Posts Tagged ‘Bethesda Softworks’

Quake Champions enters early access arena next week

Something about putting the words ‘Quake’ and ‘early access’ into the same sentence makes me dizzy. We’re in another world these days, but back in the day Quakes were games that arrived so fully-formed, so absolute and monumental, that the idea of being able to buy an unfinished one makes the damn fool old man who sits at the back of my head wave his walking stick around furiously.

But there it is: id Software’s multiplayer-only shooter Quake Champions [official site] is strafing into the rough’n’readier part of Steam in just five days.

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Prey finally has a real demo on PC (but is calling it a trial except when it calls it a demo)

Prey

Oh, nice! After trying to highlight a few games that have PC demos recently (I do like a demo – it’s far friendlier than a refund scheme and can actually be really interesting as a piece of curation or editing in and of itself, although obv it then requires more work and doesn’t contain the possibility of someone forgetting to get a refund or straying outside the no-questions refund period) there’s now one for the sci-fi adventure, Prey [official site]. Read the rest of this entry »

Meet The Evil Within 2’s tortured/torturous artist

evilart

Let’s all go on holiday! To a twisted horror-world that exists solely as the manifestation of a fractured and agonised mind. Sure, the walls will probably bleed and that clock over there is definitely screaming about the severed threads of temporal stability, but there’s so much to see and do. And let’s not forget all the wonderful people we’ll meet as we hike from one attraction to the next.

There’s Stefano Valentini, for instance. He used to be a photojournalist but now he’s an artist who likes nothing more than creating tableaux of peoples’ dying moments. And because it’s not every day you stumble across someone’s dying moment, he’s taken to creating some magical moments of his own. By murdering people. The Evil Within 2 [official site] looks as gruesomely and gloriously daft as the first, and I am totally on board with this nasty disciple of Sander Cohen.

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Dishonored: Death of the Outsider offers deicide from 15 Sept

Death of the Outsider

As you might know Dishonored 2 is welcoming a new standalone adventure expansiony thing called Dishonored: Death of the Outsider [official site]. Well, I say “welcoming”. I don’t remember anything in Dishonored ever being welcoming, more horrific and with the capacity to go chaotically and mass-murderingly wrong. What I’m trying to say is there’s a new thing involving Billie Lurk and Daud and the Outsider and now there’s a trailer… Read the rest of this entry »

Wolfenstein 2 shows off an hour of Nazi-killing gameplay

You can now watch almost an hour of Wolfenstein 2: The New Colossus, if you’d like, across three newly-released gameplay videos. One shows BJ ‘Sad Eyes’ Blazkowicz murdering a great many Nazis from his wheelchair, as our Adam already told you about in his E3 preview. Another wanders through the city of Roswell, where Nazis and Ku Klux Klan members rule (until ‘Puppy Dog’ Blazkowicz starts murdering). Lastly, you can watch him blast through a boss battle and ride away in style. That’s a lot of action before thine very own eyes, if you’re happy to spoil surprises and watch it now. Read the rest of this entry »

All DOOM multiplayer DLC is now free

doom666

There’s plenty of gloom to go around, even at the best of times, but can we ever have enough DOOM [official site] in our lives? Well, this weekend there will be DOOM for all as last year’s unexpectedly brill reboot is free on Steam from 6pm UK time (1pm EST) today. You can play the first two campaign levels, and tear about in multiplayer and on the Snapmap custom level tools as much as you like. If you buy the game over the weekend, progress in the trial carries across, and there’s a meaty discount ($14.99 (US) / £11.99 (UK) / $17.99 (AUS)).

Not all the news is for newcomers though. With update 6.66, Bethesda have “retired the DOOM season pass”, which means all multiplayer content is now available to everyone who owns the game, forever. Full details below.

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The Elder Scrolls Online’s Horns of the Reach DLC is out next month

Horns of the Reach

Horns of the Reach, the minotaur-themed DLC pack for The Elder Scrolls Online [official site], will be coming out next month, Bethesda have announced. The DLC will add two dungeons to the MMO as well as new items, enemies and companions. There’s no word on pricing, yet – just that it will be free to ESO Plus members and that it will be available on the in-game crown store. Read the rest of this entry »

Quake Champions will bunny hop onto Steam too

Quake Champions

I’m eagerly following the progress of free-to-play shooter Quake Champions [official site]. I spent a good year of my life in the browser-based Quake Live bunny hopping, insta-gibbing and failing to rocket jump over the smallest of obstacles (seriously, I can’t rocket jump in any game), and had a blast. I haven’t had the chance to play the beta yet but I’ve watched a few streams and the feedback seems to be positive, including from Rick Lane, who was pleasantly surprised with it.

Currently the beta is only available through the Bethesda.net launcher, but Bethesda have now confirmed that it will come to Steam too when it launches properly later this year.

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Elder Scrolls Legends off to Skyrim in first expansion

Free-to-play card game The Elder Scrolls: Legends [official site] will take a trip to the icy land of Skyrim in its first expansion on June 29th. Legends already has a splash of Skyrim, with cards representing Skythings from Draugr to ha-ha-hilariously taking an Arrow in the Knee, but this will really Fus Go for it. Bethesda say the ‘Legends of Skyrim’ expansion will add “more than 150” Skyrim-themed cards (so, like, 151?), including dragons and their mighty shouts. Read the rest of this entry »

Bethesda jack in for Doom VFR and Fallout 4 VR this year

The promised VR version of Fallout 4 [official site] will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR [official site] is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does.

Bethesda also formally announced Doom VFR [official site], a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: Read the rest of this entry »

Dishonored’s new expansion is about killing the Outsider

I haven’t yet got round to playing Dishonored 2 despite loving the first, so it seems awfully rude of Bethesda and Arkane to announce Dishonored: Death of the Outsider [official site]. It’s a standalone expansion about trying to assassinate The Outsider, the magical goth who gifts powers to the protagonists in Dishonored games and prattles in an irritating way. Watch a cinematic trailer and find details below.

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Creation Club is Bethesda’s alternative to paid mods

In among the game announcements at E3 2017 Bethesda also announced Creation Club, “a collection of new game content for Skyrim and Fallout 4.” That content includes new weapons, armour, crafting and housing features, and changes to core systems, and you buy all of it in-game with ‘credits’ purchased for real money through Steam. Is this a new paid mods system? No, says the FAQ, “Mods will remain a free and open system where anyone can create and share what they’d like.” Read the rest of this entry »

The Evil Within 2 announced, “less linear” than the first

Bethesda continue to prove that they’re the kings of lyrically-relevant, stylistically-incongruous music choices. Wolfenstein 2 used Wayne Newton’s Danke Schön, while The Evil Within 2 [official site] uses a Duran Duran cover in the reveal of its grisly horror sequel. Watch the trailer below.

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Wolfenstein 2: The New Colossus announced, coming October

Good morning! While we were all sleeping (and Adam was fighting terrible conference wifi), Bethesda’s press conference happen. With came announcements of new games, including Wolfenstein 2: The New Colossus [official site]. There’s an 8 minute trailer below, which includes live action sequences, cutscene vignettes and lots and lots of killing Nazis and robots and robot Nazis. Read the rest of this entry »

Fallout 4 free to play on Steam this weekend

Post-apocalyptic packrat simulator Fallout 4 [official site] will be free to play in full this weekend. The free weekend on Steam will start at 6pm today (10am Pacific) and run until 9pm (1pm Pacific), letting all and sundry and play the base game and poke at mods. (Expansions not included.)

If you dig it and want it for keepsies, the game will be on sale until Monday evening. And for those who already have it, the DLC is going on sale too. Read the rest of this entry »

Prey: the game that makes locked doors cool again

Prey [official site] isn’t the game I thought it would be. Clearly, Prey isn’t the game that anyone thought a game called ‘Prey’ would be until relatively recently, given its years in development hell and eventual total departure from both the first game to bear that name and the axed second one that was supposed to. But even when I played it twice over the past couple of months, doing so within time constraints, with my eye only on making progress, I formed an inaccurate impression of Prey. I thought I knew exactly what it was, and I knew I’d like it, but I wasn’t sure I’d love it. I certainly didn’t think it’d turn out to be the game I’ve enjoyed the most so far this year.
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Quake Champions open tech test starts on Friday

If you know your gibs from your gifs and your frags from your frogs, draw a bloody circle around Friday, May 12th on your calendar then drag that fingerprint out and along to May 21st. That’s the duration of the Quake Champions [official site] “large scale tech test” which will invite everyone to rocketjump and railgun, unlike the previous limited closed beta. Rick Lane was pleasantly surprised by how much he liked the free-to-play FPS so sure, go on, let us in. If you want in, sign up this-a-way. Read the rest of this entry »

Prey’s opening hours show that the setting is the star

I thought the monsters and mimicry would be the stars of Prey [official site], but I was wrong. The real star is the Talos-I space station, which manages to be a convincing functional space and a delightful collection of hidden routes and challenges. In my first couple of hours with the game, I thought the setting was a too-predictable mixture of offices and industrial machinery, but six hours in, I’m finding it hard to hard to tear myself away.

Despite all of its powers and tricks, Prey is a game where I’m not so much interested in what I’m doing as I am in where I’m doing it. The combat irritates me more often than it excites me, the creatures pestering rather than petrifying, and the upgrade system hasn’t convinced me yet – but if Talos-I continues to be such a warren of possibilities, I’ll gladly spend another thirty hours or more there.

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Prey tech tips: how to change FOV and disable intros

The new Prey [official site] is out and I am not here to tell you how it is. No, both Adam and John are currently Preying away, giggling while they roll around a space station as a mug. Me, I’m here with a few little tech tweaks that might make it merrier for you. Such as: a field of view setting isn’t officially in the options menu just yet but you can tweak it yourself if you don’t mind plunging your hands into config files. Also: yes, you can make it skip all those the many screens of logos and notices at launch. Those two spacemen have also sent me some brief impressions of how it runs for them. Read the rest of this entry »