about, and it’s as simple as it is helpful: ‘a good time should be shared online’.

Getting Over It with Bennett Foddy released on Steam yesterday, and whatever kind of time it is, the only way I can properly share it is if you’re with me. In the moment. Here are four agonising minutes of me flailing around as a man stuck in a cauldron trying to ascend a mountain with a hammer.

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I turned the entire universe into paperclips

Reader dear, I am sorry to tell you that our Brendan is not committed to manufacturing paperclips. Can you believe that he stopped playing neat-o new browser-based clicker Paperclips [official site] before even hypnotising humanity to submit to his machine consciousness? Luckily for you, I have the commitment and dedication to reach the end and turn the entire universe into paperclips. I can tell you that the universe contains enough matter for 3,000 sexdecillion paperclips (that’s 55 zeroes in all), and that the journey to reach this discovery is a wild one. Read the rest of this entry »

QWOP creator unveils cauldron man in Getting Over It

I'm trying but it hurts

We’ve taken our QWOPs and our GIRPs, like all growing youngsters should, but can we really say we are healthy, well-balanced individuals until we have tried to climb a mountain using only a sledgehammer while stuck in a cauldron? That sounds like a rhetorical question, but it is not. Getting Over It [official site] is the next game from Bennett Foddy. And while it does away with the naming convention of his previous 2D stumblers, it still looks like a game that simulates what it feels like for your hands to be drunk while the rest of your body is sober. Here’s a video.
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Local Multiplayer Party Time! Sportsfriends Released

Fight! Fight! Fight!

What are you playing this weekend? No, shut up. I don’t want to hear it. Call up some friends, get them over, tell them to bring snacks and drink, and play Sportsfriends until Fanta drips down your giggling chins. The bundle of J.S Joust and other ace local multiplayer games finally arrived on PC last night, after yonks of only being found at games events (well, and PlayStations, later). They are great and this is what you’re playing this weekend and no, I don’t even want to hear it.

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Whee! Sports! Joust & Chums Go Crowd-Funded

Friends! Sports! Sports Friends!

One of the great tragedies of the last couple of years, other than that Meat Loaf is Republican and America cancelled space, is the continued inability for the common people to lay darting, sweaty hands on OSX/PlayStation Move-based live-action multiplayer game Johann Sebastian Joust. It’s toured festivals, events and gatherings of people who wear retro spectacles and don’t shave much (i.e. more confident versions of me) for a long while, but has until now had no public availability.

All that changes, as the free-form duel of glowing dildoes has taken to the Kickstarters, in the company of some other fine, vaguely sports-centred indies, as is promising a PC and Mac release in addition to the headline making ‘first crowd-sourced PS3 game’ version.
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IGF Factor 2012: GIRP


Next up on the conveyor-belt of interviews that is our IGF Factor 2012 series, it’s the creator of GIRP. What does he have to say about the IGF, about the monsters from Doom, and about who the single most important game designer in the world is? Let’s find out.
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