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Posts tagged “Big-Huge-Games”

Steam Age: Rise Of Nations Extended Edition Out Now

I've always though that Rise Of Nations never got its due. Developed by Big Huge Games, it was a real-time strategy game which looked like Age of Empires but took inspiration from Civilization. Mainly that inspiration was that you could advance your civilizations across eight ages of history during a match, meaning that you could begin with Hoplite and end with stealth bombers just an…

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Bigger And Huger – Rise Of Nations: Extended Edition

It's been ages since I played Rise of Nations, but my memories - admittedly not adjusted for the ye moderne days of nowe - tell me it was fantastic, beautifully expansive RTS. Back in those days, Big Huge Games a) existed and b) made brilliant strategies instead of sprawling fantasy RPGs that tried their best only to get chewed up and spat out by the…

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Nobody Wants Poor Old Kingdoms Of Amalur – Sniff

This is too sad. Kingdoms Of Amalur, the basis for one of the best RPGs in years, has failed to sell in 38 Studios' assets auction. As reported by Polygon, no one was prepared to put up what current owners Heritage Global Partners were willing to take, despite another $320,000 being raised for other sales, including the Rise Of titles. But poor old Amalur remains…

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Finished Rise Of Nations Game Found Among Big Huge Files

Update: Reader Chris Ross writes to let us know that Rise of Nations: Tactics is most likely an iOS game, not a Mac game, as confirmed via a tweet by one of the game's designers. That makes more sense, but I dared to hope. Original story: Rise of Nations never got its due. It was a real-time strategy game that tried to fit the major…

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Feature: Reckoning

Why Didn’t Everyone Play Kingdoms Of Amalur?!

There's a game you probably didn't play. It came out last year, it's a genuine epic, a vast, elaborate RPG with a sprawling story and vast numbers of sidequests. It features superbly in-depth combat, has huge variety in character design and levelling, and lets you instantly wander from the main plot and explore its enormous world to your own entertainment. It's Kingdoms Of Amalur: Reckoning.

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Things You Will Not Get: Amalur Patch, Reckoning 2

The saga of 38 Studios continues to be an eternally springing font of sad. A wrenching 379 layoffs are, of course, the centerpiece of this Shakespearean tragedy, but further fallout has revealed incredibly sketchy mortgage practices for relocated employees, and now, Joystiq's reporting that Reckoning 2 was in pre-production before Curt Schilling's money Titanic collided with an iceberg that was also the apocalypse. And, to make…

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38 Studios And Big Huge Games Lay Off All Staff

In incredibly bad news, it's been announced tonight that 38 Studios, and its wholly owned subsidiary Big Huge Games (Age Of Empires III, Rise Of Nations), are laying off their entire workforce. The Curt Schilling-owned enterprise was in a noticeably shaky state earlier this month when it was unable to make a repayment for a massive $75m loan it had taken from Rhode Island state…

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Saving Throw: Amalur Dev Pays Gov, Pegs MMO For 2013

Generally, the weekend is life's pause button. But occasionally, things happen. Strange things. Vile things. Things involving incessant backstabbery and good people falling on impossibly hard times. Oh, wait, I'm just describing yesterday's Game of Thrones (wasn't it great?). No, no, the real world weekend actually yielded a bloom-lit bounty of good news. In short, Kingdoms of Amalur developer 38 Studios (and subsidiary Big Huge…

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Bottom Of The Ninth: 38 Can’t Pay State Or Employees

When we last glanced in Kingdoms of Amalur: Reckoning developer 38 Studios' direction, trouble was afoot - but it was tiptoeing, perhaps while disguised as some form of shrubbery. Now, though, things have taken a whiplash-inducing turn for the worst. In short, Joystiq reports that former baseball star Curt Schilling's unlikely venture has borrowed a total of $75 million from the state of Rhode Island…

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Feature: Ham Of Legend

Kingdoms Of Amalur: Reckoning review

Having poured many fevered hours into the release version of Kingdoms Of Amalur: Reckoning I can now ask you not to judge it entirely on its weak, wonky demo. Have a read of my review, and then mix the two experiences together to create a potion of critical insight +3. Here's wot I think.

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Kingdoms Of Amalur’s Non-Combat Bits

It's yet another Kingdoms of Amalur video. There have been so many that I almost skipped straight past this one, continuing on my way through the internets in search of something more succulent. An unfathomable urge caused me to linger, however, and to watch. I'm glad I did because it's the first time any footage of the game has managed to convince me there'll be…

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Kingdoms of Amalur’s Handsome Combat

What I presume will be the final 2011 "insider" video for Kingdoms of Amalur: Reckoning focuses on its action-RPGness, which means talking about the combat and the stuff that articulates the combat, the art and animation. It's quite an interesting angle to take, actually, looking at how the animators have to try and portray the fight 'em up mechanics that the designers are trying to…

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Fate Fight: Kingdoms Of Amalur: Reckoning

Footage of Kingdoms of Amalur: Reckoning makes it clear that the fateless hero will spend a great deal of time ending the destinies of almost everything he comes across. As Alec's hands-on experience taught him, having an open world doesn't mean an RPG has to be about exploring and collecting vegetables. It can also be mostly about killing things, which isn't necessarily a bad thing.…

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THQ Big Huge Losses = Losing Big Huge Games

I thought it best to post this quickly before disappearing for the night. Following rumours earlier today THQ have confirmed that Big Huge Games are for sale. Or rather they're going to close the studio if a sale isn't completed in - to quote what THQ's Julie MacMedan said to Crispy Gamer - the “near future.” This is part of their plans to cut $220…

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Big Huge Cheques

Just crawling off to bed, and a news story arrives from Gamasutra. Rise of Nations (and Legends) developer Big Huge Games have been purchased by THQ. One quote sticks out from Big Huge Games' Tim Train. "We look at the world as dividing into two camps from a publisher perspective – first are the people who view game production as more of an assembly-line process,…

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Age of Empires Now Even Ageier

I didn't really get on with Age of Empires III - pettily, I was turned off by its fonts - so wasn't paying huge attention to the second add-on pack. Then three things happened which changed my mind. Firstly, they released a demo of it. I'm always interested in free stuff. Secondly, Tom Chick got excited about it. When it comes to anything to do…

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