Posts Tagged ‘Bethesda Game Studios’

You can’t target individual players with Fallout 76’s nukes

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Good news, prospective vault dwellers! While Fallout 76 will let you play with nukes, the chances of being trolled by AtomicSlayer420 are extremely slim. While nukes are the game’s most devastating weapons, they’re not designed to target players specifically, says Bethesda, and are instead a way to alter the environment. Of course, altering the environment might also include wiping an enemy base off the map.

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Fallout 76 sleuths have made a map of post-apocalyptic West Virginia

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Over on Reddit, prospective vault dwellers have been diligently constructing a map for Fallout 76. It pays to be prepared for the apocalypse. Despite the fact that the Fallout spin-off was only announced just before E3, the user-created map is already in its sixth iteration. It’s all speculation at the moment, but thanks to West Virginians chiming in, it might also end up being pretty close to Bethesda’s version. Read the rest of this entry »

Fallout 76: trailers, release dates, everything we know

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It’s official, we’re getting a multiplayer focused Fallout game for the first time in the series’ history. Fallout 76 was revealed at E3 2018 with trailers, a substantial explanation of how it’ll play, and a release date. Find all of that along and everything we know about the game so far, including any hidden details that could hint at what is to come. Read the rest of this entry »

Fallout 76 will support mods, but not at launch

Mod support will indeed be coming to multiplayer survival sandbox Fallout 76, Bethesda have said, though not in time for its November launch. Mods are a standard feature for Bethesda’s RPGs, of course, filling in all the holes Bethesda leave and adding so many wonderful new things, but the always-online nature of 76 left that in question. Not to mention that some spectators have been concerned that the Creation Club DLC microtransaction store popping up in Bethesda’s recent games might shove plain ol’ mods out. But nah, Bethesda Game Studios director Todd Howard has said, “We love mods, and so we are 100% committed to doing that in 76 as well.” Read the rest of this entry »

The Elder Scrolls: Blades is for phones, but it’ll come to PC one day

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Before announcing The Elder Scrolls VI last night, Bethesda’s Todd Howard started the The Elder Scrolls: Blades section of their E3 stream by talking about how many people Fallout Shelter had touched. He mentioned some figure in the millions about how many downloads it got, eliciting inevitable whoops from the crowd. It’s probably passé to mock the things people whoop about at E3 at this point, but I haven’t had the chance yet so here we are. Whoop.

Anyway! Howard started off on that tack because Blades is a free-to-play mobile-focused Elder Scrolls game about dungeoneering and town-building. It’s coming to PC (and everything else) as well though, so let’s have a looksy. Read the rest of this entry »

The Elder Scrolls VI announced

You will, I am sure, be astonished to hear that Bethesda Game Studios are making another Elder Scrolls game. Today, during their E3 pressblast, they announced that The Elder Scrolls VI is now in pre-production. And… that’s about it. The game is a long, long way away, coming after Bethesda’s all-new Starfield – which is itself so far out that we don’t even know what it is. But! The Elder Scrolls VI exists. Bethesda don’t say where it’s set, but perhaps you can sniff some clues out in the teaser trailer below? Read the rest of this entry »

Bethesda announce all-new “space epic” Starfield

Bethesda Game Studios, the folks behind The Elder Scrolls and the new Fallouts, today announced a mysterious new game named Starfield – “our first wholly original franchise in 25 years”, according to studio director Todd Howard. He called it a “next-generation singleplayer game” but, beyond that, didn’t reveal anything concrete. This is a game that’s a fair way out, something we won’t even see for a fair while, let alone play. But I can tell you for certain: space is involved. Watch the announcement teaser trailer below. Read the rest of this entry »

Fallout 76 is a multiplayer “softcore survival” game

Well then! The rumours were true: Fallout 76 is indeed a multiplayer game, one described by Bethesda’s Todd Howard as “softcore survival”. Huh. Weird. The online sandbox will send Vault dwellers out to rebuild America, 25 years after the nuclear apocalypse, and all these dwellers will be other players. Howard said that folks will be able to play solo, questing on their tod, but the focus is clearly on teaming up with other survivors to build bases, murder monsters, and fight for control of nuclear missile silos. It will launch on November 14th but, for now, he’s the E3 deet-o-rama. Read the rest of this entry »

Fallout 76 is a prequel, “four times the size” of FO4

Bethesda have confirmed that Fallout 76 will be a prequel to the post-apocalyptic RPG series, showing off the hills of West Virginia in a new trailer during Microsoft’s E3 briefing. Game director Todd Howard was on stage to say that it follows some of the first people to emerge from a Vault after the nuclear war, reestablishing society in a chunk of virtual space that’s “four times the size of Fallout 4”. Watch the trailer below. Read the rest of this entry »

Bethesda’s Fallout 76 takes you home to the place you belong

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Well, there we go: Fallout 76 is the answer you were looking for. Not Fallout 5, not Fallout 3 remastered, but ‘Fallout 76′, which on the face of things implies a sort Fallout 4.5, much like New Vegas was to FO3. It might not be that simple, however – more on which below.

’76’ refers, it seems, both to the number of the Vault you’ll start off in this time, and to the year 2076 (that being the year Vault 76 was built, and the year before the bombs dropped in the Falloutverse). I’m hoping it also proves an excuse to use more of a 70s than 50s aesthetic for this particular take on the end of the world, which may be backed up by the use of John Denver’s ’71 country classic, Take Me Home, Country Roads. That song’s reference to West Virginia probably ain’t no coinky-dink either.

Below: the trailer, and my best educated guesses about the timeline, setting, theme and release date of this new Fallout.
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Bethesda teasing Fallout announcement as E3 nears

“War,” Ron Perlman will almost certainly growl during Bethesda’s E3 press conference. “War never changes,” he’ll likely continue. Then he’ll go on about some past wars, which were bad, and tell us about fictional future wars which are also bad. Bethesda are teasing some sort of Fallout announcement, see. New or old, original or remaster… we don’t know. But at some point soon we’ll get to see some marketing for a new Fallout thing. E3, E3 never changes. Read the rest of this entry »

Seattle begins to recover in ambitious Fallout mod Cascadia

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The mod community is doing, what I think we can all agree on, better work in their fan expansions to the game Fallout 4 than maybe the game itself. We’ve seen so many great additions, including the recent mod to add Dead Space’s plasma cutter and limb dismemberment — two great tastes that taste great together! Now, we have a trailer for a long running mod that aims to bring the Fallout 4 to Seattle. And boy, does Fallout: Cascadia look great.

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The Elder Scrolls V: Skyrim VR has jacked into PC

It’s time to hang a pine-scented Little Tree air freshener from your cybergoggs because The Elder Scrolls V: Skyrim VR last night launched on PC, following its console debut in November 2017. It’s Skyrim but in VR, yeah? Put your feet in a foot spa while you sit by a river in the rain, hang an old sock over your nose when venturing into Blackreach, and punch yourself in the knee any time you drag up tired memes. Ow. Read the rest of this entry »

Fus Vee Ah! Skyrim VR jacking into PC next month

Given that the iconic image of Skyrim is a fella wearing a Knightmare-esque bucket on his head, it’s only fitting that Bethesda want you to strap cybergoggles onto your head to enter the fantasy RPG’s world. Today they announced a PC release for The Elder Scrolls V: Skyrim VR, a new standalone version built for cybergoggles. Skyrim VR debuted on PlayStation VR in November 2017, and now it’s headed to PC on April 3rd. It seems a terrible shame that the game doesn’t (as far as I know) use goggle microphones to control dragon shouts. Read the rest of this entry »

Fallout 4 blasts another free trial weekend

Going anywhere nice this weekend? Have you considered the irradiated ruins of post-apocalyptic Boston? You might fancy a crack at Fallout 4, as this weekend Bethesda will hold yet another days-long free trial of the full game. The speedrun record is under one hour so you certainly could ‘complete it’ in one weekend, but myself I like the sound of wandering aimlessly. While I find Bethesda’s open-world RPGs quite flat and have never finished the main quest of a single one, I do always enjoy spending a while pottering and seeing sights. That’s my weekend sorted. Read the rest of this entry »

Fallout 4 VR is huge, technically impressive, and gimmicky

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Fallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just feels like the most normal thing in the world. Read the rest of this entry »

Daggerfall for Unity: Now with a beginning, middle & end

Daggerfall Unity

My earliest memories of The Elder Scrolls II: Daggerfall were of fear and excitement at the boundless possibilities of a true fantasy sandbox. Of amazement at the most comprehensive character creation screen I’d ever seen, and of deep annoyance when I managed to fall through the floor and into an endless void in the first minute of the game.

I’ve spent over twenty years waiting for someone to fix Daggerfall, and that dream seems tantalisingly close to being realised. Daggerfall Unity (Daggerfall ported to the Unity engine, shockingly, and something we’d briefly covered years ago) can now be played to completion, and with greatly reduced risk of falling through a crack in the world.

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Skyrim opens Creation Club DLC store, offers Survival Mode free for a few days

Bethesda’s new ‘Creation Club’ DLC microtransaction store has launched for The Elder Scrolls V: Skyrim Special Edition [official site], following a beta last week and its debut in Fallout 4 in August. It stocks mostly packs of weapons, armour, and bits for a couple of quid each – nothing exciting. Perhaps the biggest bit is Survival Mode, which adds hunger and cold and all those survival things you find in survival mods. To lure people into the Creation Club, Survival Mode is free if you grab it right now. Read the rest of this entry »

Skyrim’s Creation Club enters beta, offers Survival Mode free for starters

Skyrim Survival

After a less-than-successful initial foray into the realm of monetising Skyrim mods, Bethesda are presently rolling out a public beta of their Creation Club – their DLC-esque, more corporate alternative – to the revamped Skyrim Special Edition [official site]. To sweeten the pot, they’re offering early adopters the option to claim a free copy of Survival Mode, a major gameplay modification adding the management of simulated hunger, tiredness and cold to the already-hazardous environment.

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Following paid mods fiasco, Bethesda launch Fallout 4 Creation Club

The first digital fruits of Bethesda’s new kinda-sorta-paid-mods programme, the Creation Club, arrive today in Fallout 4 [official site]. It’ll then hit Skyrim in September. Unlike Bethesda’s disastrous first flirtation with paid mods for Skyrim in 2015, which was quickly abandoned, the Creation Club is more like a DLC microtransaction store partially outsourced to modders. It’s a selection of new content Bethesda are approving and commissioning themselves rather than Steam’s failed free-for-all marketplace where anyone could upload anything, see. The initial Creation Club lineup is pretty bland, mind, just odds and ends. Read the rest of this entry »