Posts Tagged ‘Bethesda’

Fallout 4: Robot Retirement

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

I’m very close to ‘home’ now, with the only remaining event of note being an encounter with a roaming trader whose Brahmin is stuck in some trees. She doesn’t realise it’s stuck in some trees, however, and as she acts like quite the badass I quietly decide not to prick her pomp. And then, astoundingly, I’m back. Home, sweet never even remotely my home. But it is where I left my power armour and a few of my lesser spare weapons, so the meaning is there even if the comfort is not.

I clamber back inside my battered suit, and an immediate angry beeping reminds me that, unless I find another Fusion Core extremely soon, its time is almost up.

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Fallout 4: Hazmat, Will Travel

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

Heading back towards the Deathclaws isn’t actually any kind of problem, as I can stay in the water and hug the coastline until they’re out of sight. As soon as I emerge onto the shoreline, the temptation to get into more trouble appears: a huge asylum, replete with unnecessarily sinister statues stuck to its walls.

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Why I Hate Fallout 4’s Stupid Dog

(This post was originally written in the first couple of days after FO4’s release.)

I’m not very far into Fallout 4. I’ve mostly been pottering around with it, trying to find useful things to report to you, YOU, my favourite reader. So I’ve yet to gain any other companions than Dogmeat, the stupid idiot Alsatian. I hate him.

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Fallout 4 Building Guide

Duncan Harris is adept at making games pretty at Dead End Thrills. He’s spent the past week crafting a more artful wasteland using Fallout 4‘s settlement tools, console commands and mods, and has written this guide to building the best settlement possible.

You can thank my five-year-old’s fear of practical special effects for this. Ever since I told him that Labyrinth was “sort of real, in a sense,” he’s fled the room whenever anything like it is on TV. I thought it’d spark his interest in being an artist when he grew up, but he just ended up hating The Muppets. As for George Of The Jungle… meltdown.

I’ll usually be on the computer in that event, and he’ll come in asking if “you can build things” in whatever I’m playing. That’s after I’ve deflected other awkward questions like: “What’s he going to do to him?” (Hitman), “Is he running them over?” (Arkham Knight), and, in the case of Fallout 4, “People died in this game, didn’t they?” And if that Nick Valentine quest breaks again, trust me, they will.

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Fallout 4: A Farewell To Power-Arms

Continuing a perma-death Fallout 4 diary, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

I awaken on a filthy mattress in the back of a rusting lorry. Staggering to my feet, I recoil in terror from a looming shape.
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Best Fallout 4 Mods: Survive The Wasteland

While official mod support for Fallout 4 [official site] hasn’t arrived just yet, Nexus Mods have opened their proverbial gates. Their community is fast at work creating handy customisations and helpful leg-ups to see you right as you dive head first into the irradiated unknown. It’s not currently the most straightforward game to mod, however Nexus have made two videos that explain how to set things up beforehand, and each individual mod details how it should be installed in its description. Take this list as something of a Fallout 4 survival guide – a compendium of cool mods that’ll help you face the harsh aftermath of nuclear holocaust.

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