Posts Tagged ‘big numbers’

Playerunknown’s Battlegrounds sales pass 8 million

You like big numbers? Here’s one for you: eight million. Big, I know! And yet it’s a number insufficient for how many copies of Playerunknown’s Battlegrounds [official site] has sold. Bluehole’s fab multiplayer-only Battle Royale ’em up has now sold more than eight million copies, creator Brendan ‘Playerunknown’ Greene confirmed during Microsoft’s Gamescom present-o-rama stream yesterday. Plunkbat passed that sales milestone during the second weekend of August, which means by now it surely has an even bigger number. It could even be eight million and two. That’s not half-bad for a game which launched into early access less than five months ago. Read the rest of this entry »

Darkest Dungeon’s Crimson Court is balancing its blood

Ask anyone who is playing Darkest Dungeon’s [official site] bloodthirsty expansion The Crimson Court how they feel, and they’ll probably smile nervously and then collapse in a pale heap of quivering flesh. At least, that’s now I’d respond, and Fraser isn’t far off a total collapse judging by his review. It’s a top notch addition, running alongside the main campaign and delivering wonderfully grotesque insectile vampires, but it’s also really hard.

That’s kind of the point, given that this is Darkest Dungeon rather than Brightest Ballroom, but Crimson Court’s new curse often feels like a burden rather than an interesting new feature. Thankfully, as well as announcing a stonking 175,000 copies sold, Red Hook say changes are a-coming.

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PlayerUnknown’s Battlegrounds sales pass 4 million

PUBG header

The incredible rise of PlayerUnknown’s Battlegrounds [official site] continues. The early access Battle Royale ’em up has surpassed 4 million copies sold, developers Bluehole Studio announced yesterday, which is… er… a lot. The game hasn’t even come out yet and it’s sold more copies than Zelda: Breath of the Wild (that’s at 3 million, and Link had a 20-day head-start). Pretty staggering.

Bluehole also boast that the game has hit $100m of revenue, 230,000 peak concurrent users on Steam, and 350,000 simultaneous viewers on Twitch. In case you didn’t realise, these are BIG NUMBERS.

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Back of the net! Rocket League has 25 million players

I’ve seen some big numbers in my day–I’m not boasting, but check this biggun: 8008135–and while I’m generally cool and collected in the presence of big numbers, I did mutter “flipping heck!” at the belter I’ve just seen in the company of Rocket League [official site]. 25 million players have carballed, developers Psyonix announced today, racking up over a billion matches between them. Those are big numbers for any game, let alone the follow-up to a PS3-exclusive game about sentient cars playing football. Good numbers, you lot. I mean, I’ve known bigger numbers–80081357, for starters–but that’s still some great numbering. Read the rest of this entry »

Farming Simulator 17 is the world’s #1 farm simulator

If you’re a fan of virtual farming, then chances are you’re one of the over one million players that have bought a copy of Farm Simulator 17 [official site]. Giants Software and Focus Home Interactive say that the launch sales of one million units in its first month is almost twice the sales of the previous installment at launch. Read the rest of this entry »

World Of Warcraft: Legion Sold 3.3 Million At Launch

It’s interesting to follow the fate of World of Warcraft [official site]. It’s the MMORPG which made MMORPGs mainstream, the MMO which accidentally stunted ’em by inspiring so many homogenising imitators, and one of the few which has managed to hold onto a subscription model (heck, even EVE Online is getting a free option). So how’s WoW doing? Pretty well! In their traditional post-expansion boast, Blizzard say Legion has sold over 3.3 million copies (or so they think) and seen player numbers (by one measure) at their highest since the launch of 2010’s expansion Catalysm.

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Machinarium Has Sold Lots And Lots Of Copies

It’s rather lovely when you learn of a tiny company consistently making splendid games is succeeding, rather than struggling to stay alive. Amanita Design, who RPS have championed for their witty, beautiful and smart adventure games since we launched, sent us some very interesting sales information about their robotic point-and-clicker, Machinarium [official site], after its four millionth sale.

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Dota 2’s 2016 International Prize Pool Already Freaking Enormous

Remember how the Dota 2 International prize pool inflation of 2016 has started thanks to the launch of this year’s compendium with a FREAKING MASSIVE SIDE ORDER OF OTHER SHENANIGANS?

Here’s how it is doing so far:

TERRIFYINGLY WELL.

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World Of Warcraft Won’t Report Subs Numbers Anymore

World of Warcraft [official site] now “only” has 5.5 million subscribers, a considerable decrease from the game’s peak but still nearly a Scotlands-worth of people paying a monthly fee direct into the coffers of Activision and Blizzard. Blizzard also say this is the last time they’re going to announce subscriber numbers.

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EA Know When You WooHoo (In The Sims 4)

I was going to zoom in on the sausage as a symbolic reference to WooHooing but the image became blurry and weird

A year after launch, we’ve found out that EA have been monitoring your sex life in The Sims 4 [official site] like a bunch of creepy digital voyeurs in order to create a first birthday infographic. To that end, they have announced that characters in the game have done the flesh fandango 235,000,000 times.

I’ll tell you a bit more about the data in a moment but first: birthday infographics.

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Towering – Cities: Skylines Has Sold Over 1 Million Copies

I know what I said about big numbers. “Please be careful with numbers, chums,” I said. “Many folks sadly seem to deploy statistics as weapons in territorial arguments,” I said. Let’s not do that. Numbers can be celebratory too, numbers can make you feel included, let you know that there are plenty of others like you out there.

If you bought Cities: Skylines, hey, you might like to know that you’re not alone. Over one million copies of the city-building sim (our Game of the Month) have been sold, publishers Paradox announced today. Perhaps you all might like to meet up for drinks, a meal, and see where the night takes you? Finding a bar with space might be tricky though.

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Sales, Statistics & Secrecy: Wadjet Respond To SteamSpy

Numbers.

People do seem to like numbers, don’t they? Scores, sales, profits, records, comparisons, biscuits eaten, angels on the head of a pin, and other statistics I find a curious part of gaming fandom. The holy grail for numberfans is, as far as I can see, Steam sales figures.

The latest site trying to guess at Steam numbers by extrapolating from what little data we can see is SteamSpy, and not everyone’s happy with it. In response to folks poking at SteamSpy statistics and asking personal questions, adventure game house Wadjet Eye Games have talked a bit about the reliability and uses of data and their unease about sharing numbers.

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Lively: H1Z1 Has Sold Over 1 Million Copies

Not very cosy.

“That’s nice, dear,” is my usual response to boasts of big business numbers. They rarely reveal much interesting unless you’re really into the nitty-gritty of #business (in which case, fair play to you). Why do I raise an eyebrow at news that H1Z1 [official site] has sold over one million copies?

Well, while many (me included, probably) have muttered that the Early Access open-world zombie multiplayer survival genre is overcrowded with folks leaping on DayZ‘s bandwagon, it’s evidently vibrant enough for a million folks to pay at least £15 for a game which will be free-to-play when it eventually launches. I’m surprised.

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Over $57 Million Paid Out To Steam Workshop Creators

It's the Steam logo.

$57 million US is a lot of money. So’s $58 million, but I mention $57m specifically because that’s how much Valve have paid out since 2011 to folks who made and sold in-game items for their games. It’s over $57 million dollars from hats, knives, guns, staves, and swords across TF2, Dota 2, and Counter-Strike: Global Offensive. And those last two games only sell cosmetic items. And that’s after Valve have taken their cut. Crumbs!

Now non-Valve games can join in. The first games opening up a ‘curated’ Steam Workshop bringing items to sale are Chivalry: Medieval Warfare and Dungeon Defenders Eternity.

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Live$treaming: Amazon Buying Twitch For $970 Million

It's a logo.

Hey gang! Remember those rumours that Google planned to buy Twitch for a cool billion dollars? That’s not happening. The livestreaming service has been up for sale, though. Amazon announced yesterday that, all things going well, they’ll buy Twitch for $970 million in cash money. Being owned by Amazon is good for us users, Twitch say, because they’ll have the support to do new stuff faster.

The buyout would help explain Twitch’s unpleasant changes this month. It’s wiped huge archives of old video and started muting copyrighted audio in saved videos, cutting costs and getting legal ducks in a line. Investors tend to care more about that sort of thing than users do.

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LoL Gets 27 Million Players A Day And Other BIG NUMBERS

Time for more numbers from the LUDICROUSPHERE, aka League of Legends. The MOBA with mo’ mo(nies) than any other ba is now at 27 million players per day. 27 million different people. Every day. And per month? 67 million unique human beings, each snowflakes in their own rights, all crashing blizzard-like into Riot’s behemoth. Those are impressive numbers, certainly. RPS, however, would like to announce some even more impressive numbers.

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Age Of Conan Beta Proves Popular

If this were Ultima Online, someone would have to play as the person who clears the shit up behind these things.

Age of Conan’s open beta should certainly provide a decent stress test of the servers. Eidos announced this morning that the game’s had one million people sign up so far. Biggest ever? Funcom and Eidos (cautiously) think so. Funcom’s VP of Sales and Marketing, Morten Larssen, says,

“Funcom has not been able to find any higher beta numbers for MMOs in the western world. We believe it represents the largest ever beta sign-up figure in the history of the genre.”

While throwing figures around they report 800,000 people signed up to their newsletter, and 115,000 posts on their forums. We’ll have more about Conan soon, when we report our findings in the beta. Meanwhile, Rock, Paper, Shotun is proud to announce over 8 million typos have now appeared, and the posting of the 400 billionth comment about piracy. Handshakes for everyone.