Posts Tagged ‘Bethesda Softworks’

Fallout 4’s official high-res texture pack is out

As promised, Bethesda have released an official high-resolution texture pack for Fallout 4 [official site]. If your pigrig is ripped full of beef with chops to spare, you can download the pack for free to admire post-apocalyptic cups and corpses like never before. It doesn’t massively change how the game looks but does make it look… more like itself? Good-o! If you don’t fancy rifling through fan-made packs to figure out which changes least/most in a way you like, hey, install this and Fallout 4 will look better. Read the rest of this entry »

Fallout 4 high-resolution texture pack out next week

The official Fallout 4 [official site] high-resolution texture pack is coming free next week, Bethesda have announced. You’ll need a computer far beyond Fallout 4’s original recommend spec to make good use of the pack, mind. Can your box blast bonny Boston? Is your rig ready for the roof felt? Can your hog handle HD hats? Is your silicon-snorting framecrusher pumped for 60 reps of sand a second? Will your deck deck the decking? Read on for the system requirements. Read the rest of this entry »

Arkane’s Prey blasting off in May

Prey [official site] will blast off on May 5, publishers Bethesda announced today. The new Prey. The sci-fi immersive sim made by Dishonored developers Arkane. The one which seems to have little to do with Human Head’s 2006 FPS yet is confusingly named exactly the same. The one which which looks pretty good fun in its own right. That one. The one where you can be a cup. Bethesda celebrate the announcement with a new trailer which has shocking implications for our Graham. Read the rest of this entry »

Have You Played… Doom 3?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Much of last year’s FPS love may have gone to capslocked DOOM but spare a thought for the try-hard, cliché-fueled darkness binge that was Doom 3. In 2016 the franchise had become self-aware enough to indulge its overblown past, yet back in 2004 the bad penny still hadn’t dropped. There were experiments gone wrong, there were zombies, there were messages on the walls written in blood. I have mixed feelings about it all.
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Enter Gutworld with Doom’s final multiplayer DLC now

The third and final multiplayer DLC for D44m [official site], one of our favourite games of 2016, is now out. The ‘Bloodfall’ DLC adds the usual assortment of new equipment, a new playable demon, and new maps including one ↑ which looks awesomely like a world of ribs, guts, teeth and pus. Publishers Bethesda are still keeping mum about potential singleplayer add-ons, which does leave me hopeful that some sort of standalone expansion may be brewing, or at least that id Software won’t go twelve years between Dooms again. Anyway, more about Bloodfall! Read the rest of this entry »

Latest Dishonored 2 patch helps, but not enough

I’ve had a torrid old time with Dishonored 2 [official site] to date, though I’ll warrant not quite as torrid as the Arkane staff who’ve likely been working all hours to try and redeem a very messy, reputation-trashing PC launch. A second emergency patch has just landed, and, unlike last time, the fixes are meaningful.

The game’s performance is still a long way short of where I want it to be, but, thank Grud, it is now playable at reasonable settings. Read the rest of this entry »

Dishonored 2 will add New Game+ mode

Arkane Studios are still working on improving the technical side of Dishonored 2 [official site] but that’s not all. December will bring a free content update including a New Game+ and custom difficulty settings, for folks who fancy more power or more challenge. Don’t forget another performance patch will probably arrive this week. Read the rest of this entry »