Posts Tagged ‘BioShock 2’

BioShock: The Collection Is A Thing, But More Importantly, Sea-Life Facts!

BioShock: The Collection is the deeply uninspiring name for a bundle of all the previous BioShock games that for some reason 2K are still refusing to acknowledge. It’s now been rated by bodies around the world, including the ESRB, and yet 2K still remain schtum. Which is weird. Anyway, it’ll contain all three games, and in case you’ve forgotten, “Cutscenes also depict intense acts of violence,” and the c-word makes appearances. All games should be announced by the ESRB! It’ll potentially have had a little brush up and tidy, to look prettier on the young people’s modern consoles, but that’s not yet confirmed. Right, I’ve somehow included all the news about this above the jump, so join me for some fascinating sea-life facts below. BioShock is set in the sea, and that’s my excuse.

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What Is A ‘Bioshock Collection’ And Do You Want It?

And now on Vague, Possibly-Nothing News Hour, it’s the apparent leak of something called The BioShock Collection, which appears to comprise BioShock 1, BioShock 2 and BioShock: Infinite Art Budget. Which isn’t super-interesting in itself, given we’ve all been able to pick up said bundle or the components thereof for absurdly low prices in various Steam sales. What is twisting my Plasmids, man, is that the leak claims this pack is coming out for Xbone and PS4 in addition to PC. Which might meant that we’re in for a – oh lord, save me from the buzzwords – next-gen spit’n’polish of the series.

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Games I Was Wrong About: Part Two

Last week, in the wake of MGSV opening my eyes to a series I’d long disdained, I shared a quartet of games I now feel I either dismissed out of hand or unreasonably feted. Here’s the rest of that list, though I suspect if I sat down and went through every review I ever wrote over the last 15 years, I’d find quite a few more. I’m not going to do that, because making me read 15 years of my own writing is pretty much the worst thing anyone could ever do to me).

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What Makes A Videogame House A Videogame Home?

Oh boy, am I conflicted. Fallout 4’s main plotline requires that I do this thing and as far as things go, it’s a pretty major thing and a major thing that you’d expect someone with the maternal instinct of my character Halle to crack on with straight away. The trouble is, rather than doing this major thing, for at least an hour now, she, and when I say ‘she’, I mean ‘I’, have been poking around Sanctuary, scrapping anything that glows yellow so I can salvage enough materials to build a house big enough for me and my Minutemen companions. I had largely avoided Bethesda’s drip-feed of Fallout 4 pre-publicity but when I somehow found out that the game had settlement building, I think I might have involuntarily passed a little wind in joyous anticipation.

That’s because I’ve felt a similar rosy inner glow while hanging around other hubs and houses in many other games I’ve played. I think it’s easy to underestimate the value of having a ‘home’ base option, especially in open world games where there is a free-roaming element, but it’s a part of why I love certain games.

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RPS Discusses: Do Expansion Packs Still Matter?

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

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What I Want From The Next BioShock

Ken Levine has moved onto other projects, and Irrational essentially no longer exists, but publishers 2K have declared that the BioShock series will continue nonetheless. Good, I’m glad: the games so far have had downs as well as ups to say the least, but they have, to a one, attempted to do things that other big-budget shooters do not. It’d be a terrible shame if that was lost and the floor ceded to yet more military-inspired prepostero-realism. I’m also fascinated to see what a BioShock game that wasn’t led by someone who has, for better or worse, become something of a figurehead for game stories and high concepts would look like. Would they become more free to explore their own worlds, less hampered by the need to meet expectations of Big Ideas and Ultimate Answers?

There are things I’d like the next game to try. There are things I desperately pray it doesn’t do. These are just a few of each. Would you kindly take a look? (Contains some spoilers for BioShock 1 & Infinite).

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The 50 Best FPS Ever Made

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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