Posts Tagged ‘Bethesda’

Impressions: Knee Deep In DOOM’s Open Beta

Doom [official site]! It’s the bloodsoaked new game with the demons and the rocket skeletons and the telefrags and the shotguns and the multiplayer levelling and the character customisation and the class-like loadouts and the double-jump. Yeah, you know Doom.

Hmmm. Some of those things are more familiar than others to a seasoned Doom player like myself and I fear change more than I fear a sextet of Cyberdemons. The multiplayer beta for id’s latest opened today and, determined to face my fears, I’ve been playing for most of the day.

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Make Your Own Marine: DOOM Open Beta Live

baby demon's trip to the build-a-marine workshop ended in tears. And fountains of blood.

Back in my day, a Doom protagonist wore a bright green uniform with a little window cut out around his midriff to show off his sixpack. Sure, a demon just happened to rip off that particular patch of armour but we all know that was part of the design. These days, the marines have discovered fashion though. The latest video for Nu-Doom [official site] might as well be a combative catwalk, packed as it is with fancy armour modifications, patterned weapons and people exploding into fountains of blood and body-bits. It’s fashion week in Hell and the open beta is live right now, so you can show off your duds.

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Wot I Think: Fallout 4 – Wasteland Workshop

Wasteland Workshop is the second serving of Fallout 4 [official site] DLC that offers players new settlement items, crafting options, and the chance to capture wild creatures before pitting them against one another in purpose-built arenas. Beyond that, there’s not much else to it, no quests, no story, which is a fact reflected by its modest £3.99/$4.99 price tag. But is it worth your time? Here’s Wot I Think.

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Sleep, Eat, Die, Repeat: Hands On With Fallout 4’s Survival Mode

Fallout 4’s [official site] Survival Mode entered beta earlier this week and to honour the occasion, we sent Robert Zak back to the future with a pack full of rations and a pocket full of bullets.

It’s been too long since I last slept, which is a problem because it’s the only way I can save my last hour of tentative progress in Fallout 4’s survival mode. I’ve finally completed a routine quest for some man-child ghoul who wanted to wear some superhero uniform, and need to hit the hay somewhere, anywhere, lest some unforeseeable bullet or head trauma insta-kills me. I skirt my way around bandit camps, pick off the occasional super mutant (only when absolutely necessary) with single silenced headshots, and am barely a hundred feet from the safe haven of Goodneighbor.

It’s a cruel, cruel mode, is survival mode, and I’m not yet convinced that I like it.

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Fallout 4 Survival Mode Beta Now Available

this character will struggle to survive because it is hard to eat and drink without a head

Keen observers of my writing habits may have noticed that I didn’t produce many words on the subject of Fallout 4 [official site]. I played Bethesda’s latest and, as with so many of the studio’s games, I failed to find the hook that kept me in its world. Fallout 4, sad to say, left me as cold as a perfectly chilled Nuka-Cola.

All that may be about to change. The game’s Survival Mode looks like an entirely different game, with loads of new features including “no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more”. You can download the beta of the new mode through Steam right now.

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A Life In Ruins: Rebuilding Fallout 4’s Settlements

Jonathan Morcom has spent almost two hundred hours with a single Fallout 4 [official site] character. Thanks to the settlement construction system, he hoped to find a home in the ruins of the old world, and as the game’s expansions draw closer, these reflections on the game’s building and management features capture a world on the verge of another dramatic shift.

I swear, if Minutemen stalwart Preston Garvey gives me one more unsolicited quest to go and rescue one of the dopey bastards from Abernathy Farm who’s managed to get themselves kidnapped again, I’m going to punch a hole clean through my monitor and send the repair bill to Bethesda. I’ve just fast travelled back to Sanctuary Hills, my home of choice in Fallout 4, and after storing my junk in the workshop I accidentally bump into Preston who’s pretending to do something useful to a tato plant.

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Robots, Pets And Unsafe Harbours: Fallout 4 DLC

Bethesda have just announced the first three expansions for Fallout 4 [official site]. They’re not far enough, coming March, April and May, and they include new adventures, new settlement customisation options, new quests facilities to capture and train creatures, and “the largest landmass for an add-on that we’ve ever created”. First out will be Automatron, which will allow you to build customised robot companions, then there’s the Wasteland Workshop in April which concentrates on settlements and creature taming, and finally Far Harbor will include an entirely new island area. Beyond these, Bethesda have expanded their DLC plans enough to raise the season pass price.

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Have You Played: Bethesda’s Terminator: Future Shock?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If you want an origin story for Bethesda’s Elder Scrolls and Fallout RPGs, look more to Future Shock than to the first Elder Scrolls itself. This semi-open world (it wasn’t a sandbox, but the huge size of the maps meant it did feel so) first-person shooter was very much about exploring, scavenging and getting yourself into a whole heap of trouble, a concept revisited and refined in The Elder Scrolls II: Daggerfall and then Morrowind, and maintained (if not reduced) all the way up to last year’s Fallout 4.
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Wot *I* Think: Fallout 4

I’ve spent a lot of work time playing Fallout 4, what with its being the biggest release of the year. It gave me the chance to write a couple of superhelpful guides, and a three-part diary about trying to approach the game differently from that of most reviewers. So I’m left with a whole bunch of opinions about it, which it makes sense to collate into my own little WIT. It’s worth noting I’ve nowhere near completed the game, approached it strangely, and not put in nearly as much work and effort as Alec did for his official RPS review. These are just my thoughts based on what I’ve experienced so far, as spoiler free as I can get it.

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Fallout 4 Is Best Enjoyed As A Survival Game

I confess to an ever-so-slightly heavy heart when I began writing a diary series about Fallout 4. I’d only just finished the review, which had involved over 50 hours of play, and on top of generally wanting a change felt that I’d exhausted the game’s possibilities. As I wrote in said review, my key gripe with the game is that almost every problem is now solved by banal violence, which closes the door on its potential as a source of anecdotes.

I was wrong to be wary about going back. My complaints about Fallout 4 stand, but I’m enjoying it much more playing second time around, entirely avoiding story, entirely avoiding safety and instead imposing my own set of rules.

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Is It Important That Fallout 4’s World Lacks Credibility?

So I’m wandering through Fallout 4 [official site], and I come across this old diner, sitting there, neon still lit, almost jaunty in a destroyed land. There’s a guy outside called Wolfgang, a leathered drug dealer, who explains that a mother and son have set up a shop in this diner, and that he wants paying for goods he’s sold to the son.

I go inside, aiming to resolve the problem between the dealer and the son, and get into conversation with the mother. But, looking down, I notice that, despite trading from this place, she hasn’t thought to remove a skeleton from one of the booths. Because why would you remove a skeleton from your shop? Or any of the filth that’s accumulated on the floor?

It’s just one of the weird little things about the world of Fallout 4 that I find confusing and alienating. Little things that nudge me out out my suspension of disbelief that this is a place. Instead of enveloping myself in all its detail, it just gets me wondering, absently, is this how it would be?

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Fallout 4: The Lighthouse Family

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

You voted that I swim out into the poison sea, to find out what lies beyond the water. I’m afraid I can’t honour that.

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Fallout 4: Robot Retirement

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

I’m very close to ‘home’ now, with the only remaining event of note being an encounter with a roaming trader whose Brahmin is stuck in some trees. She doesn’t realise it’s stuck in some trees, however, and as she acts like quite the badass I quietly decide not to prick her pomp. And then, astoundingly, I’m back. Home, sweet never even remotely my home. But it is where I left my power armour and a few of my lesser spare weapons, so the meaning is there even if the comfort is not.

I clamber back inside my battered suit, and an immediate angry beeping reminds me that, unless I find another Fusion Core extremely soon, its time is almost up.

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Fallout 4: Hazmat, Will Travel

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

Heading back towards the Deathclaws isn’t actually any kind of problem, as I can stay in the water and hug the coastline until they’re out of sight. As soon as I emerge onto the shoreline, the temptation to get into more trouble appears: a huge asylum, replete with unnecessarily sinister statues stuck to its walls.

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Why I Hate Fallout 4’s Stupid Dog

(This post was originally written in the first couple of days after FO4’s release.)

I’m not very far into Fallout 4. I’ve mostly been pottering around with it, trying to find useful things to report to you, YOU, my favourite reader. So I’ve yet to gain any other companions than Dogmeat, the stupid idiot Alsatian. I hate him.

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Fallout 4 Building Guide

Duncan Harris is adept at making games pretty at Dead End Thrills. He’s spent the past week crafting a more artful wasteland using Fallout 4‘s settlement tools, console commands and mods, and has written this guide to building the best settlement possible.

You can thank my five-year-old’s fear of practical special effects for this. Ever since I told him that Labyrinth was “sort of real, in a sense,” he’s fled the room whenever anything like it is on TV. I thought it’d spark his interest in being an artist when he grew up, but he just ended up hating The Muppets. As for George Of The Jungle… meltdown.

I’ll usually be on the computer in that event, and he’ll come in asking if “you can build things” in whatever I’m playing. That’s after I’ve deflected other awkward questions like: “What’s he going to do to him?” (Hitman), “Is he running them over?” (Arkham Knight), and, in the case of Fallout 4, “People died in this game, didn’t they?” And if that Nick Valentine quest breaks again, trust me, they will.

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Fallout 4: A Farewell To Power-Arms

Continuing a perma-death Fallout 4 diary, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

I awaken on a filthy mattress in the back of a rusting lorry. Staggering to my feet, I recoil in terror from a looming shape.
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