Posts Tagged ‘Big-Huge-Games’

Steam Age: Rise Of Nations Extended Edition Out Now

MORE. GAMES. Even old ones.

I’ve always though that Rise Of Nations never got its due. Developed by Big Huge Games, it was a real-time strategy game which looked like Age of Empires but took inspiration from Civilization. Mainly that inspiration was that you could advance your civilizations across eight ages of history during a match, meaning that you could begin with Hoplite and end with stealth bombers just an hour later. If you missed it, or if you miss it, then there’s now a Rise of Nations: Extended Editions available on Steam.

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Bigger And Huger – Rise Of Nations: Extended Edition

Noooooo, my polo game!

It’s been ages since I played Rise of Nations, but my memories – admittedly not adjusted for the ye moderne days of nowe – tell me it was fantastic, beautifully expansive RTS. Back in those days, Big Huge Games a) existed and b) made brilliant strategies instead of sprawling fantasy RPGs that tried their best only to get chewed up and spat out by the ugly gears of the gaming industry. And Rhode Island. Rise of Nations: Extended Edition is being handled by Skybox, the same folks who brought us Age of Mythology: Extended Edition, which Alec liked quite well. The feature set is similar, too: better graphics, Steamworks integration, Twitch support, etc.

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Nobody Wants Poor Old Kingdoms Of Amalur – Sniff

This is too sad. Kingdoms Of Amalur, the basis for one of the best RPGs in years, has failed to sell in 38 Studios’ assets auction. As reported by Polygon, no one was prepared to put up what current owners Heritage Global Partners were willing to take, despite another $320,000 being raised for other sales, including the Rise Of titles. But poor old Amalur remains on the shelf of the money-eating firm, unloved, and undeveloped.

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Finished Rise Of Nations Game Found Among Big Huge Files

Brian Reynolds now works at Zynga :(((

Update: Reader Chris Ross writes to let us know that Rise of Nations: Tactics is most likely an iOS game, not a Mac game, as confirmed via a tweet by one of the game’s designers. That makes more sense, but I dared to hope.

Original story:

Rise of Nations never got its due. It was a real-time strategy game that tried to fit the major landmarks of human civilization into a single hour of frantic war. Your units would level up through the ages as you marched across the battlefield, blending Civilization with Total War with Command & Conquer. It was designed by Brian Reynolds, of Alpha Centauri, and built by Big Huge Games.

A less satisfying fantasy sequel, Rise of Legends, was released in 2006, but now it seems that another game might exist. As part of the auction of all Big Huge Games and 38 Studios assets, following their collapse last year, a finished, Mac-only game called Rise of Nations: Tactics has been discovered.
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Why Didn’t Everyone Play Kingdoms Of Amalur?!

There’s a game you probably didn’t play. It came out last year, it’s a genuine epic, a vast, elaborate RPG with a sprawling story and vast numbers of sidequests. It features superbly in-depth combat, has huge variety in character design and levelling, and lets you instantly wander from the main plot and explore its enormous world to your own entertainment. It’s Kingdoms Of Amalur: Reckoning.

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Aww: Epic Make Moves To Hire Big Hugers


The collapse of 38 Studios and Big Huge Games, after the commercial failure of Kingdoms Of Amalur, left a lot of game developers completely out of work. Which is not a good situation to be in. But all is not lost, thanks to the need for Epic to expand. In a letter written by Mike Capps, the company explains that they need lots of talent, and consequently they’re jumping right in with both feet and hiring a bunch of Big Huge Games folk: “The way we see it, there’s been a big storm in Baltimore, and we’re taking in a few of the refugees — as are the awesome folks at Zynga East, Zenimax Online, and other southeastern studios. Epic’s in a situation where we can do this, and it very clearly fits with our company values, so we’re going to give it a whirl.”

So that’s a new Epic studio in Baltimore, working on something owned by Epic, starting, well, right now.

Things You Will Not Get: Amalur Patch, Reckoning 2

That troll actually went on to nab a modelling career by using the ugliness of this whole situation as a comparison.
The saga of 38 Studios continues to be an eternally springing font of sad. A wrenching 379 layoffs are, of course, the centerpiece of this Shakespearean tragedy, but further fallout has revealed incredibly sketchy mortgage practices for relocated employees, and now, Joystiq‘s reporting that Reckoning 2 was in pre-production before Curt Schilling’s money Titanic collided with an iceberg that was also the apocalypse. And, to make matters – in retrospect – worse, it sounded fairly promising.

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