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Posts tagged “Bethesda”

Bethesda: Fallout Creation Club “is not paid mods”

Bethesda VP Pete Hines strikes me as a man grown weary of discussing mod controversies, like 2015's paid Skyrim mods hullabaloo. In less than a week since its release, Bethesda’s Creation Club, which lets you buy mods for Fallout 4 [official site] with credits that cost real cash, has drummed up a fair amount of them. Hines, however, not only seeks to assuage fears that…

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Feature: Big Boss

“If you treat them as the enemy, it’s not going to be a good relationship.” Obsidian’s Feargus Urquhart on publishers

Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher. This is…

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Feature: Yer actual immersive Sim

Have You Played… Prey (2017)?

This is possibly premature, but I'm worried that Prey might have fallen through the cracks. I don't hear it talked about that much now. Don't wait for a sale. Don't dismiss it because it looks a little sterile in screenshots. Prey is exactly the game that long-time RPS readers have been praying for, for decades. (Pun possibly intended).

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Feature: It's Hearthstone meets another Hearthstone

Elder Scrolls: Legends review

It’s a card game! As discussed on this week’s podcast, I’ve been somehow saddled with the reputation of being “the collectible cards game guy” at RPS. This is partly my own fault due to my Duelyst-ing but also partly due to my fellow journos typecasting me, like some kind of grubby-fingered Bryan Cranston. This isn’t the first time this has happened. Remember when I became…

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Feature: Listen now or embrace the void

Podcast: The Electronic Wireless Show talk replayability, Slime Rancher and Playerunknown’s Battlegrounds

The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about "replayability" - what games are the most replayable? Why do we always go back to our "comfort games"? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in…

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Arkane’s founder on why he’s ready to leave Prey devs

Raphael Colantonio, president and founder of Arkane Studios, announced that he was leaving the company earlier this week. Colantonio started Arkane in 1999 and was most recently the creative director on Prey [official site]. Today, at Gamelab Barcelona, he reflected on his time at Arkane and what prompted his departure.

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Prey’s creative director and founder of Arkane Studios, Raphael Colantonio, steps down

Raphael Colantonio, the founder and president of Arkane Studios and creative director of recent fuzzy alien basher Prey, has stepped down from the studio after 18 years. “It is time for me to step out to spend some time with my son,” he wrote in a statement, “and reflect on what is important to me and my future.” Colantonio was also the co-creative director on…

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Feature: A dark bestiary

State of the Art: The monsters of Prey

I'm only a little way into Prey [official site] at the moment but one of the most interesting aspects for me is the monster design. I love pausing the trailers to peer more closely at their glitchy, weird forms without worrying about being killed. The monsters in question are these hostile lifeforms which all come under the bracket of "Typhon" but there are different species…

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Golf things into existence with Fallout 4’s ‘creation club’

Hurr hurr. Inspired by the name of Bethesda’s upcoming method for selling bespoke mods, the ‘Creation Club’ is a weapon mod for Fallout 4 in the form of a golf club that spawns random items, enemies and NPCs when you swing it. It’s a silly jape taken to its logical conclusion – one that the golf club’s creator says isn’t intended as a criticism of…

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Feature: A world worth fighting for

The compassion & cruelty of Wolfenstein 2: The New Colossus

The early stages of Wolfenstein 2: The New Colossus [official site] show the same blood, guts and heart that were key to the first game's success. Described by Bethesda's Pete Hines as “fucking bananas”, it's a game of extremes, but it's the care that it shows for its characters and setting that stand out as unique in the field of alt-history Nazi war-shooters. Alongside the…

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Dad Schlock: The Evil Within 2’s gameplay trailer

The Evil Within [official site] clicked for me the second time I played it, which makes me regret my slightly sniffy review when I read it back. It’s a schlocky tour through all kinds of horrors, riffing on director Miyakami’s own Resident Evil past as well as a host of other subgenres and tropes. Even though there’s a central plot underneath all the reality shifts,…

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Dishonored 2 New Game Plus mode coming today

Exciting Dishonored 2 [official site] news arrives in the form of an update that adds new stuff to the game rather than fixing what is already there. First of all, there's a new game plus mode, allowing you to start fresh with all the abilities and bonecharms you've discovered at the end of a playthrough carried across into the next one. In a wonderful turn…

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Feature: Flip and tear

Pinball FX2 – Bethesda Pinball review

DOOM, Skyrim and Fallout have been recreated as Pinball FX2 [official site] tables. Because nobody else at RPS has the flippin' guts to take on such a massive task, I've spent a couple of hours with each, and have now judged them. Short version, I like them about as much as I like the games they're based on, which means one is great, and the…

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DoomRL becomes DRL and goes open source after legal warning from ZeniMax

The creator of hell-inspired roguelike DoomRL [official site] has changed the game’s name to DRL and shared its source code with the world after receiving a legal warning from ZeniMax, the owners of the Doom trademark, late last week. The letter had demanded the removal of “all ZeniMax trademarks from meta tags, keywords, media, and other visible or concealed text that are connected to [the]…

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Mugs and mayhem: eight minutes of Prey

Prey [official site] is the game where you can turn into a mug. It's a sign of developer Arkane's reputation as Makers of Interesting Games that it isn't simply known as "That Game Where You Turn Into A Mug". Eight minutes of footage, some of which you may have seen before, shows other reasons to be excited about this sci-fi thriller. There's the shadowy creatures,…

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DoomRL dev receives legal letter from ZeniMax

Fan projects based on existing games are always at risk from publishers and other trademark holders who might decide to take legal action, removing a piece of media from distribution, or taking other less punitive measures. There's a line of thought I see circulating among game journos whenever a decent fan project starts to receive attention: "Writing about this is worthwhile because it is great,…

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Dishonored 2 patch 1.3 hits Steam beta

There's a - oh no! I just dropped a big toast crumb into my keyboard and the number four is now unavailable to me! Let's start again and I'll deal with that in a moment. There's a Dishonored 2 [official site] PC patch currently being tested on the beta branch of the game in Steam which is aiming to help with the performance issues some…

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Feature: The Walker Collection

Dishonored 2: The unconscious body piles exhibition

I took last week off to play Dishonored 2 [official site]. That might seem strange, but this was a game I didn't want to play for work. I wanted to approach it completely differently, play it like I would play games when I was a teenager, no pressures to produce copy by a deadline, no weighing up pros and cons as I went, and most…

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Feature: Graphics tweaks, total conversions & crafting overhauls

Best Skyrim Special Edition mods

As I'm sure is the case with many of you, returning to Skyrim years after letting it go has been a strange experience at times. Assuming you applied mods to the original, which I'm sure most of you did, the newly released Special Edition has likely been a touch underwhelming in that much of its stock visual 'improvements' present a step down from most modded…

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