Posts Tagged ‘Big Fat Alien’

Podcast: The Electronic Wireless Show talk roguelikes, Rogue Islands, and Divinity: Original Sin 2

Nice to meet, face to FACE

Here, drink this potion. It’s called the Electronic Wireless Show and it’s a podcast. Yes, you drink it via your ears, unusual I know, but you’ll feel much better afterwards. This week, we’re talking about roguelikes, roguelites, roguefites and roguelifes. What do words even mean anymore? Also, Pip has been enjoying the blocky spellcasting of Rogue Islands, while Adam is killing innocent young men in the fantasy caves of Divinity: Original Sin 2. Absolutely unnecessary behaviour. To make matters even more unbearable, it’s the last podcast with Pip! I shall sum up how I feel about this using the ASCII language of the roguelike.

:(

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Wot I Think: Rogue Islands

Rogue Islands

Roguelikes and roguelikelikes are not my thing. I get bored, I get frustrated, I absolutely hate the idea of starting all over again when I’ve finally had a good run and it goes sour, I hate Spelunky’s bats, I hate FTL’s fights and I would happily push Don’t Starve’s bees into a volcano. However, after making a video of the game last week, I have spent 15 entirely voluntary hours of my weekend in Rogue Islands [official site], a roguelikelike where you roam across a set of Minecrafty-looking procedural island levels deactivating demon portals and walloping hell bats. Here’s why:

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Rogue Islands video: Playing an early island

Rogue Islands

I popped into Rogue Islands [official site] to take a look around the fantasy action-FPS thinking “this isn’t my thing at all but the monsters look really cute”. It’s nearly four hours later and I had forgotten I had started this news story at all, so that felt like a nice surprise! I’ve made a video of the super early stage so you can get a feel for the game, but it’s a Minecrafty-looking world with a sort of roguelikelike mage gnome adventure sitting on top.

Here’s the start of one of my playthroughs! Read the rest of this entry »

BEEP!

I do like green.

This one’s a cutie. A side-scrolling physics platformer, in which you must negotiate levels with the goal of collecting materials for, well, further exploration. BEEP is a robot. Robots are cool, or cute. BEEP is not cool. He’s programmed to complete basic tasks, such as gather items, shoot baddies, and manipulate the environment. Thank goodness those are the things anyone needs to do in a physics platformer!

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