Posts Tagged ‘Best-Way’

Anomalous Apocalypse: Nuclear Union

Nuclear Union does look quite a bit like somebody took one slice of Fallout 3 and one slice of S.T.A.L.K.E.R., and then made an irradiated sandwich out of them. Holding the post-apocalyptic pastrami together are the binding brains of Men of War developers Best Way. Jim spoke with the team last month to find out about the switch from strategy to RPG and found that the game will have tactical combat, mutants and environmental hazards. At Gamescom I saw a trailer that includes some gameplay and you can now see that same trailer below and you won’t even have to be in a noisy hall the size of an aircraft hangar, unless that’s where you live in which case you should totally apply to be on Grand Designs.

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Interview: Best Way Talk Nuclear Union

Conducting the interview, yesterday.
In June I was pleased and surprised to see Nuclear Union, a post-apocalyptic RPG, announced by 1c. What was most intriguing about that announcement was that the team making it was most famous for its strategy titles, culminating in the Men Of War games. It’ll even be a new version of the same engine which powers this new game. Therefore I just had to talk to director of game design Julia Romanova, and ask her a few questions about what her team is up to. You can find the answers below.
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Some Stalker Fallout? 1C Proposes A Nuclear Union


1C and Men Of War men Best Way are making a post-apocalyptic RPG called Nuclear Union. This is basically party-based STALKER/Metro in the Men Of War engine.

Uh huh.

It’s as if they sat down in a meeting and said “What would really make Jim Rossignol’s head explode on a Friday afternoon?” Well, they came pretty damned close. A bit more on this, including the first trailer, below.
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Hands On With MOW: Assault Squad


Yesterday afternoon, Phill and I managed to spend some time initiating the deaths of historical combatants in Men Of War: Assault Squad, which is the forthcoming multiplayer reworking of tactical cleverness simulator, Men Of War. We weren’t picky: Americans, Britons, Germans, Russians, they all took their turn on the field of co-op glory that is Assault Squad’s skirmish mode. Read on to find out what it was that we discovered.
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Men Of War: Assault Squad


1c and DigitalMindSoft have sent word that there is to be a new game in the Men of War series: Assault Squad. This is intended to be an expandalone focusing on the skirmish, co-op and multiplayer elements of the existing game. There will be new multiplayer maps, and 4-player online and LAN co-op. It’s also going to expand the feature set a bit for your little men, with hero units, “remote controlled bombs that can flatten entire residential blocks, airstrikes able to destroy incoming tank columns, special “For the Motherland!” charge attacks.” Even more interestingly: “the ability to buy individual soldiers to suit players’ needs the ability to buy individual soldiers to suit players’ needs.” Full press release below, and I’ll have even more details next week, along with some assets. Exciting!

(I spoke of my love for the original Men of War here, and also in a secondary bonus ode published by The Escapist, here.)
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13 Days Of Men Of War Multiplayer


Men Of War is probably my favourite RTS, and I’ve definitely not spent enough time with the multiplayer. Fortunately there’s a grand excuse to get back into this week, as 1c explain: “In the lead up to the 65 th anniversary of Victory in Europe day, 505 Games and 1C company have today made the Men Of War multiplayer client available for free download. From the 11 th to 23 rd May inclusive, players will be given a temporary access key to engage in the game’s tense multiplayer combat modes.”

Get the key here and the client here. (1.9gb)

Men Of War: Red Tide Demo


(Hmm, I completely failed to publish this post yesterday, but better late than never.) A 959mb demo version of the standalone expansion for Men Of War, Red Tide, is now available. It believe it features the first level of the game, which is a rather neat battle for a coastal village. The full game has been out for a while now, and you can read my thoughts on it here. Sadly I omitted to mention that the game does not feature co-op this time, which was one of the finest features of the original. Boo! Boo, I say.

Wot I Think: Men Of War: Red Tide


In between leaving pumpkins uncarved and scary masks unworn, I have been playing 1c’s new RTS, Men Of War: Red Tide. The standalone expansion features twenty-three new missions with naval bent, and a small museum of new units. But is it any good? Here’s Wot I Think.
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Men Of War: Red Tide Trailer


One of the last bits of video material to turn up from GamesCom is this trailer for Men Of War’s expandalone, Red Tide. This is interesting purely because it’s more Men Of War in the form of twenty-two more missions, but the lashings of new vehicles, sea-based challenges (including six landing assaults) and some unusual combat scenarios mean it’s rather alluring for Men Of War vets. I’ll be particularly keen to see how they handle sea-based fights. The original game was so inventive with the way it brought battlefields to life that I can only assume a similar level of detail will be in evidence here. No release date yet, but we’ve been told that will be confirmed “soon”.
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Step By Steppe: Men Of War


I’ve been playing through a number of the Men Of War levels again for a second time, trying to feel like I’m somehow closer to mastering the game. I wanted to break down how one of the levels plays out to try and explain the game to people who haven’t yet played it. This afternoon my level of choice was an assault on a German hilltop entrenchment, before an attack on a fortified base. It takes about an hour to play through, and my first time around it was one of the most chaotic gaming experiences I have ever known. After perhaps fifty hours of play I should now be a veteran of the game able to breeze through this early challenge quite easily. Right? Wrong.

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Men Of War Campaign Generator, Stalker Mod


This mod for current RPS strategy beau Men of War is a bit good: a dynamic campaign generator [FORUM DOWN AT THE MOMENT, you can use this link but the mod needs loads of stuff that is not detailed there, only on forum thread.], complete with a bunch of map packs. It allows you to build a sequence of battles in the skirmish mode, and populate them for attack or defence scenarios. The install process and required extras is a bit hefty, but I doubt that will be too much challenge for Men Of War enthusiasts. There’s also a realism mod out which is under continued development. There’s also some chatter about a native languages mod for replacing the English with Russian dialogue, but no sign of that at the moment. I’ve posted a video of the announced (but unfinished) Stalker mod after the jump, which is some kind of perfect collision between two games. Man!
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Men Of War Videos, Thumbs Up, Sad Sigh


Men Of War, seriously, look past the name. This is a game that is at least as interesting for real-time strategy lovers as Dawn Of War 2. If you ignored the demo, please go play it, and understand that even that undersells the immense battlefield missions with hundreds of units, not to mention to vast scale of a game that has three full sized campaigns. Campaigns whose maps are also playable in co-op. I’m posting the videos after the jump with a sense of futility, because I know they don’t and won’t sell it to many people. Nevertheless Men Of War is second only to Empire in awesomeness for games I’ve played so far in 2009. It really is a fine thing. I recommend you take a look. The game is out now in Europe and will be out on the 17th in North America.

Update: you can steal the hats of your fallen enemies. Yes!

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Men of War Demo (Look Beyond Generic Name)


The Men Of War demo is here (250mb). The demo contains the first level of the game, which is a tutorial sequence in which you patch up a tank, invade a village, and then attack a German convoy. It does not show off all the best features of the game, but certainly encompasses some of the most vital, such as using the inventories on your little men, learning to use cover, and showing off the destructible scenery. It’s worth imagining, as you play this demo, what the escalation of the second (unfeatured) level is like; in which you have dozens of men, several tanks, and face hundreds of German soldiers and armoured vehicles. This is a game that is more than the sum of its demo. I’m certain we’ll be talking about Men Of War a lot more in the coming months, because it’s one of my favourites of the year so far. You should definitely play this demo.

Hands On With Men Of War


One of the most intense Ukrainian games destined for our hard-drives in 2009 is Men Of War, which I’ve been lucky enough to have some time with over the past couple of weeks. It’s rather similar to previous games Faces of War and Soldiers: Heroes of World War II, but since that’s not exactly the most universal reference point I’ve written some impressions of the new game beyond the jump. They should give you some idea of why this particular RTS is so interesting.

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Men Of War Trailer… What?


As I’ve mentioned before, Men Of War is a rather excellent-looking RTS from Russian developers Best Way. It’s incredibly realistic and rather formidable in its attempt to convey the Russian theatre of World War II. Quite what is going on with this latest trailer I don’t know. It’s been scripted up to be… wacky? Quite peculiar indeed.
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Tank Russian


Did we use that pun before? Oh nevermind. I do so enjoy it when a random theme emerges from the internet, and today’s theme is: tanks of World War II. The tank you see above is from Men of War, which I shall talk about in a moment. Firstly, the secondary purpose of this post is to pimp out the latest issue of PC Gamer UK, which I implore all who are able to purchase immediately. The reason? Lots of Jim Rossignol words, obviously, but more specifically my feature on the Russian games industry. I went to Moscow and came back laden with delicious information. It’s the the best thing I’ve written for a magazine since my trip to Korea. Anyway… Men Of War – or why a fiddly wargame was one of the best things I saw in Moscow.
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MEN of WAR


Anyone ever play Soldiers: Heroes of World War II? I must write a retrospective of it sometime. Though a very different breed of strategy game, it was out there doing some of the stuff Company of Heroes did, but two full years before Relic’s tankiest opus – Dubya Dubya Too with hugely destructible environments, ultra-death and a smart emphasis on use of cover. While COH is by far the more polished option, this outdoes it for sheer ambition. It had stealable, pilotable vehicles. It had an RPG-lite inventory system. It had online co-op play. Perhaps most adorably, there was also a little of the Cannon Fodder to it -just a handful of all-too-easily killed squaddies against a whole bally army. It was also weird and rickety in the way so many Russian-made games seem to be. If you’ve never played it, try the demo – it’s a fair fascinating wee thing.

I missed the sequel, the unfortunately-named Faeces of War, as is too often the case for games that don’t drift onto my hard drive for work purposes. Hopefully I will get to play the freshly-revealed third game, Men of War. MEN of WAR. Men! War! That’s definitely a name I can get behind.
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