Posts Tagged ‘Bethesda Softworks’

Have You Played… Doom 3?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Much of last year’s FPS love may have gone to capslocked DOOM but spare a thought for the try-hard, cliché-fueled darkness binge that was Doom 3. In 2016 the franchise had become self-aware enough to indulge its overblown past, yet back in 2004 the bad penny still hadn’t dropped. There were experiments gone wrong, there were zombies, there were messages on the walls written in blood. I have mixed feelings about it all.
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Enter Gutworld with Doom’s final multiplayer DLC now

The third and final multiplayer DLC for D44m [official site], one of our favourite games of 2016, is now out. The ‘Bloodfall’ DLC adds the usual assortment of new equipment, a new playable demon, and new maps including one ↑ which looks awesomely like a world of ribs, guts, teeth and pus. Publishers Bethesda are still keeping mum about potential singleplayer add-ons, which does leave me hopeful that some sort of standalone expansion may be brewing, or at least that id Software won’t go twelve years between Dooms again. Anyway, more about Bloodfall! Read the rest of this entry »

Latest Dishonored 2 patch helps, but not enough

I’ve had a torrid old time with Dishonored 2 [official site] to date, though I’ll warrant not quite as torrid as the Arkane staff who’ve likely been working all hours to try and redeem a very messy, reputation-trashing PC launch. A second emergency patch has just landed, and, unlike last time, the fixes are meaningful.

The game’s performance is still a long way short of where I want it to be, but, thank Grud, it is now playable at reasonable settings. Read the rest of this entry »

Dishonored 2 will add New Game+ mode

Arkane Studios are still working on improving the technical side of Dishonored 2 [official site] but that’s not all. December will bring a free content update including a New Game+ and custom difficulty settings, for folks who fancy more power or more challenge. Don’t forget another performance patch will probably arrive this week. Read the rest of this entry »

Dishonored 2 PC Patch Due ‘In The Coming Days’

If you’ve had your sneaking trousers cleaned and pressed in preparation for a weekend of Dishonored 2 [official site], you’ll want to follow Adam’s performance-enhancing tips first. It sounds like we need need to wait a few days before we see an official patch addressing some of those performance problems, you see. Publishers Bethesda Softworks have popped up a small notice to acknowledge the problems some players are reporting — our own Alec included — and say they’re working on a patch.

Bethesda say we can expect this “in the coming days”, which sounds a bit ominous considering how pre-apocalyptic everything’s looking lately. Read the rest of this entry »

High Chaos: Dishonored 2 Performance Woes & Tips

I’m still working my way through Dishonored 2 [official site] so that I can bring you a full, detailed review, but with the game officially released today (it was available yesterday for people who preordered), I’ve tried to gather as much information as possible about the performance issues that have seen the game’s Steam rating take a bit of a hammering. As is often the case, given the number of reports and conflicting data, it’s difficult to figure out precisely what to do if the game doesn’t runs smoothly, but I’ve done my own digging and Bethesda have released some tips, while director Harvey Smith is acknowledging the issues on Twitter and says Arkane are working on a new patch.

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Skyrim SE’s First Patch Tackles Sound, Speed & Saves

Though popular, the latest Bethesda RPG has been met with grumbling about technical whatnots, because really that’s just an unhealthy habit that everyone on both sides of the equation has fallen into. As per usual also, The Elder Scrolls V: Skyrim Special Edition [official site] has started up the patch engines, with the first one addressing grump-o-causing issues such as sound quality, AWOL NPCs and savegame compatability. Read the rest of this entry »