Posts Tagged ‘Bifrost Entertainment’

Wot I Think: Iconoclasts

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It’s an odd experience to have followed the development of a game for almost a decade, only to have it blindside you. Iconoclasts, the slow-cooked passion project from prolific developer and highly talented sprite-artist Joakim ‘Konjak’ Sandberg might look like your average Metroidvania-type platform adventure at first glance, but that’s not the whole picture.

Konjak cites semi-obscure Genesis/Megadrive game Monster World IV as his primary inspiration. That’s not a game I’ve played so I wasn’t entirely sure what to expect. Thankfully, I came away very pleasantly surprised by Iconoclasts’ unconventional flow and strange story.

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Iconoclasts finally jumps out in January

Iconoclasts

A few indie passion projects years in the making have finally come to fruition this year. While it’ll be missing December by a couple weeks, we’ve now got Iconoclasts to look forward to, an ambitious metroidvania by Swedish solo developer Konjak which will finally launch on January 23rd after over ten years of development.

While the release date was announced over a week back, and accompanied by a trailer, we’ve got a little treat for those late to the party; A longer ‘rough-cut’ uploaded recently, featuring a little more gameplay and a little more of that gorgeous full-screen character animation.

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Iconoclasts is nearly here – see it in action

Iconoclasts

I’ve been writing about videogames going on about eight years now. For the majority of that time, I’ve had one eye firmly glued to Iconoclasts, an ambitious metroidvania by solo Swedish developer Joakim ‘Konjak’ Sandberg. It’s been in development over six years now, and is finally, tantalisingly close to release.

Word is that Iconoclasts is now effectively feature-complete and in the final stages of development (testing, bug-fixing and balancing) and I’ve heard some very positive sounding rumblings from playtesters. Come and check out a few minutes of fresh, mostly-uncut gameplay footage within.

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Peer At Myriad’s Procedural Explosive Prettiness

I’ve seen Myriad [official site] since its earliest prototypes years ago, as my pal Erlend Grefsrud is making it, and I still don’t entirely understand what’s happening as shapes and colours explode across the screen. I do know it’s fascinating and pretty as heck.

As I understand it, Myriad is an arena shmup where destroying enemies changes the level, and you can rearrange the levelbits and levelblobs, and ultimately you want to blow up the entire level in a huge explodeopointsorama then start over. I think. Come see what you make of it.

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