Posts Tagged ‘Bethesda’

Dishonored 2 Trailer Champions A Cutthroat Empress

I know how much you like slitting throats, so I got this Dishonored 2 [official site] launch trailer for you. It’s got a lot of your stabby bloodshed in it, but also some other powers available to the discerning murderer, including ‘annoying flies’, the ‘mini warp’ and ‘becoming a living avatar of chaos’. It’s nothing we haven’t seen before but there’s some bits of plot thrown in for good measure. Which is good because plot is your second favourite thing after slitting throats.
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A Strange Return To Skyrim

The Skyrim special edition hasn’t much moved me in terms of upgrades, but in fairness that’s at least partly because, the last time I played it, I had so many graphical mods installed that the place looked better than Bethesda could reasonably achieve with an update primarily intended to achieve 1080p on current-gen consoles. That said, I do keep firing it up now that I’ve got my old saves working. Read the rest of this entry »

Elder Scrolls: What The Next Game Needs To Fix

With Skyrim’s Special Edition managing to feel not that special, it’s put me to thinking about what it is I want from the next Elder Scrolls game. What are the features I would love to see in The Elder Scrolls VI: Hammerfell? What are the series’ tropes that could use a tweak? I’ve expounded on this below. Read the rest of this entry »

How To Get Old Skyrim Saves Working In The Skyrim Special Edition

It has been an odyssey. My most recent Skyrim save is three years old. I cannot in good conscience pretend to recall what my motivations were the last time I played it – what quests I cared about, what guild or weapon or house I was pursuing. But, for reasons that are part bloody-mindedness and part wincing at the prospect of having to redo so much armour crafting from the start, I have been absolutely determined to get my old saves and characters working in last week’s The Elder Scrolls V: Skyrim Special Edition [official site].

It has been a long and tiresome job, but I have achieved it. Here’s how you can do it too.
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Skyrim Special Edition Is An Underwhelming Upgrade On PC – But!

Though consolefolk are revelling in a spike from fuzzy 720p to crisp-textured 1080, on PC The Elder Scrolls V: Skyrim Special Edition [official site] is about as transformational as wiping the toilet seat (well, depending on who exactly used it before you did). Play it today and you’ll be lucky to feel there’s been any meaningful change. If anything, you might find that it’s a step down from your modded original Skyrim with the Bethesda high-res texture pack, and a dark return to the infuriating official interface to boot. A brand new, truly 2016 Skyrim this is not – but it might yet be.
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The RPG Scrollbars: The Elder Scrolls – One Tamriel

I make no secret of not having liked The Elder Scrolls Online [official site]. Believe me, I wanted to dig it, but nothing this side of Planescape Torment Kart could have felt more not like the game it was meant to be without being part of some fever dream. That said, I do admire the fact that the creators have spent their time since launch trying to fix it. The process hasn’t always been subtle. People hate the tutorial islands? Kill the tutorial islands! People won’t pay a subscription fee? Kill the subscription!

The other week saw by far the biggest change to the game – indeed, one of the biggest to any MMO I can think of since Square took Final Fantasy XIV back off the shelves to rebuild it and make it good. It’s called ‘One Tamriel’, and it finally opens the world up to be the kind of free-roaming RPG The Elder Scrolls is known for being. Can it make it the game I wanted? Unlikely. But hey, this is TEScO. Every little helps!

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The Beautiful Cruelty Of Dishonored 2

Dishonored 2‘s fourth mission is supposedly about infiltrating the home of Kirin Jindosh, a sadistic inventor who must be bumped off or “neutralised” before he unleashes an army of automatons upon the world. But what you’re really doing in the Clockwork Mansion is invading a brain. Having already seen excerpts from a developer playthrough, I had a sense that the building’s rearrangeable mechanical layouts might reflect the character of its architect, much as Bioshock and Portal’s labyrinths do GlaDOS and Andrew Ryan. I was unprepared, however, for how extravagantly Jindosh’s neuroses infest the place, or for how cruel it feels to slip through the cracks in his amazing creation – past the velvet drapes, beneath the lacquered facades and into the whirring schematics of his subconsciousness.

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