Posts Tagged ‘Big Robot’

Sir, You Are Being Far Too Hunted At This Point

Sir, You Are Being Hunted, unquestionably the game of the year according to every gaming website except for this one (out of sheer modesty), has just released a big update. The Industrial Biome is now part of the game, which not only gives you a whole new style of territory to be terrified within, but also a couple of new terrific NPCs – The Scarecrow and the Bog Monster. You can see a video of it below. And before we get there, have a very hefty declaration that Sir is made by a phenomenally handsome team including our own Jim Rossignol, so what you’re witnessing here is grotesque corruption.

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Sir, You Are Being Hunted Alpha Opens 19th August


EXCITING DISCLAIMER: Sir, You Are Being Hunted is a game made by Big Robot, a small studio which I help run. I am also a founder and editor of this website. Had to mention that. Just so you know.

Anyway! I was just thinking that I should probably mention the release date of the PC game I am working on, on the PC games website I work for. That just seems to link up somehow. So here we go: it’ll be available to download and play on Humble Store and Steam on the 19th of August. Holy crap that is soon! It’s an ‘alpha’ though, so it still has a few months to go before completion, as we’re only about half way through implementing all the robots that hunt you, and have two more biomes to set up. There may be minor glitches, too, but on the whole we’re really rather pleased with it.

You can be hunted, you can be horribly murdered by robots, you can drink tea, and you can escape from the islands. It works. And I think it’s beautiful.

Just in case you’ve not been following my witterings about the project, let me tell you a bit more about it, below.

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Sir, You Are Hiking In The Mountains


IMPOSSIBLY IMPORTANT DISCLAIMER: I run 3-man game studio Big Robot in my spare time. This post is blatant self-promotion of that happen-thing.

We’re busy getting Sir, You Are Being Hunted ready for Rezzed, which means that the playable alpha for our Kickstarter backers is not far away. Part of the work that we’re doing towards that involves new biomes, and I’ve made a video to show off one of those, which you can see below.
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Sir, You Are Being Revealed In A New Video Series


IMPORTANT DISCLAIMER THING: As well as working on RPS, I run a three-man game-dev outfit called Big Robot. Our current project is Sir, You Are Being Hunted, which did fairly well on the Kickstarters. Rather than pretend RPS can be objective about this I am making a policy of declaring this interest and letting you decide for yourselves.

Without further ado, I’ve posted the latest videos below, so you can take a look. Love you!
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An Essay About Sir, You Are Being Hunted, Kickstarter


WARNING: Blatant self-promotional post ahead. Love you!

As many of you will doubtless be aware, I’ve spent the last couple of years dual-classing as journalist and game developer. I’ve worked with two friends – Tom Betts and James Carey – to create the indie studio, Big Robot. We are currently Kickstarting our third game, Sir, You Are Being Hunted. With just a week to go, I wanted to talk plainly about why we’re making it, what the game is, and what it means to us. Specifically, what it means to me. Because this whole gaming-making business is a complicated, tricky thing, and worth talking about in some detail.

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Sir, You Have Reached Your Kickstarter Goal

It’s rather of note that Sir, You Are Being Hunted is being developed by Big Robot, a team led by one Jim Rossignol. Who happens to be an owner and editor of Rock, Paper, Shotgun. BIAS.

And so it is that Big Robot are rolling around in Queen-faced money. Bar sociopathic lunatics withdrawing pledges, Sir, You Are Being Hunted will be receiving the £40,000 they so politely asked for, and therefore should have the funds to complete the game. So long as Jim doesn’t bet it all on a horse or something. And quite significantly, there’s still 25 days to go. They’ve also updated with some new footage, which you can see below.

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