Posts Tagged ‘Bethesda Softworks’

Doom On You: New Doom Summoned To May 13th

Here’s me muttering about one newstyle oldstyle FPS when along roars word of a right biggun: Doom [official site] will be upon us on Friday the 13th of May. That’s almost twelve years since Doom 3, you know, and twenty-something years since the original two Dooms this new one seems to be calling back to more. This news is accompanied by a wee new trailer full of demons, dismemberment, bwamp noises, and a Baron of Hell ripping the player’s legs off. Nice.

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Best Fallout 4 Mods

Fallout 4 has been out for a few months now, which means a few months for the community to produce hundreds of excellent, essential and silly mods to enhance the game. We’ve sifted through all of them to select the current best mods for Fallout 4.

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Keep Your Head On: Fallout 4 Beta Patch Out

Mike the Headless Chicken lived for eighteen months after being put to the chopping block, living an exciting life on the road with sideshows. Alas, headless Fallout 4 [official site] players are soon to be robbed of their livelihood. The weird and rare bug which let players be dismembered but keep on living is on the hit list for Patch 1.3, which is now in public beta testing for folks who want fixes now, now, now.

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Watch Morrowind Multiplayer Take Its First Steps

The Elder Scrolls III: Morrowind was released in 2002, but it’s on the verge of experiencing new life through multiple revival projects. One of those is OpenMW, which aims to port the game to a new open source engine optimised for modern computers, with robust editing tools, and as of the first early test shown in a video below, multiplayer.

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The Elder Scrolls: Legends Delayed Into 2016

As the end of the year approaches, a whole load of games optimistically slated to launch “in 2015″ are about to become formally late. Such as The Elder Scrolls: Legends [official site], Bethesda’s free-to-play CCG. When they announced it at E3, it was due to launch this year. Now it’s not.

In other news about The Elder Scrolls facing a tough time aping Blizzard, The Elder Scrolls Online folks ZeniMax Online have reportedly all but closed their European customer services office in Ireland, which had employed around 300 people. [Update: or maybe not!]

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Mix-And-Match Murder In Fallout 4 Weapon Mods Mod

Ever been sat in front of a Weapons Workbench with a tonne of material, wishing you were free to craft whatever the hell you wanted? Sure you have. And with no crafting restrictions, you could teach those Super Mutant Ancient Behemoths obnoxiously roaming the Commonwealth a serious lesson. Imagine if you turned up with, I dunno, an Electrified Triple Barrel Minigun? They’d shit an irradiated brick for sure.

The Any Mod Any Weapon mod for Fallout 4 [official site] asks: what’s stopping you?

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RadAway: Workarounds For Fallout 4’s Monsignor Crash

I’ve been steering clear of Fallout 4 [official site] chat because I fear I’ve already ruined too much of its magic and mystery by having to read so much about it for work, so this one passed me by at first: a nasty bug seems to be crashing the game for everyone in a certain area at times. Spoilers will follow, but right here I’ll be plain: be warned that you’ll likely crash if you wander into Monsignor Plaza (having not played yet, that means nothing to me). If you have business there, you may be able to get around it.

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Fallout 4: Around The World With Michael Radiatin’

Beginning a new diary series, which will end upon my character’s first death.

I have already played through Fallout 4 [official site]’s campaign, which led me through a great many places in the central area of its large Massachusetts map, but only a handful on its periphery. There is so much more still to see, but I’m increasingly finding that my level 30 character suffers from usual Bethesda game curse of premature godliness, and fear that further exploration would simply mean routine clean-up. So, time to start anew, and add fresh spanners into otherwise over-familiar works.
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Brighten Up Fallout 4 With The Enhanced Wasteland Mod

Nuclear apocalypses generally aren’t a very good thing, but while they’re capable of wiping out much of life, they really don’t have the capability of destroying colour. However, so entrenched in us is the idea that apocalyptic wastelands are in sepia tone that the colour scheme is a shorthand for communicating the devastation. But blimey, it’s a murky place to be. Thankfully, ubergenius Razed of Nexus Mods has already put together a mod using ReShade and SweetFX Preset that sees Fallout 4 [official site] sensibly brightened up a little. And it’s very easy to add to your game.

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