Posts Tagged ‘Bethesda Softworks’

You can’t target individual players with Fallout 76’s nukes

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Good news, prospective vault dwellers! While Fallout 76 will let you play with nukes, the chances of being trolled by AtomicSlayer420 are extremely slim. While nukes are the game’s most devastating weapons, they’re not designed to target players specifically, says Bethesda, and are instead a way to alter the environment. Of course, altering the environment might also include wiping an enemy base off the map.

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Quake Champions extends its free giveaway to June 25th

Quake Champions

It’s been heartening to see Quake Champions doing so well. After the likes of LawBreakers failed to draw the crowds even during free beta events, was there even room in the market for an old-school arena shooter? Apparently so, as when Bethesda announced at E3 that the game was going free-to-play early (for a limited time), the servers filled up fast, and stayed full. They reckon they’re on to a good thing, clearly, as they’re extending the giveaway for another week. Tag the game now at Bethesda.net or on Steam and keep access forever.

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Fallout 76: trailers, release dates, everything we know

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It’s official, we’re getting a multiplayer focused Fallout game for the first time in the series’ history. Fallout 76 was revealed at E3 2018 with trailers, a substantial explanation of how it’ll play, and a release date. Find all of that along and everything we know about the game so far, including any hidden details that could hint at what is to come. Read the rest of this entry »

Fallout 76 will support mods, but not at launch

Mod support will indeed be coming to multiplayer survival sandbox Fallout 76, Bethesda have said, though not in time for its November launch. Mods are a standard feature for Bethesda’s RPGs, of course, filling in all the holes Bethesda leave and adding so many wonderful new things, but the always-online nature of 76 left that in question. Not to mention that some spectators have been concerned that the Creation Club DLC microtransaction store popping up in Bethesda’s recent games might shove plain ol’ mods out. But nah, Bethesda Game Studios director Todd Howard has said, “We love mods, and so we are 100% committed to doing that in 76 as well.” Read the rest of this entry »

Bethesda’s new VR bits include Prey mimicking prop hunt

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Not satisfied with bringing snow trolls and hellspawn to expensive cyber goggles, Bethesda are bringing two more of their games to VR – Prey and Wolfenstein. Wolfenstein: Cyberpilot and Prey: Typhon Hunter are set in their respective universes and, of the two, Typhon Hunter seems the most interesting. It’s a prop hunt-like bit of multiplayer hide and seek, in which five players are mimics pretending to be everyday objects, and one player is Morgan Yu, trying to find and kill them. “Typhon Hunter is a deadly game of cat and mouse,” say Bethesda, “except in this instance the cat is sometimes a trashcan or a bottle of cleaning supplies and the mouse has a shotgun.” Read the rest of this entry »

Quake Champions is free if you get it now (or much later)

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I’ve never been a Quaker. I’ve always thought a life spent pursuing peace and friendship through a religious lens was at odds with the Quaker’s requirement that you spend 5 hours of every day playing a version of Id Software’s hyper-violent shooter, but I won’t pretend to understand such ecclesiastical matters.

I just got myself all tangled up over something that’s quite simple, now that I’ve managed to spell it out. Quake Champions is an upcoming free-to-play arena shooter, only for now it’s in paid for early access. Except for right now and up until June 18th – until which you can get free permanent access to the early access version if you download it and play at least one match. If you’re like me and have barely dipped your toes into Quake before, this seems like a good opportunity to fix that. Read the rest of this entry »

The Elder Scrolls: Blades is for phones, but it’ll come to PC one day

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Before announcing The Elder Scrolls VI last night, Bethesda’s Todd Howard started the The Elder Scrolls: Blades section of their E3 stream by talking about how many people Fallout Shelter had touched. He mentioned some figure in the millions about how many downloads it got, eliciting inevitable whoops from the crowd. It’s probably passé to mock the things people whoop about at E3 at this point, but I haven’t had the chance yet so here we are. Whoop.

Anyway! Howard started off on that tack because Blades is a free-to-play mobile-focused Elder Scrolls game about dungeoneering and town-building. It’s coming to PC (and everything else) as well though, so let’s have a looksy. Read the rest of this entry »

Prey Mooncrash DLC out now alongside free story, survival and new game+ modes

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At last night’s Bethesda E3 conference, we got another of those ‘here’s a thing and it’s out now’ announcements. It’s a Prey expansion, called Prey Mooncrash, which is pitched as “an infinitely replayable experience” in which the “enemies, hazards and loot” are different each time you play.

If spending money isn’t your thing, Arkane had more Prey-flavoured stuff, too. A free update – also out now – brings new modes to the base game, including store mode, new game+, and a survival mode. Hop below for trailers and details of all of those – plus a scant mention of a multiplayer mode called Typhon Hunter that’s coming later this summer. Read the rest of this entry »

The Elder Scrolls VI announced

You will, I am sure, be astonished to hear that Bethesda Game Studios are making another Elder Scrolls game. Today, during their E3 pressblast, they announced that The Elder Scrolls VI is now in pre-production. And… that’s about it. The game is a long, long way away, coming after Bethesda’s all-new Starfield – which is itself so far out that we don’t even know what it is. But! The Elder Scrolls VI exists. Bethesda don’t say where it’s set, but perhaps you can sniff some clues out in the teaser trailer below? Read the rest of this entry »

Bethesda announce all-new “space epic” Starfield

Bethesda Game Studios, the folks behind The Elder Scrolls and the new Fallouts, today announced a mysterious new game named Starfield – “our first wholly original franchise in 25 years”, according to studio director Todd Howard. He called it a “next-generation singleplayer game” but, beyond that, didn’t reveal anything concrete. This is a game that’s a fair way out, something we won’t even see for a fair while, let alone play. But I can tell you for certain: space is involved. Watch the announcement teaser trailer below. Read the rest of this entry »

Fallout 76 is a multiplayer “softcore survival” game

Well then! The rumours were true: Fallout 76 is indeed a multiplayer game, one described by Bethesda’s Todd Howard as “softcore survival”. Huh. Weird. The online sandbox will send Vault dwellers out to rebuild America, 25 years after the nuclear apocalypse, and all these dwellers will be other players. Howard said that folks will be able to play solo, questing on their tod, but the focus is clearly on teaming up with other survivors to build bases, murder monsters, and fight for control of nuclear missile silos. It will launch on November 14th but, for now, he’s the E3 deet-o-rama. Read the rest of this entry »

Wolfenstein: Youngblood announced, is co-op with BJ’s daughters

The splendid new line of Wolfenstein first-person shooters from MachineGames will continue next year with Wolfenstein: Youngblood, a cooperative game starring BJ Blazkowicz’s twin daughters. It’s set in 1980, see, 19 years after Wolfenstein II: The New Colossus. Would you be surprised to hear that the twins are also very keen on shooting Nazis? Meet ’em in the game’s announcement trailer. Read the rest of this entry »

Rage 2 blasts first gameplay video

Tonight we got our first real look at Rage 2, the sequel to Id Software’s 2011 post-apocalyptic drive-o-shooter, in its first gameplay video. After Andrew WK and his chums finished rocking out on stage, anyway (a thing that happened, and I was glad to see at 2:30am?). Click on through for faceshooting, carfights, and some real fancy superpowers. Read the rest of this entry »

Fallout 76 is a prequel, “four times the size” of FO4

Bethesda have confirmed that Fallout 76 will be a prequel to the post-apocalyptic RPG series, showing off the hills of West Virginia in a new trailer during Microsoft’s E3 briefing. Game director Todd Howard was on stage to say that it follows some of the first people to emerge from a Vault after the nuclear war, reestablishing society in a chunk of virtual space that’s “four times the size of Fallout 4”. Watch the trailer below. Read the rest of this entry »

Quake Champions updates with bots and detailed gibs

Quake Champions

The game has hit some bumps along the way, but arena shooter revival Quake Champions has made steady, sure steps towards its goal to revitalise the genre over the past few months. Today’s update brings the game just that little bit closer to the ideal, introducing bots for practice play (and to fill empty slots if someone bails from your team), and a gratuitously detailed gore system worthy of Doom 4. Rockets, chainsaws, machineguns and more will have visibly different effects on your now-mechanically-separated opponent’s body. Squishy.

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Bethesda’s Fallout 76 takes you home to the place you belong

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Well, there we go: Fallout 76 is the answer you were looking for. Not Fallout 5, not Fallout 3 remastered, but ‘Fallout 76′, which on the face of things implies a sort Fallout 4.5, much like New Vegas was to FO3. It might not be that simple, however – more on which below.

’76’ refers, it seems, both to the number of the Vault you’ll start off in this time, and to the year 2076 (that being the year Vault 76 was built, and the year before the bombs dropped in the Falloutverse). I’m hoping it also proves an excuse to use more of a 70s than 50s aesthetic for this particular take on the end of the world, which may be backed up by the use of John Denver’s ’71 country classic, Take Me Home, Country Roads. That song’s reference to West Virginia probably ain’t no coinky-dink either.

Below: the trailer, and my best educated guesses about the timeline, setting, theme and release date of this new Fallout.
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Bethesda teasing Fallout announcement as E3 nears

“War,” Ron Perlman will almost certainly growl during Bethesda’s E3 press conference. “War never changes,” he’ll likely continue. Then he’ll go on about some past wars, which were bad, and tell us about fictional future wars which are also bad. Bethesda are teasing some sort of Fallout announcement, see. New or old, original or remaster… we don’t know. But at some point soon we’ll get to see some marketing for a new Fallout thing. E3, E3 never changes. Read the rest of this entry »

The Elder Scrolls Online: Summerset is out, definitely isn’t set in the West Country

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You lot already knew there was a place in Tamriel called Summerset, didn’t you? I didn’t. I’m finding out now with the release of The Elder Scrolls Online‘s latest expansion, and the idea of encountering “shining cities, vibrant forests, tropical lagoons, coral caves, mysterious ruins and more” in a certain British county is amusing me an unduly amount.

I don’t know about most of that, but Wookey Hole is pretty nice.

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Quake Champions adds battle bots and more specific gore

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Quake Champions is a delightful return to the origins of the arena shooter, and although the title is in Early Access at this point, there’s still a ton of DLC and other add-on content you can buy. That’s fun, right? I always find paid content in an unreleased game odd. Anyhow, there’s a lot to be actually excited about here, as the game is getting huge updates. That includes the community’s biggest request: Bots. Hell yes bots. With scalable skill levels, you can now learn to play that game on your own, or hone your expert skills, or just get some kills without having to both with the whole, you know, Other People thing.

Also: gore is coming. Not just blood and guts: really specifically engineered blood and guts. This is a game about science, after all. (Don’t… don’t double check that. Just let it sit.)

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