Posts Tagged ‘Bethesda’

Fallout Shelter Coming To PC & Shelter Construction Coming To Fallout 4

Fallout Shelter is the post-apocalyptic management game that Bethesda slid onto tablets and cleverphones last year. I haven’t played it myself but know people who spend commutes and late nights in front of the telly tapping and swiping as they help their survivors to thrive. Or exploit them for kicks. The game is coming to PC in July and DLC for big momma Fallout 4 is coming thick and fast as well. Most notably, Vault-Tec, a build your own vault expansion, in July.

Read the rest of this entry »

Twisting Time And Space: Dishonored 2 Gameplay Trailer

Bethesda’s E3 showcase wrapped up this evening (LA time) and I was there, in an enormous hangar, as new things were announced (Prey! Quake!) and more details of the games we’ve already played or heard about were released. The pick of the crop was Dishonored 2 [official site], which had that rarest of things: an E3 showing that involved an actual dev walkthrough of a mission and the new character abilities. Beats even the shiniest of trailers. You can see a trailer below, captured in-game, along with thoughts on the wonderful time-twisting mechanic.

Read the rest of this entry »

The Elder Scrolls Online Gets Dark Brotherhood DLC

If I’m honest I’d totally forgotten that The Elder Scrolls Online [official site] is a thing that still exists. ZeniMax haven’t, though. In fact they’ve just launched the latest DLC for the MMORPG: Dark Brotherhood.

If you have even a passing familiarity with Elder Scrolls games you’ve probably worked out that the Dark Brotherhood stuff is about trying to join the franchise’s guild of assassins:

Read the rest of this entry »

Have You Played… Wolfenstein: The New Order?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

We’re all doing Macauley Culkin faces about how good DOOM turned out to be despite high suspicion to the contrary, but let’s not forget that, under Bethesda’s stewardship, olden id games had already been treated surprisingly well. Wolfenstein: The New Order [official site] was a sprawling, spectacular singleplayer shooter of the kind we so rarely see in these MP-focused times, and it somehow managed the impossible too: making BJ Blazkowicz a real human. A real human in an entirely absurd world.
Read the rest of this entry »

Wot I Think: DOOM (Singleplayer)

I feel sorry for the guys down the metaphorical hall, working on Fallout 4. There they are, stuck making Team Post-America with an ancient engine and the puppety, stilted shooting that seems to entail, and then, from the same stable, there’s DOOM. A new epitome of speed, motion and combat. The fastest gun-game in the West. Press V for VATS? No, press F to rip a demon’s head in half.

I never would have believed it, but DOOM is back.

Read the rest of this entry »

First Impressions: DOOM

Doom 4 DOOM [official site] is out in most places as of this morning, but I managed to squeeze in a few hours of Bethesda’s demon-botherer last night by catching a private jet to New Zealand, where it had launched a little earlier. Naturally, I flew straight home afterwards to write the following thoughts.
Read the rest of this entry »

Playing Doom? Skip Intros, Unlock Nightmare, Reduce Mouse Smoothing

Are you trying to punch Hell in the face? Here are some quick and easy tips to make your DOOM [official site] experience a little smoother. By adding the commands below to the game’s launch options in Steam, you’ll be able to skip those pesky intro movies (particularly useful for me since they run really slowly even though the game runs fine), unlock Nightmare difficulty without completing the game on a lower level, and reduce the mouse smoothing that may make your journey through Hell a little too gloopy.

Read the rest of this entry »

Hell’s Hordes: An Hour Of DOOM Singleplayer

“This isn’t Doom 4. This is actually Doom, straight up, from the beginning.”

That’s part of the introduction to an hour-long walkthrough of DOOM‘s singleplayer campaign. The video divides into three main sections, with the player jumping forward to later levels in order to show various features, and the whole thing has commentary. The combination of that commentary and the video itself has eased my concerns after the disappointment of the multiplayer beta. I want to play this. I’ve explained why below, as well as providing handy links so you can jump to interesting points in the video rather than watching the full thing.

Read the rest of this entry »

Mod The Commonwealth: Fallout 4 Creation Kit Beta

Fallout 4 [official site] just got a lot more interesting. The Creation Kit – which Bethesda say is “the same tool that we used to create Fallout 4” – is now available to download via the Bethesda.net launcher. The modding tools have now moved into open beta and you’ll need to follow some simple instructions to get them working via Steam. Once you’ve opted in, you’ll be able to browse and install mods from within the game.

Read the rest of this entry »

Take Back The City In This Ambitious Skyrim Overhaul

The Elder Scrolls V: Skyrim [official site] turns five this year [that can’t be corre- oh my god, we are so old -ed.], but that’s not stopped its dedicated community from expanding its dragon-bashing, Thu’um-shouting, knee-shattering boundaries with mods, updates and overhauls. The latest pick of the ever-multiplying crop is Galandil’s Holds The City – an ambitious overhaul that adds new settlements, architecture and characters to Skyrim’s towns and cities in a bid to increase its population and weave new tales into its existing lore. Come see a trailer after the drop.

Read the rest of this entry »

Impressions: Knee Deep In DOOM’s Open Beta

Doom [official site]! It’s the bloodsoaked new game with the demons and the rocket skeletons and the telefrags and the shotguns and the multiplayer levelling and the character customisation and the class-like loadouts and the double-jump. Yeah, you know Doom.

Hmmm. Some of those things are more familiar than others to a seasoned Doom player like myself and I fear change more than I fear a sextet of Cyberdemons. The multiplayer beta for id’s latest opened today and, determined to face my fears, I’ve been playing for most of the day.

Read the rest of this entry »

Make Your Own Marine: DOOM Open Beta Live

baby demon's trip to the build-a-marine workshop ended in tears. And fountains of blood.

Back in my day, a Doom protagonist wore a bright green uniform with a little window cut out around his midriff to show off his sixpack. Sure, a demon just happened to rip off that particular patch of armour but we all know that was part of the design. These days, the marines have discovered fashion though. The latest video for Nu-Doom [official site] might as well be a combative catwalk, packed as it is with fancy armour modifications, patterned weapons and people exploding into fountains of blood and body-bits. It’s fashion week in Hell and the open beta is live right now, so you can show off your duds.

Read the rest of this entry »

Wot I Think: Fallout 4 – Wasteland Workshop

Wasteland Workshop is the second serving of Fallout 4 [official site] DLC that offers players new settlement items, crafting options, and the chance to capture wild creatures before pitting them against one another in purpose-built arenas. Beyond that, there’s not much else to it, no quests, no story, which is a fact reflected by its modest £3.99/$4.99 price tag. But is it worth your time? Here’s Wot I Think.

Read the rest of this entry »

Sleep, Eat, Die, Repeat: Hands On With Fallout 4’s Survival Mode

Fallout 4’s [official site] Survival Mode entered beta earlier this week and to honour the occasion, we sent Robert Zak back to the future with a pack full of rations and a pocket full of bullets.

It’s been too long since I last slept, which is a problem because it’s the only way I can save my last hour of tentative progress in Fallout 4’s survival mode. I’ve finally completed a routine quest for some man-child ghoul who wanted to wear some superhero uniform, and need to hit the hay somewhere, anywhere, lest some unforeseeable bullet or head trauma insta-kills me. I skirt my way around bandit camps, pick off the occasional super mutant (only when absolutely necessary) with single silenced headshots, and am barely a hundred feet from the safe haven of Goodneighbor.

It’s a cruel, cruel mode, is survival mode, and I’m not yet convinced that I like it.

Read the rest of this entry »

Fallout 4 Survival Mode Beta Now Available

this character will struggle to survive because it is hard to eat and drink without a head

Keen observers of my writing habits may have noticed that I didn’t produce many words on the subject of Fallout 4 [official site]. I played Bethesda’s latest and, as with so many of the studio’s games, I failed to find the hook that kept me in its world. Fallout 4, sad to say, left me as cold as a perfectly chilled Nuka-Cola.

All that may be about to change. The game’s Survival Mode looks like an entirely different game, with loads of new features including “no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more”. You can download the beta of the new mode through Steam right now.

Read the rest of this entry »

A Life In Ruins: Rebuilding Fallout 4’s Settlements

Jonathan Morcom has spent almost two hundred hours with a single Fallout 4 [official site] character. Thanks to the settlement construction system, he hoped to find a home in the ruins of the old world, and as the game’s expansions draw closer, these reflections on the game’s building and management features capture a world on the verge of another dramatic shift.

I swear, if Minutemen stalwart Preston Garvey gives me one more unsolicited quest to go and rescue one of the dopey bastards from Abernathy Farm who’s managed to get themselves kidnapped again, I’m going to punch a hole clean through my monitor and send the repair bill to Bethesda. I’ve just fast travelled back to Sanctuary Hills, my home of choice in Fallout 4, and after storing my junk in the workshop I accidentally bump into Preston who’s pretending to do something useful to a tato plant.

Read the rest of this entry »

Robots, Pets And Unsafe Harbours: Fallout 4 DLC

Bethesda have just announced the first three expansions for Fallout 4 [official site]. They’re not far enough, coming March, April and May, and they include new adventures, new settlement customisation options, new quests facilities to capture and train creatures, and “the largest landmass for an add-on that we’ve ever created”. First out will be Automatron, which will allow you to build customised robot companions, then there’s the Wasteland Workshop in April which concentrates on settlements and creature taming, and finally Far Harbor will include an entirely new island area. Beyond these, Bethesda have expanded their DLC plans enough to raise the season pass price.

Read the rest of this entry »

Have You Played: Bethesda’s Terminator: Future Shock?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If you want an origin story for Bethesda’s Elder Scrolls and Fallout RPGs, look more to Future Shock than to the first Elder Scrolls itself. This semi-open world (it wasn’t a sandbox, but the huge size of the maps meant it did feel so) first-person shooter was very much about exploring, scavenging and getting yourself into a whole heap of trouble, a concept revisited and refined in The Elder Scrolls II: Daggerfall and then Morrowind, and maintained (if not reduced) all the way up to last year’s Fallout 4.
Read the rest of this entry »

Wot *I* Think: Fallout 4

I’ve spent a lot of work time playing Fallout 4, what with its being the biggest release of the year. It gave me the chance to write a couple of superhelpful guides, and a three-part diary about trying to approach the game differently from that of most reviewers. So I’m left with a whole bunch of opinions about it, which it makes sense to collate into my own little WIT. It’s worth noting I’ve nowhere near completed the game, approached it strangely, and not put in nearly as much work and effort as Alec did for his official RPS review. These are just my thoughts based on what I’ve experienced so far, as spoiler free as I can get it.

Read the rest of this entry »

Fallout 4 Is Best Enjoyed As A Survival Game

I confess to an ever-so-slightly heavy heart when I began writing a diary series about Fallout 4. I’d only just finished the review, which had involved over 50 hours of play, and on top of generally wanting a change felt that I’d exhausted the game’s possibilities. As I wrote in said review, my key gripe with the game is that almost every problem is now solved by banal violence, which closes the door on its potential as a source of anecdotes.

I was wrong to be wary about going back. My complaints about Fallout 4 stand, but I’m enjoying it much more playing second time around, entirely avoiding story, entirely avoiding safety and instead imposing my own set of rules.

Read the rest of this entry »