The Walker Collection
I took last week off to play Dishonored 2 [official site]. That might seem strange, but this was a game I didn’t want to play for work. I wanted to approach it completely differently, play it like I would play games when I was a teenager, no pressures to produce copy by a deadline, no weighing up pros and cons as I went, and most of all, the liberty to luxuriate in playing slowly, meticulously, without worrying that I’d not reach the ending before the internet had moved on. So of course I’ve got so much to write about it now, because apparently I can’t switch off the work bit of my brain. I’ve got a few features half developed, but I thought I’d get the most important and pressing article done straight away. Here’s a gallery of the piles of unconscious bodies I left on my way.
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Graphics tweaks, total conversions & crafting overhauls
As I’m sure is the case with many of you, returning to Skyrim years after letting it go has been a strange experience at times. Assuming you applied mods to the original, which I’m sure most of you did, the newly released Special Edition has likely been a touch underwhelming in that much of its stock visual ‘improvements’ present a step down from most modded games. Alec devised a way to transfer old saves to the latest variation, however many older mods remain incompatible – even if you’ve been lucky enough to avoid crashes in the process.
SkyUI, for example, hasn’t made the jump yet in the absence of the SKSE (Skryim Script Extender) and while there are other options out there, they’re far less sophisticated and thus feel more like stopgap measures. The mods on this list have made the jump, however, and should help make your transition into New Skyrim easier, prettier and more enjoyable.
Moving forward, support for mods old and new will almost certainly befall Skyrim’s Special Edition – so we’ll be sure to revisit this list at some point down the line. Until then, enjoy! Read the rest of this entry »