Posts Tagged ‘BioShock Infinite’

Sanitawesomium: STASIS Isn’t Standing Still

There's me rhapsodising about the look then illustrating it with a picture of vending machines. This is why I don't work in marketing

Sanitarium-inspired space-horror adventure game STASIS impressed me even before it had any money in the bank, but based on its most recent videos it appears to be spending its Kickstarter funbucks wisely. Specifically, on making its haunting environments all the more detailed, animated, lavish and sinister. More ichor, too. More ichor always helps in any game. Yes, even the My Little Pony ones. Don’t try to tell me I’m wrong.
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Wot I Think – BioShock Infinite: Burial At Sea Ep 2

BioShock Infinite’s DLC, BioShock Infinite and BioShock 1 concludes with this second, longer, stealthier half of last November’s return to Rapture. It’s out now.

You’ll hear no politics from me, though by God it’s tempting to correlate Burial At Sea Part 2’s status as a swansong for two BioShock universes with the recent, shock closure of Irrational. Whatever else there is to both tales, at least this concluding DLC for BioShock Infinite reverses the sense of decline we’ve seen since the original BioShock. Despite a multitude of sins it does leapfrog both Infinite and its own, irritatingly slight if visually flabbergasting Part 1. It also includes the single most unpleasant – and frankly needless with it – moment I’ve ever experienced in a videogame.
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Party Like It’s 1998: BioShock Burial At Sea’s Thief-Like Mode

how do you like my cosplay

Irrational has (mostly) sunk beneath the gaming industry’s ever-turbulent waves, but its spirit lives on. And by that, I mean the rather tumultuous work environment gave birth to one last piece of DLC before massive (and by many accounts, inevitable) layoffs struck. BioShock Infinite: Burial At Sea Episode One was a mixed bag, but Episode Two has a shot at going out on a high note. There are plenty of solid ingredients in place: we’re back in Rapture, we get to play as Elizabeth, and apparently we can entirely¬†avoid killing anyone if we want to. 1998 mode is a bonus option with a heavy emphasis on stealth, and if some referential fake box art is to be believed, it’s rather heavily influenced by the original Thief.

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Ken Levine “Winding Down Irrational Games”, Lays Off Staff

Hmm.

In a post on the Irrational Games website titled “A Message From Ken Levine”, the BioShock creator announced that he’s “winding down” Irrational Games. What does that mean? All but a core team of fifteen developers are being laid off, so that the remaining few can focus on new ideas, “a long period of design”, and the idea of “replayable narrative”.

This is a surprise.
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Three Minutes Of BioShock Infinite: Burial At Sea Episode 2

There's always a lighthouse. There's always a city. There's always a bit where you get knocked down and drop your weapons.

The first part of Burial At Sea, BioShock Infinite‘s Rapture-bound DLC, met a mixed reception. Alec loved its pre-fall beauty and felt frustrated by its inevitable, violent turn and quick end. Which I suppose means there’s plenty of reason to feel excited by the arrival of part two.

Irrational want to whet your appetite for wetness with a three-minute video, but be warned: it assumes you’ve played part one and will heavily imply spoilers if you haven’t.
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No, Says The Man In Hollywood: Axed BioShock Movie Art

BioShock could have made a wonderful movie. But realistically it would never been a wonderful movie, even if plans for a Gore Verbinski-helmed adaptation of the Irrational’s opus hadn’t been abandoned. It could only have been an overload of CGI that sacrificed depth and tone for a visual onslaught. I’m sure of that, and I’m glad the movie didn’t happen. But the real reason it didn’t is that backers Universal were spooked by the commercial limpness of the Watchmen adaptation, taking it as a sign that there wasn’t enough of an audience for an R-rated sci-fi movie at the kind of budget Verbsinki demanded; he then wouldn’t agree to a much a lower one. A later attempt at a cheaper movie by 28 Weeks Later director Juan Carlos Fresnadillo was nixed by Ken Levine, who told Eurogamer that “I didn’t really see the match there.”

The movie did at least make it to concept art stage, a few examples of which have recently emerged, and depict new areas of Rapture planned for the big screen.
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Wot I Think – Bioshock Infinite: Burial At Sea Episode 1

Please note that while this piece contains no overt plot spoilers for any BioShock game, it does feature some allusions to their major events and does presume at least some familiarity with them.

“The problem with utopia is it’s still full of people.” A fair sentiment indeed, but is it truly spoken by a dispossessed citizen of the fast-failing undersea brains trust that is Rapture, or is it a BioShock Infinite developer lamenting that they need to somehow insert humanity into their singularly lavish shooty-bang game?

It is wonderful to be back beyond the sea, but things are different now.
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