I've felt so little about Star Wars for so long now, and had so much distance from a fictional universe I threw myself into in my late teens that it no longer feels quite as over-exposed and cynical as it once did. This means I'm starting to find it vaguely appealing again. Nostalgia inexorably returns, God help me. Whether that will be aided or undermined…
Posts tagged “beta”
Feature: Solar, so good
Each week Marsh Davies orbits the supermassive blackhole that is Early Access and comes back with any stories he can find or gets shredded to subatomic spaghetti as he tumbles towards a point of infinite mass. This week he has become death, destroyer of worlds, and really quite a lot of moons as well, in Universe Sandbox 2. Otherwise known as Universe Sandbox², if you’re…
Feature: Drone Alone
Each week Marsh Davies pulls apart the fritzing hulks he discovers drifting through the lifeless void of Early Access and comes back with any stories he can find and/or accidentally flushes himself out of an airlock. This week he’s been tentatively probing Duskers, a space-set roguelike in which you remotely operate a crew of drones as they strip derelicts of resources and attempt to uncover…
Feature: Time moves when you do.
Superhot [official site] is the first-person shooter deconstructed. You don't move and shoot, jump and dodge. You move then shoot, jump then dodge. The reason for your turn-based decision making is that time only moves when you do. I've been playing the beta for the past week, and it's superb.
Feature: Lord it up
Each week Marsh Davies brings a rain of fire upon the Sodom ‘n’ Gomorrah that is Early Access and comes back with any stories he can find and/or succumbs to the sordid pleasures therein. This week he fixes a puritanical eye upon the hapless hedonists of Crest, a god game in which your only interaction is to set a list of commandments and hope the…
Feature: Baaaairns
Each week Marsh Davies tears into the unholy children of Early Access with a wiffle bat and comes back with any stories he can find and/or ends up as a brain-pan buffet. This week he’s played Zombie Playground, a thirdperson brawler set in a school.Back in 2012, at least 3787 people looked at Jason Chan’s painting - a helter skelter, valiantly defended against hordes of…
Feature: Judgement crawl
Each week Marsh Davies wriggles free of his shackles and flees, filthy and naked, from the dank imprisonment of Early Access, bringing you stories of the depravities he endured therein. This week he’s playing Dungeon Souls, a frenetic top-down roguelike in which the player battles through successive tiers of peril, nipping between abruptly spawning enemies and hails of magic bullets.Titan Souls, Twin Souls, Crystal Souls,…
Feature: Narrow guage
Each week Marsh Davies boards the Steam locomotive as it chugs its way through Early Access and comes back with any stories he can find and/or is cannibalised by rabid commuters while delayed in a siding. This week he’s played Train Valley, a chirpy but challenging rail construction sim.My attempts to run a railway system make a good case for nationalisation: the absurd delays as…
Feature: Hole Kaboodle
Each week Marsh Davies plays unfinished and broken games on Early Access and usually tries to come up with an introductory sentence which says exactly this while using imagery appropriate to the idiom of the given week’s game. But the idiom of this week’s game is being an unfinished and broken game! So, job done. It’s The Magic Circle [Steam page], a game set within…
Feature: Drunken Master
Each week Marsh Davies lurches drunkenly through the dank cloisters of Early Access and brings back any stories he can find and/or spasms like a misfiring physics object caught in a doorway. This week he wobbles and flails in the low-fantasy RPG Exanima, a smaller standalone “prelude” to the Kickstarted open world game Sui Generis.Exanima isn’t like other RPGs, the Steam store page tells you…
Feature: Of Mice and Men
Each week Marsh Davies bleeds for you in the cold, accursed alleys of Early Access and comes back with any stories he can find and/or a repulsive corruption born of arcane mutagenic powers. This week he and his band of rat-men scuttle through the streets of Mordheim: City of the Damned - a turned-based tactics game set in the world of Warhammer. Fellow Skaven-fancier Adam…
Good news if you've been waiting to see how Big Stubbly Man and Chitin Stilettos Woman managed to defeat timeless evil once and for all until the next sequel: the third and final chunk of StarCraft II is very much on its way. In fact, beta invites for the Protoss-focused Legacy of the Void are due to go out before the end of the month.…
Feature: Better Than Scrap
Each week Marsh Davies plunders the ravaged hulk of Early Access and smuggles out any stories he can find and/or succumbs to the terrors of the interdimensional void. This week he murders robotic wait staff and asset-strips sci-fi dungeons in space salvage RPG StarCrawlers. It goes on sale tomorrow. Is it any wonder that some members of the gaming community nurse a persecution complex when,…
Edit: That was quick. All keys have been claimed, I'm afraid. Enjoy if you managed to grab one!Fancy an early jaunt in an upcoming game? This weekend, the folks at Splash Damage are performing a stress test of their multiplayer FPS game, Dirty Bomb [official site] and we have a pile of keys to hand out to our readers. All you need to do to…
Feature: From the Tron side of the track
Each week Marsh Davies revs his engines and tears off into the nightmarish neon digiscape of Early Access and returns with any stories he can find and/or skid marks. This week he speeds into the distance in, er, Distance - a hallucinatory “Survival Racing” game.“Survival Racing” say the developers. It’s an ominous appellation that suggests players might have to rumble along the verges on wooden…
Feature: Survival Of The Fattest
Each week Marsh Davies voyages into the uncharted territories of Early Access and comes back with any stories he finds and/or hypothermia. This week he packs his pickaxe and pith helmet, and sets out for Frontiers, an ambitious firstperson survival-RPG.How much can I bench? I can bench an actual bench. I’m benching it right now, and maybe forever, not only because I can, but because…
Survival and crafting are strongly linked concepts in gaming. Here in the real world, I survive by writing about toys (and the occasional art-toy), an onerous duty that is deemed worthy of financial reward. I use the dosh to buy chips and fizzy pop, and somehow that seems to be enough to keep my tiny engine running. Truth is, I've never crafted anything in my…
Mighty No. 9 is Mega Man and Mega Man is Rockman. I don't know if it's better to be mighty or to be mega, but I do know that when it comes to platformers, it's generally better to be Shotgunman than Rockman. It's hard to jump if you're a geological anomaly and there tend to be plenty of things to kill between the platforms and…
Feature: The life, death and rebirth of the party
After publishing my thorough conversation with Pillars of Eternity lead designer Josh Sawyer, I realised that I hadn’t actually expressed an opinion about the game. I was curious and hopeful but hadn’t had a chance to play it, and see how well all of the elements came together. The backer beta, which launched yesterday, is a huge relief. Pillars is shaping up to be worthy…
BattleBlock TheatER is The Behemoth's well-received follow-up to the side-scrolling beat 'em up Castle Crashers, which contained gaming's most recognisable defecating deer. I don't know if BattleBlock continues the proud tradition of cacking Cervidae but the trailer announcing the Steam version does have one sadly unexpurgated scene of extreme expurgation. Whether you're keen to see a cartoon trouser-mess or not, you should watch the trailer…