Posts Tagged ‘Bethesda Softworks’

Wolfenstein 2’s Gunslinger Joe DLC dives out

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Wolfenstein 2: The New Colossus has been out for nearly two months, which means it’s Wolfentime for the first proper episode of DLC. Episode 1 of The Freedom Chronicles launched overnight, and follows the exploits of Gunslinger Joe. He’s a former American football quarterback who’s mad at the Nazis for making him play proper football, which seems like a pretty tame origin story by Wolfenstein standards.

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The Evil Within 2 free trial lets you play the opening chapters

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If the prospect of spending time with your family this holiday season isn’t horrifying enough you can always download The Evil Within 2‘s free trial, which is available now on Steam. In her The Evil Within 2 review, Olivia White called the game “a definitive, well-produced classic survival horror experience” so it’s worth a go if you fancy a spooking. Read the rest of this entry »

Have You Played… Wolfenstein: The Old Blood?

Seeing as Steam reviews are not entirely fairly arguing that the recent Wolfenstein 2: The New Colossus is too perfunctory a sequel, let’s look back to a time when that really did happen. The Old Blood, a game that straddled the line between sequel and expansion pack to the excellent Wolfenstein: The New Order, was the very model of going through the motions. Paradoxically, it was also an attempt to give fans exactly what they wanted. Read the rest of this entry »

Room-deep in the dead: DOOM VFR out today

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Lest 2017 didn’t already feel like the year in which everything happened all the time constantly, also joining the fray is Bethesda’s three-pronged attempt to adapt their biggest games into virtual reality. Skyrim VR is PS4 exclusive for now, Fallout VR arrives on Steam in a fortnight, and DOOM VFR – well, that’s today. Prepare for Cacovision.
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Wolfenstein 2 now has a single-level demo

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The prophecies were true – demos are back. This time it’s Nazi-bludgeoning romp Wolfenstein II: The New Colossus that’s offering a morsel of its shoots and boots (we’ve mentioned it before, but here’s a reminder). The demo only lets you play through the first level, so it really is a teeny tiny taste. “Should you choose to upgrade to the full version of the game,” enthuses this faceless Bethesda announcement, “all of your save data will carry over.” Right so. Read the rest of this entry »

Wolfenstein 2 now just £20/$25, and you can try it free

Wolfenstein II

Rejoice FPS fans, for Wolfenstein 2: The New Colossus is now down to just £20 / $25 to celebrate the day of sales, deals and discounts that is Black Friday. Whether your preferred digital merchant is Amazon US, SteamGreen Man GamingGames Planet or Fanatical (other digital game retailers are available), now is definitely the time to buy if you haven’t got the game already. 

Also mourn, FPS fans, since such sweeping discounts so close after release most likely means none of these games have been selling well. Read the rest of this entry »

Wolfenstein 2 story DLC dated, detailed, silly-named

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Wolfenstein II: The New Colossus is, for better or worse, very much BJ Blazkowicz’s story, and outside a few shocking shots of the wider world, isn’t entirely interested in showing us how Nazi rule in the 1960s affects the individual lives of others. We already knew that story-based DLC was on its way, but now we have dates on the four-part season pass that aims to make fascist-occupied America more than the tale of one man and his special submarine friends.

Say hullo to Joseph Stallion, Jessica Valiant and their chum who must be eternally resentful that he did not also win the amazingly ridiculous surname lottery, Gerald Wilkins. Joseph Stallion! Good lord.
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Clickuorice Allsorts: the strange instruments of Wolfenstein II’s score

What created some of the stranger sounds in the Wolfenstein II: The New Colossus soundtrack? Big sonic sculptures of glass and sheet metal, composer Martin Stig Andersen explains over on Gamasutra. He got to play with the creations of French brothers François and Bernard Baschet, delightfully odd beasts largely played by rubbing crystal rods with wetted hands and amplified through big metal horns, and explains the process as well as how he combined those sounds with other musical elements. The post has many good pictures and things to listen to. Oh, and you might remember Anderson for recording Inside’s music through an actual human skull.

I love Wolfenstein 2’s wonky, unforgiving stealth

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It’s taking me a long, long time to play through Wolfenstein 2: The New Colossus. The reason for that is because I’m playing it as a stealth game – a claim about a Wolfenstein game that would have sounded absurd a couple of years ago, but is now taken for granted as a result of 2014’s The New Order offering a limited sneaky-stabby path. Both of the latter-day Wolfs are designed primarily to be played as spray’n’play mass murder sims, and they’ve got a ton of wonderful toys with which to achieve that, but, for my part, I’ve been there, done that far too many times, and so the idea of treating W2TNC’s missions as a quieter, tenser, almost puzzle-like affair is far more appealing.

Thing is, Wolf 2’s stealth is all kinds of messed up. There are entirely legitimate reasons to despise it. Me, though? I can’t resist it.

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Ultra-violent Nazi shooter Wolfenstein II is out now

Axe and ye shall receive

It’s Bash-the-Fash Friday in the corridors of RPS today. Some of us are celebrating by playing Wolfenstein II: The New Colossus, which is out now in case you didn’t notice. Our Adam liked the dystopian shooter , enough to say it was “a hair’s breadth away from being one of my favourite singleplayer action games of all time”. Crikey. Read the rest of this entry »

Wot I Think: Wolfenstein 2: The New Colossus

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Wolfenstein 2: The New Colossus does not pull its punches. Early in the game a returning villain asks, “is this what a hero looks like?” She’s mocking and threatening a wounded, degraded and broken woman. She’s about to execute that woman.

Wolfenstein’s answer is a defiant “yes”. Its heroes don’t look like any one thing because they are many and they are diverse. They are survivors and fighters and thinkers, black, white, American Jewish, British, German, male, female, disabled, disfigured and powerful. They’re also flawed – sometimes too angry, sometimes too selfish, sometimes too afraid to face up to reality – but they are the kind of people you’d want in your corner if the world went wrong.

They’re also the game’s greatest asset and its most potent weapons.

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Wolfenstein 2: The New Colossus blasts launch trailer

Though Wolfenstein II: The New Colossus [official site] will not launch until next Friday, October 27th, the launch trailer has arrived today to stake a claim on the next fortnight. As you’d expect, the trailer is full of Nazis being murdered and oh, I guess Hitler is back now too – in non-mecha form. Presumably he gets his face shot off later. Watch: Read the rest of this entry »

Wot I Think: The Evil Within 2

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The Evil Within 2 begins by wearing its heart on its sleeve; here’s a burning house, and oh no, the protagonist’s daughter is inside it. From the outset, it yells in your face that this is going to be a Tragic Dad story, the most beloved of videogame narrative tropes. And it never really rises above this familiar narrative conceit as Sebastian Castellanos explores a horror world filled with bad science and twisted terrors in pursuit of his kidnapped daughter. It’s predictable. In other hands, it could’ve been trite. But The Evil Within 2 revels in its horror b-movieness. It embraces it, telling a surprisingly heartfelt and sincere tale of a man who just wants the best for his loved ones. Even if he has to descend into actual hell and face off against some of the most hideous monsters ever conceived in order to achieve this. Read the rest of this entry »

The Evil Within 2 now haunting a computer near yooOou

Today, Friday the 13th of October, is the second-spookiest day of the year and therefore a fine time to start a horrorshow. The Evil Within 2 [official site] launched over night, continuing the ch-ch-ch-chills from Tango Gameworks. We have a review burbling through our pipes at the moment, burping slime up the sink and making blood run down the walls of the RPS treehouse, but it’s not ready quite yet. For now, here’s word that the game is out and the launch trailer. And heck, you can still watch an hour of Alec playing from last month. Read the rest of this entry »

Quake Champions buffs (almost) everyone except Sorlag

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Thursday was patch-day for early access arena shooter Quake Champions [official site]. Tons of changes in this update, but there’s something for everyone as it’s raining buffs: BJ Blazkowicz gets a buff! Clutch gets a buff! Doom Guy gets a buff! And everyone’s favourite scary alien lizard-lady Sorlag gets… a nerf. Two, in fact.

Poor Sorlag. At least there’s a Double XP event running this weekend. That’s something, right?

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Skyrim opens Creation Club DLC store, offers Survival Mode free for a few days

Bethesda’s new ‘Creation Club’ DLC microtransaction store has launched for The Elder Scrolls V: Skyrim Special Edition [official site], following a beta last week and its debut in Fallout 4 in August. It stocks mostly packs of weapons, armour, and bits for a couple of quid each – nothing exciting. Perhaps the biggest bit is Survival Mode, which adds hunger and cold and all those survival things you find in survival mods. To lure people into the Creation Club, Survival Mode is free if you grab it right now. Read the rest of this entry »

20 years ago today, Fallout set the world on fire

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The world ended on September, 30 1997. Or, rather, that was the day we were first shown what would become gaming’s enduring definition of the end of the world. Interplay’s Fallout, a very different game from Bethesda’s Fallout 3 and Fallout 4 (not that this seems to bother anyone; no sirree, not a soul), was and is a landmark roleplaying game. It disrupted ideas that RPGs meant elves and kobolds; it disrupted ideas that RPGs were a straight march to the finish line; it disrupted ideas that RPG heroes should be heroic.

War never changes, but Fallout changed most everything else.

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Following paid mods fiasco, Bethesda launch Fallout 4 Creation Club

The first digital fruits of Bethesda’s new kinda-sorta-paid-mods programme, the Creation Club, arrive today in Fallout 4 [official site]. It’ll then hit Skyrim in September. Unlike Bethesda’s disastrous first flirtation with paid mods for Skyrim in 2015, which was quickly abandoned, the Creation Club is more like a DLC microtransaction store partially outsourced to modders. It’s a selection of new content Bethesda are approving and commissioning themselves rather than Steam’s failed free-for-all marketplace where anyone could upload anything, see. The initial Creation Club lineup is pretty bland, mind, just odds and ends. Read the rest of this entry »

Splash Damage’s Brink is now free

Splash Damage’s 2011 first-person shooter Brink [official site] is, out of the blue, now free. Swing by Steam and its yours for keepsies – it’s not a free-to-play conversion, just Brink being set free. Publishers Bethesda don’t say why they’ve done this (perhaps to celebrate QuakeCon this weekend?) but hey, thanks. Brink does Splash Damage’s usual Wolfenstein: Enemy Territory sort of class-based and object-driven action, this time taking it to a dystopian futurecity and introducing a natty parkour system. I didn’t play Brink for very long back in the day, but I do still fondly remember the parkour and bold, battered character faces. Read the rest of this entry »

The Evil Within 2’s feeding scene makes Resident Evil 7 look like CBeebies

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It’s the maggots and the split in the skin of the forehead, it’s the creak of a rope and the crack of a bone. In an hour with a couple of chapters of The Evil Within 2 [official site] I saw all kinds of gore and dismemberment, but the most horrifying sights and sounds were all in the quietest moments. One scene in particular ranks among the most disturbing I’ve seen, whether in a film or a game. Read the rest of this entry »