Posts Tagged ‘biofeedback’

Interview: Robin Arnott On Biofeedback

Beepity beep

Image by Ken Fager (used under CC license)

One of the fascinating things about the Oculus Rift headset is the way it forces players and developers to consider the body in relation to a game. A lot of the talk is about how to represent your avatar’s body. There are questions like whether it’s a problem when you look down and see “your” body but in the wrong clothes, and fascinating art projects designed around you being in someone else’s skin. But another avenue of exploration when it comes to incorporating bodies in gaming is biofeedback.

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Biofeedback Form: Nevermind Wants To Scare You Better

As someone who suffers from anxiety disorder, the idea of a horror game designed to get more challenging the more scared you get, “honing your ability to manage anxiety”, sounds like the last thing I’d ever want to play. Which makes my desire to play it a little confusing. Nevermind, a game title that will only further my habit of accidentally writing those two words as one, is Kickstartering itself for the not inconsiderable sum of $250,000, to develop a “biofeedback horror adventure”. Cripes.

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