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Posts tagged “big numbers”

Hearthstone giving away free packs to celebrate hitting 100 million players

BlizzCon may be over but the the Blizzard blast has juuust a little longer to go. Blizzard announced last night that Hearthstone has hit 100 million players, see. Who cares about cooing over big numbers? Not me. But who cares about getting free bonus packs of cards for the free-to-play card 'em up? Ah, maybe it's you. Tomorrow, Blizzard plan to give all players six…

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Totally Accurate Battlegrounds plans improvements as free period ends

A joke's a joke, and the RPS manifesto is ambivalent about jokes, but now Totally Accurate Battlegrounds is getting serious. The battle royale FPS which started as an April Fool's joke by Clustertruck developers LandFall Games, a Plunkbut with wonky physics, has switched from being free to costing $5, and now LandFall plan to spruce it up a little. Totally Accurate Battlegrounds racked up over…

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Playerunknown’s Battlegrounds sales pass 8 million

You like big numbers? Here's one for you: eight million. Big, I know! And yet it's a number insufficient for how many copies of Playerunknown's Battlegrounds [official site] has sold. Bluehole's fab multiplayer-only Battle Royale 'em up has now sold more than eight million copies, creator Brendan 'Playerunknown' Greene confirmed during Microsoft's Gamescom present-o-rama stream yesterday. Plunkbat passed that sales milestone during the second weekend…

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Darkest Dungeon’s Crimson Court is balancing its blood

Ask anyone who is playing Darkest Dungeon's [official site] bloodthirsty expansion The Crimson Court how they feel, and they'll probably smile nervously and then collapse in a pale heap of quivering flesh. At least, that's now I'd respond, and Fraser isn't far off a total collapse judging by his review. It's a top notch addition, running alongside the main campaign and delivering wonderfully grotesque insectile…

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PlayerUnknown’s Battlegrounds sales pass 4 million

The incredible rise of PlayerUnknown’s Battlegrounds [official site] continues. The early access Battle Royale 'em up has surpassed 4 million copies sold, developers Bluehole Studio announced yesterday, which is... er... a lot. The game hasn't even come out yet and it's sold more copies than Zelda: Breath of the Wild (that's at 3 million, and Link had a 20-day head-start). Pretty staggering. Bluehole also boast that the game…

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Back of the net! Rocket League has 25 million players

I've seen some big numbers in my day--I'm not boasting, but check this biggun: 8008135--and while I'm generally cool and collected in the presence of big numbers, I did mutter "flipping heck!" at the belter I've just seen in the company of Rocket League [official site]. 25 million players have carballed, developers Psyonix announced today, racking up over a billion matches between them. Those are…

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Farming Simulator 17 is the world’s #1 farm simulator

If you're a fan of virtual farming, then chances are you're one of the over one million players that have bought a copy of Farm Simulator 17 [official site]. Giants Software and Focus Home Interactive say that the launch sales of one million units in its first month is almost twice the sales of the previous installment at launch.

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World Of Warcraft: Legion Sold 3.3 Million At Launch

It's interesting to follow the fate of World of Warcraft [official site]. It's the MMORPG which made MMORPGs mainstream, the MMO which accidentally stunted 'em by inspiring so many homogenising imitators, and one of the few which has managed to hold onto a subscription model (heck, even EVE Online is getting a free option). So how's WoW doing? Pretty well! In their traditional post-expansion boast,…

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Machinarium Has Sold Lots And Lots Of Copies

It's rather lovely when you learn of a tiny company consistently making splendid games is succeeding, rather than struggling to stay alive. Amanita Design, who RPS have championed for their witty, beautiful and smart adventure games since we launched, sent us some very interesting sales information about their robotic point-and-clicker, Machinarium [official site], after its four millionth sale.

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World Of Warcraft Won’t Report Subs Numbers Anymore

World of Warcraft [official site] now "only" has 5.5 million subscribers, a considerable decrease from the game's peak but still nearly a Scotlands-worth of people paying a monthly fee direct into the coffers of Activision and Blizzard. Blizzard also say this is the last time they're going to announce subscriber numbers.

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EA Know When You WooHoo (In The Sims 4)

A year after launch, we've found out that EA have been monitoring your sex life in The Sims 4 [official site] like a bunch of creepy digital voyeurs in order to create a first birthday infographic. To that end, they have announced that characters in the game have done the flesh fandango 235,000,000 times. I'll tell you a bit more about the data in a…

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Towering – Cities: Skylines Has Sold Over 1 Million Copies

I know what I said about big numbers. "Please be careful with numbers, chums," I said. "Many folks sadly seem to deploy statistics as weapons in territorial arguments," I said. Let's not do that. Numbers can be celebratory too, numbers can make you feel included, let you know that there are plenty of others like you out there. If you bought Cities: Skylines, hey, you…

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Sales, Statistics & Secrecy: Wadjet Respond To SteamSpy

People do seem to like numbers, don't they? Scores, sales, profits, records, comparisons, biscuits eaten, angels on the head of a pin, and other statistics I find a curious part of gaming fandom. The holy grail for numberfans is, as far as I can see, Steam sales figures. The latest site trying to guess at Steam numbers by extrapolating from what little data we can…

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Lively: H1Z1 Has Sold Over 1 Million Copies

"That's nice, dear," is my usual response to boasts of big business numbers. They rarely reveal much interesting unless you're really into the nitty-gritty of #business (in which case, fair play to you). Why do I raise an eyebrow at news that H1Z1 [official site] has sold over one million copies? Well, while many (me included, probably) have muttered that the Early Access open-world zombie…

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Over $57 Million Paid Out To Steam Workshop Creators

$57 million US is a lot of money. So's $58 million, but I mention $57m specifically because that's how much Valve have paid out since 2011 to folks who made and sold in-game items for their games. It's over $57 million dollars from hats, knives, guns, staves, and swords across TF2, Dota 2, and Counter-Strike: Global Offensive. And those last two games only sell cosmetic…

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Live$treaming: Amazon Buying Twitch For $970 Million

Hey gang! Remember those rumours that Google planned to buy Twitch for a cool billion dollars? That's not happening. The livestreaming service has been up for sale, though. Amazon announced yesterday that, all things going well, they'll buy Twitch for $970 million in cash money. Being owned by Amazon is good for us users, Twitch say, because they'll have the support to do new stuff…

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LoL Gets 27 Million Players A Day And Other BIG NUMBERS

Time for more numbers from the LUDICROUSPHERE, aka League of Legends. The MOBA with mo' mo(nies) than any other ba is now at 27 million players per day. 27 million different people. Every day. And per month? 67 million unique human beings, each snowflakes in their own rights, all crashing blizzard-like into Riot's behemoth. Those are impressive numbers, certainly. RPS, however, would like to announce some…

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Age Of Conan Beta Proves Popular

Age of Conan's open beta should certainly provide a decent stress test of the servers. Eidos announced this morning that the game's had one million people sign up so far. Biggest ever? Funcom and Eidos (cautiously) think so. Funcom's VP of Sales and Marketing, Morten Larssen, says, "Funcom has not been able to find any higher beta numbers for MMOs in the western world. We…

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