Posts Tagged ‘Bethesda’

Have You Played: Bethesda’s Terminator: Future Shock?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If you want an origin story for Bethesda’s Elder Scrolls and Fallout RPGs, look more to Future Shock than to the first Elder Scrolls itself. This semi-open world (it wasn’t a sandbox, but the huge size of the maps meant it did feel so) first-person shooter was very much about exploring, scavenging and getting yourself into a whole heap of trouble, a concept revisited and refined in The Elder Scrolls II: Daggerfall and then Morrowind, and maintained (if not reduced) all the way up to last year’s Fallout 4.
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Wot *I* Think: Fallout 4

I’ve spent a lot of work time playing Fallout 4, what with its being the biggest release of the year. It gave me the chance to write a couple of superhelpful guides, and a three-part diary about trying to approach the game differently from that of most reviewers. So I’m left with a whole bunch of opinions about it, which it makes sense to collate into my own little WIT. It’s worth noting I’ve nowhere near completed the game, approached it strangely, and not put in nearly as much work and effort as Alec did for his official RPS review. These are just my thoughts based on what I’ve experienced so far, as spoiler free as I can get it.

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Fallout 4 Is Best Enjoyed As A Survival Game

I confess to an ever-so-slightly heavy heart when I began writing a diary series about Fallout 4. I’d only just finished the review, which had involved over 50 hours of play, and on top of generally wanting a change felt that I’d exhausted the game’s possibilities. As I wrote in said review, my key gripe with the game is that almost every problem is now solved by banal violence, which closes the door on its potential as a source of anecdotes.

I was wrong to be wary about going back. My complaints about Fallout 4 stand, but I’m enjoying it much more playing second time around, entirely avoiding story, entirely avoiding safety and instead imposing my own set of rules.

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Is It Important That Fallout 4’s World Lacks Credibility?

So I’m wandering through Fallout 4 [official site], and I come across this old diner, sitting there, neon still lit, almost jaunty in a destroyed land. There’s a guy outside called Wolfgang, a leathered drug dealer, who explains that a mother and son have set up a shop in this diner, and that he wants paying for goods he’s sold to the son.

I go inside, aiming to resolve the problem between the dealer and the son, and get into conversation with the mother. But, looking down, I notice that, despite trading from this place, she hasn’t thought to remove a skeleton from one of the booths. Because why would you remove a skeleton from your shop? Or any of the filth that’s accumulated on the floor?

It’s just one of the weird little things about the world of Fallout 4 that I find confusing and alienating. Little things that nudge me out out my suspension of disbelief that this is a place. Instead of enveloping myself in all its detail, it just gets me wondering, absently, is this how it would be?

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Fallout 4: The Lighthouse Family

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

You voted that I swim out into the poison sea, to find out what lies beyond the water. I’m afraid I can’t honour that.

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Fallout 4: Robot Retirement

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

I’m very close to ‘home’ now, with the only remaining event of note being an encounter with a roaming trader whose Brahmin is stuck in some trees. She doesn’t realise it’s stuck in some trees, however, and as she acts like quite the badass I quietly decide not to prick her pomp. And then, astoundingly, I’m back. Home, sweet never even remotely my home. But it is where I left my power armour and a few of my lesser spare weapons, so the meaning is there even if the comfort is not.

I clamber back inside my battered suit, and an immediate angry beeping reminds me that, unless I find another Fusion Core extremely soon, its time is almost up.

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Fallout 4: Hazmat, Will Travel

Continuing a perma-death diary in Fallout 4, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

Heading back towards the Deathclaws isn’t actually any kind of problem, as I can stay in the water and hug the coastline until they’re out of sight. As soon as I emerge onto the shoreline, the temptation to get into more trouble appears: a huge asylum, replete with unnecessarily sinister statues stuck to its walls.

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Why I Hate Fallout 4’s Stupid Dog

(This post was originally written in the first couple of days after FO4’s release.)

I’m not very far into Fallout 4. I’ve mostly been pottering around with it, trying to find useful things to report to you, YOU, my favourite reader. So I’ve yet to gain any other companions than Dogmeat, the stupid idiot Alsatian. I hate him.

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Fallout 4 Building Guide

Duncan Harris is adept at making games pretty at Dead End Thrills. He’s spent the past week crafting a more artful wasteland using Fallout 4‘s settlement tools, console commands and mods, and has written this guide to building the best settlement possible.

You can thank my five-year-old’s fear of practical special effects for this. Ever since I told him that Labyrinth was “sort of real, in a sense,” he’s fled the room whenever anything like it is on TV. I thought it’d spark his interest in being an artist when he grew up, but he just ended up hating The Muppets. As for George Of The Jungle… meltdown.

I’ll usually be on the computer in that event, and he’ll come in asking if “you can build things” in whatever I’m playing. That’s after I’ve deflected other awkward questions like: “What’s he going to do to him?” (Hitman), “Is he running them over?” (Arkham Knight), and, in the case of Fallout 4, “People died in this game, didn’t they?” And if that Nick Valentine quest breaks again, trust me, they will.

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Fallout 4: A Farewell To Power-Arms

Continuing a perma-death Fallout 4 diary, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

I awaken on a filthy mattress in the back of a rusting lorry. Staggering to my feet, I recoil in terror from a looming shape.
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Best Fallout 4 Mods: Survive The Wasteland

While official mod support for Fallout 4 [official site] hasn’t arrived just yet, Nexus Mods have opened their proverbial gates. Their community is fast at work creating handy customisations and helpful leg-ups to see you right as you dive head first into the irradiated unknown. It’s not currently the most straightforward game to mod, however Nexus have made two videos that explain how to set things up beforehand, and each individual mod details how it should be installed in its description. Take this list as something of a Fallout 4 survival guide – a compendium of cool mods that’ll help you face the harsh aftermath of nuclear holocaust.

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Fallout 4: The Tale Of Bloody Nora

This week’s RPG Scrollbars is a diary charting the player’s first moments with Fallout 4. Therefore, there are some spoilers for the game’s introduction and setup. Note: If you’re reading on iPhone, flip the screen horizontally and it should be fine. Fingers crossed, on Android too, but didn’t have one to test that on directly.

Hi there. Um. People. You’re tuned to Diamond City Radio, and this one’s, uh, going out to anyone currently listening to ironic music in the middle of a gory post-apocalyptic killing spree.

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Bethesda Names Fallout 4 “Our Most Robust & Solid Release Ever”; First Patch Next Week

An argument that will not ever die: are the many, many bugs and glitches which pepper Bethesda’s RPGs an unavoidable consequence of how much they cram in, or a sign of a studio so complacent about success that it believes it can get away with so many rough edges? Whatever the reality, at least Bethesda are getting on with patching Fallout 4 [official site]. Nonetheless, they claim that any issues are a side-effect of “the scale and complexity of the systems at work” and argue that the post-apocalyptic sequel is “our most robust and solid release ever.”

Well, yeah, but I could say that about the cake I tried to make for my partner’s last birthday. Sure, it wasn’t as disastrous as previous years’ efforts, but Mary Berry would still pass out in horror if she saw it.
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Nexus Mod Manager Now Supports Fallout 4 Tweaks

Fallout 4‘s been out for a week, which means we’re fast approaching the time where you stop playing Bethesda’s weirdly-unconcerned-parent simulator and start playing “Hm…how many mods can I install on this game before my computer lights on fire?”

Facilitating that aim, Nexus Mod Manager—everyone’s favorite way to fix Bethesda Jank™—now supports Fallout 4.

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The Boston Bastard: Being A Dick In Fallout 4 – Part 3

In the third and final part (parts one and two here) of my attempt to be as arbitrarily cruel and murderous in Fallout 4 as I can, I – well – fail. Am I a person who can’t be a dick in this game, or is this a game that just won’t allow me to be a dick? My concluding thoughts are below. Clearly there are ample spoilers throughout.

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The Boston Bastard: Being A Dick In Fallout 4 – Part Two

I’ve decided to play Fallout 4 [official site] as a complete prick. Just killing indiscriminately, to see what might happen. Knowing Bethesda’s propensity for adjusting to a player’s approach, I wondered if this might bring out aspects of the game missed by the goodie-two-shoes reviewers before me. As you might imagine, that means this contains spoilers from the off.

In part one I successfully took out the Brotherhood Of Steel’s small enclave in Cambridge. This time, things start to get a bit… weirder.

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Fallout 4: Michael Radiatin’, Day 2

Continuing a perma-death Fallout 4 diary, in which I begin with absolutely nothing other than a plan to to voyage around only the outermost periphery of the world.

Eastward ho, then. I crawl along the edge of the Fallout 4 [official site] world, some unknown force preventing me from heading any further North, but despite this strangeness it’s quite pleasant. It’s not obvious from here that the apocalypse ever happened. Here, it’s just quiet woodland. No leaves, admittedly, but it could be Autumn. A November ramble through the outer wilds of New England. No guns, no radiation, no factional warfare, no stuffing backpacks with old tableware and electronics. Just me, my bare-ass and the land.

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