Posts Tagged ‘Bethesda Softworks’

Fallout 4 Visiting Misty DLC Island Of Far Harbor On 19th

The first two Fallout 4 [official site] DLC add-ons were okay enough, but eyes have been on the third one. The first proper one. A big ole hunk o’ story by the name of Far Harbor. That’s the real stuff. Far Harbor will send the gang up to an island off the Maine coast to investigate goings-on between a colony of synths, Children of Atom cultists, and the regular townsfolk. Given that Stephen King owns all fictional representations of Maine (actual legal fact!), it’s no surprise that Far Harbor’s first trailer seems to be riffing a bit on the dark and foggy shores of that iconic author, dreamweaver, and visionary. With a bit of H.P. Lovecraft too.

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Dishonored 2 Sneaking Out On November 11th

Dishonored [official site] will bring us more first-person stealth delights on November 11th, publishers Bethesda announced today. Dishonored 2 is set 15 years after the first game, with Emily Kaldwin now a grown-up Empress and supernatural murderer herself as a second playable character option. We still don’t know much more about the game than when it was announced last year, nor have we seen it, but Bethesda say they’ll finally give us a peek during E3 in June.

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Doom’s Open Beta Extended, Now Ending Tonight

Hey, you, did you get around to playing the multiplayer open beta for Doom [official site] this week? If so, what did you make of it? (Our Adam was unwowed.) If not, hey, you still have the chance to, as the beta has been extended a bit. It was supposed to end last night, but will now end tonight. That’s another few hours to frag faces.

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Hellish: Doom’s Open Beta And Post-Launch Plans

You needn’t wait until May 13th to tear your chums to chum in id Software’s new Doom [official site], as the multiplayer beta test will be opened up to all briefly this month. A multiplayer beta is already on but limited to pre-order shenanigans, so from Friday, April 15th through to Monday, April 18th it’ll be open to anyone who fancies a go. It’ll offer two maps and two modes.

Publishers Bethesda have also announced their plans for after Doom’s launch, which include free updates to the map editor as well as paid DLC for multiplayer.

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Fallout 4’s Wasteland Workshop DLC Due Next Tuesday

The second round of Fallout 4 [official site] DLC will arrive next Tuesday, April 12th, Bethesda have announced. Like Automatron before it, the Wasteland Workshop DLC adds more bits and pieces to the current world rather than going somewhere new (that’s being saved for the third pack). The Workshop will give survivors new things to build in their settlements, from decontamination showers to taxidermied monsterheads, and also trap creatures for gladiatorial combat (or any other nefarious ends which spring to mind). Here, have a peek:

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Doom On You? Doom’s New Cinematic Trailer

Y’know how Deadwood characters holler modern rude words so their cussin’ has the same impact on modern audiences as authentic 1870s oaths like “golly gee whillikers!” and “goodness me!” would’ve had on decent folks back in the day? How can/do/will/coulda/woulda/shoulda old game series be updated while keeping that flavour? I have no answer (because there is no one answer) but ask because a new cinematic trailer for this year’s Doom [official site] feels quite wrong in its attempt to bridge past and present, and it’s clearly a problem id have spent years (and years!) trying to get their heads around.

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Wot I Think – Fallout 4: Automatron

It’s the first Fallout 4 [official site] DLC, in which you get to build your own robot army and turn another Wastelander’s into just so much scrap metal. But is it worth checking out, on its own or as the initial taste of the Season Pass? Here’s Wot I Think…

The stranger scratched a radioactive welt on his arm. It oozed pleasantly in the Commonwealth sun. He sat back with his newly scavenged comic, content to just let the scorching heat bounce off him. But then, a sound. A slow, meaningful, scraping sound. Immediately, he was ready, pistol in hand, staring into the distance at the traveller, naked save for some unflattering underpants, wincing as he dragged a large bag of crap across the wasteland and back towards that new town out by the old vault. The stranger gestured to the bag, full of ceramic and rubber and heavy plate.

“Buildin’ robots?” he asked. “Robots,” confirmed the traveller. Read the rest of this entry »