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Posts tagged “beta”

Feature: The GeForce is strong in this one

Nvidia’s GeForce Now PC beta is much better at cloud gaming than you think

Cloud gaming has become a bit of a dirty word these days. There have been plenty of people who have tried their hand at it over the years, promising high-end, lag-free gaming without the need for all that bulky, costly hardware, but most (*cough*Gaikai*cough*OnLive*cough*) have ended up on that age-old trash heap of crushed dreams and broken promises, their meagre uptake prompting them to disappear…

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RimWorld’s beta adds swamp biomes and ‘story combat’

RimWorld has left its awkward alpha stage, blossoming into a beta with update 18. It’s called A World of Story, but the update really dabbles in everything, from crazy weather to orbital super weapons. Hitting beta also means that it’s in the final stretch, says developer Tynan Sylvester, and there won’t be any “major” new additions like entirely new systems before launch, though there will…

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Feature: A new hope

Star Wars Battlefront 2’s beta suggests a massively improved sequel

Star Wars Battlefront 2 [official site] can make the same claim as its predecessor: you’ve never seen Star Wars looking this pretty outside of the movies. Birds flutter around the lush vegetation on Naboo and Takodana, and explosions scatter dust and dirt everywhere as laser fire lights up the battlefield. I’ve been playing in the beta, and I’m happy to report that while Battlefront 2…

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Buffy The Vampire Beta: Slayer Shock

Slayer Shock [official site], the latest game from David Pittman, creator of procedural Lovecraftian stealth game Eldritch and cyber-sneaker Neon Struct, is now available in beta form. It's a game about assembling a monster-killing squad, who operate out of a coffee-house, and it mirrors episodic television shows structurally as well as with its obvious nods to Buffy The Vampire Slayer. Each mission you take part…

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When Does The Overwatch Open Beta Start?

If you pre-ordered Overwatch [official site] before April 29th, it's possible you're already playing its latest multiplayer shooty beta. If you didn't and you still want to play, you'll instead be hanging on until the open beta begins on May 5th. In any case, the beta then runs until May 9th. Read on for more exact start and stop times.

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Hitmakers: Hitman Beta Feb 19th

Hitman [official site] is so close you can almost see the reflection of your face in his highly polished bonce. As you've probably gathered by now, the game itself will be released episodically, and the initial release will only include one sandbox location - Paris. The beta contains two different missions, however, set in a secret facility. The first of those missions is a set,…

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Hitman Beta Coming In February

Timed 'beta tests' have mostly replaced demos amongst big-budget games, which is an awful shame for folks, like myself, who might like to try a game before buying it but can't be arsed with signing up for beta raffles and competitions and making time to play at during a short period and all that noise. So while I'd normally veer away from posting about semi-closed…

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Feature: Many Stormtroopers died to bring you this information

Impressions: Star Wars Battlefront Beta

I want to learn the ways of the multiplayer first-person shooter and become a headshot Jedi like I wasn't a late-30s father. So I've been dabbling in Star Wars: Battlefront [official site]'s three-map beta, keen to see if's really as spectacular as the marketing Death Star has implied. Yeah, OK, that's Star Wars.

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Feature: Wares wally

Premature Evaluation: Shoppe Keep

Each week Marsh Davies peruses the scanty offerings of Early Access, stuffs anything halfway valuable down his trousers and legs it for the exit. This week, however, the tables have turned (or, at least, their percentage durability has decreased) as he plays Shoppe Keep [Steam page], a game about building up a retail enterprise in a medieval fantasy land.

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Feature: Gone Mad

Premature Evaluation: Layers of Fear

Each week Marsh Davies lets fly at the blank canvas of Early Access and either returns with a masterpiece or ends up rocking back and forth in a corner eating Unity Asset Store crayons. This week he’s played Layers of Fear, a linear boo-scare walk-em-up set in the reassembling spooOOooky house of a maaAAaad painter. I’m not sure a household needs more than one reproduction…

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Hothtober: Star Wars Battlefront Beta Out Next Month

I've felt so little about Star Wars for so long now, and had so much distance from a fictional universe I threw myself into in my late teens that it no longer feels quite as over-exposed and cynical as it once did. This means I'm starting to find it vaguely appealing again. Nostalgia inexorably returns, God help me. Whether that will be aided or undermined…

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Feature: Solar, so good

Premature Evaluation: Universe Sandbox 2

Each week Marsh Davies orbits the supermassive blackhole that is Early Access and comes back with any stories he can find or gets shredded to subatomic spaghetti as he tumbles towards a point of infinite mass. This week he has become death, destroyer of worlds, and really quite a lot of moons as well, in Universe Sandbox 2. Otherwise known as Universe Sandbox², if you’re…

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Feature: Drone Alone

Premature Evaluation: Duskers

Each week Marsh Davies pulls apart the fritzing hulks he discovers drifting through the lifeless void of Early Access and comes back with any stories he can find and/or accidentally flushes himself out of an airlock. This week he’s been tentatively probing Duskers, a space-set roguelike in which you remotely operate a crew of drones as they strip derelicts of resources and attempt to uncover…

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Feature: Time moves when you do.

Superhot Is The FPS Made Cool Again

Superhot [official site] is the first-person shooter deconstructed. You don't move and shoot, jump and dodge. You move then shoot, jump then dodge. The reason for your turn-based decision making is that time only moves when you do. I've been playing the beta for the past week, and it's superb.

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Feature: Lord it up

Premature Evaluation: Crest

Each week Marsh Davies brings a rain of fire upon the Sodom ‘n’ Gomorrah that is Early Access and comes back with any stories he can find and/or succumbs to the sordid pleasures therein. This week he fixes a puritanical eye upon the hapless hedonists of Crest, a god game in which your only interaction is to set a list of commandments and hope the…

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Feature: Baaaairns

Premature Evaluation: Zombie Playground

Each week Marsh Davies tears into the unholy children of Early Access with a wiffle bat and comes back with any stories he can find and/or ends up as a brain-pan buffet. This week he’s played Zombie Playground, a thirdperson brawler set in a school. Back in 2012, at least 3787 people looked at Jason Chan’s painting - a helter skelter, valiantly defended against hordes…

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Feature: Judgement crawl

Premature Evaluation: Dungeon Souls

Each week Marsh Davies wriggles free of his shackles and flees, filthy and naked, from the dank imprisonment of Early Access, bringing you stories of the depravities he endured therein. This week he’s playing Dungeon Souls, a frenetic top-down roguelike in which the player battles through successive tiers of peril, nipping between abruptly spawning enemies and hails of magic bullets. Titan Souls, Twin Souls, Crystal…

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Feature: Narrow guage

Premature Evaluation: Train Valley

Each week Marsh Davies boards the Steam locomotive as it chugs its way through Early Access and comes back with any stories he can find and/or is cannibalised by rabid commuters while delayed in a siding. This week he’s played Train Valley, a chirpy but challenging rail construction sim. My attempts to run a railway system make a good case for nationalisation: the absurd delays…

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