I’ve been playing Dishonored 2 [official site] for nine hours but I’m not here to spoil any surprises for you, so don’t worry about precisely how much I’ve seen or what beans I might spill. What I want to do is to reassure you that developers Arkane haven’t fluffed their lines with this sequel. Quite the opposite in fact – they’re firing on all cylinders.
Even if the remaining levels are so badly designed that I find them intolerable, and there’s absolutely no reason to believe that would be the case, I’ve already explored enough beautifully realised and densely packed areas to see this as a sequel that understands what its predecessor did well, and knows precisely how to do it better. Here, with no spoilers, are my thoughts on what I’ve seen so far.