Posts Tagged ‘BioWare’

Mass Effect multiplayer underlines Andromeda’s by-the-numbers design

I don’t believe that Mass Effect: Andromeda [official site] is a train wreck. I do believe that it feels like a game made to spec, and is oddly soulless as a result. In singleplayer, this is to some extent disguised behind crusading dialogue and regular planet-hopping, but in multiplayer it is laid bare.

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Mass Effect Andromeda’s romances are more elaborate and more forgettable

In Mass Effect’s twin galaxies of the Milky Way and Andromeda, there’s a lot of smooching to be done, along with awkward flirting, saucy trysts and deep romantic connections with pretty alien boys and girls. BioWare’s been tinkering with its sexiest system for years, even before Mass Effect let us play out our embarrassing Kirk fantasies. And with Andromeda, they’ve promised even more junk-to-junk shenanigans, as well as deeper relationships.

Have they delivered? And, more importantly, can anything beat hooking up with Dragon Age: Inquisition’s Iron Bull and his infinite pecs? I’ve become a space Lothario to find out. Read the rest of this entry »

I wish Mass Effect was like The Expanse

Note: I had this post brewing in my head over the past week, while I was off on holiday, but the good folks at Waypoint ran something apparently similar before I could write it. No matter, as I’m yet to read that piece beyond the headline, I’ll write something anyway, albeit briefer, in the hope it doesn’t entirely replicate it.

Admittedly I’m ‘only’ twelve hours into Mass Effect Andromeda so far, and the main reason for not yet having made it further is that I haven’t been much intrigued by its science-fiction. Read the rest of this entry »

Mass Effect: Andromeda improving animations, adding autopilot skip

The first post-launch patch for Mass Effect: Andromeda [official site] will arrive on Thursday, April 6th, BioWare have announced. Patch 1.05 will include an option to skip those autopilot sequences on the galaxy map, balance tweaks, and improvements to facial animations and lip-syncing. Andromeda’s faces are a small problem compared to its greater flaws, is Wot John Thinks says, but they are one of the more visible and meme-friendly issues. BioWare plan to follow up with more patches with changes including more character creator options and further improvements to Andromeda’s animations and appearances. Read the rest of this entry »

Have You Played… Mass Effect 2?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I know you’re supposed to say the first one’s best, but Mass Effect 2 is definitely my favourite in the series. Read the rest of this entry »

Bioware “working around the clock to improve and build on” Mass Effect: Andromeda

Newbie Mass Effect game Andromeda [official site] has proved to be the most controversial since, well, the last Mass Effect game. The fuss this time is not to do with convenient space magic endings and dangling plot threads, but instead a tri-gripe of its feeling somewhat routine, a shower of bugs and a feeling that its facial animations are a little bit Christmas panto.

Devs Bioware have been relatively quiet during the storm, but are now offering the first details on how they plan to get their new era for Mass Effect back on track. Read the rest of this entry »

Mass Effect: Andromeda released, in some countries

Given that hot takes, early access impressions, reviews, and (not very positive) Wot I Thinks have been flying for a week, it feels like Mass Effect: Andromeda [official site] has been out for days. Nope! Today is the official launch day of BioWare Montreal’s sci-fi RPG, rolling out through Origin across… certain corners of the world. For some ludicrous reason, the European launch isn’t for another day or so – even digitally. Wah wah. But much of the world can now blast off to explore a new galaxy with new spacechums. Here’s the dramatic launch trailer: Read the rest of this entry »

Wot I Think: Mass Effect Andromeda

Strap in. Mass Effect Andromeda [official site] is out on Tuesday in the US, and then because EA still lives in 1987, in Europe on Thursday. I’ve played it for over 70 hours, seen the main ending, and am entirely ready to tell you wot I think. It’s well worth reading my previous piece on the first few hours, as there’s much there that’s relevant that I’ve not repeated below. Read the rest of this entry »

Have You Played… Dragon Age: Inquisition?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Back in the spotlight recently, due to Bioware’s latest game, Mass Effect Andromeda, to some extent aping its MMO/Ubimap-like structure. I have mixed feelings about Dragon Age: Inquisition. On the one hand, I thought it had a great cast of companion characters, boasting both charisma and weirdness (say hello to Solas, above). On the other, I never finished the thing, having burned out on frantic random encounter combat, endless pursuit of icons and the ever-spinning loot’n’craft wheel before the storyline could resolve. Read the rest of this entry »

Mass Effect Andromeda: 14 mixed observations of the opening hours

I’ve experienced quite a few of the same issues John has with Mass Effect Andromeda [official site], but there’s stuff I’ve been less bothered by, there’s stuff I’ve appreciated, and there’s also stuff Big J didn’t mention yet that has made the nitpick zones of my brain light up like Mardi Gras.

I’ve played four or five hours of the Origin Access paid demo so, like John, I stress that all this may yet change later on. I’m going to break this into points, but my take-home feeling is that, though I certainly wouldn’t call MEA awful, it is failing to grab me as much as I’d hoped it would and it thus far feels oddly generic in a way this fresh start for the series really shouldn’t. Read the rest of this entry »

The first few hours of Mass Effect: Andromeda are… well they aren’t good

I had, by purpose or distraction, not found out anything about Mass Effect Andromeda [official site] before playing its review build, beyond that it was set in a whole new galaxy. Ooh goody, I thought! A sci-fi RPG series I completely loved, but with a fresh start, baggage shed, and the extraordinary potential of a setting in a galaxy entirely unlike our own.

Yeah, about that. The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.

I had gone in assuming this would be more BioWare pleasure. So far – and let’s be clear, there’s lots of room and time for it to pick up and turn things around – the first few hours have been just awful. Read the rest of this entry »

Mass Effect Andromeda multiplayer test cancelled

As the marketing cannons volley and thunder to the left, right, and front to clear a path for the launch of Mass Effect Andromeda [official site] later this month, I’m trying to pick out the pertinent bits. Such as: for those who signed up for the multiplayer test, hoping to have a crack before launch, I bring bad news. BioWare have scrapped the planned ‘multiplayer tech test’ because reasons. In other Andromeda titbits, hey, the gang of the Ian Games Network have put out a 17-minute singleplayer gameplay video (with story bits edited out) but it’s not too great. Read the rest of this entry »

Mass Effect: Andromeda system requirements confirmed

Now that Mass Effect: Andromeda [official site] has gone gold [for the benefit of younger readers: ‘gone gold’ is a reference to how developers would celebrate finishing a game by dancing around to Spandau Ballet’s Gold -ed.], BioWare have confirmed its final system requirements. If Holly’s recent preview has you interested in the new space adventure, hey, read on to discover how much power you’ll need in your datadeck. Your rig. Your GamePig. Your gameslammer. Your roxxor boxxor. Your beast. Your neon demon. Your make-the-pictures-go machine. Your computer, yeah? Is it fast enough? Read the rest of this entry »

Five hours with Mass Effect Andromeda

It’s been five years since BioWare released the final part to their Mass Effect trilogy. Five years of very little information dispersed between huge fan anticipation and speculation. The ending to the trilogy meant a sequel was unlikely, and a prequel was rumoured for a while, but instead Mass Effect Andromeda [official site] has shaken off the shackles of the trilogy’s narrative by setting itself 634 years in the future and in the new galaxy of Andromeda.

After five hours of playing both the first mission and the fourth mission (which takes place roughly 3 hours into the game) of a preview build of Andromeda I’m able to share my experience. Read the rest of this entry »

Pew pew! Mass Effect Andromeda trailer details combat

How can you kill a man? I don’t mean, how can you manage to do it then live with it, with yourself and with what society thinks of you. More like, what cool weapons and special abilities can you use? A new trailer for Mass Effect Andromeda [official site] answers that question for BioWare’s upcoming shoot-o-RPG. Demonstrating with gameplay snippets, it goes over how weapons from different places use different tech, how you’re free to use every weapon and learn every skill, and how you can cower behind anything you please. Have a look: Read the rest of this entry »

Squad goals: Mass Effect: Andromeda intros teammates

Got the squad on speed dial

Mass Effect: Andromeda‘s [official site] trailers and pre-game bumf have thus far made me feel a bit like when you’re trying to get in the mood for Christmas but you never quite get anything to feel magical. This latest cinematic trailer has been like when someone shoves a mug of mulled wine into your hands and the cinnamony, red winey scent gives you a glimpse of… something in the right ballpark, you know? Read the rest of this entry »

Mass Effect Andromeda: melee crafting and renaming

Krogan Warhammer. Not pictured: Krogan.

Hello. I am OSTENSIBLY writing this news post to tell you that Mass Effect Andromeda [official site] will have dedicated melee weapon slots and you can craft and name weapons to put in those slots but SECRETLY* to let you know that IF I do deign to play Massdromeda there will DEFINITELY be a thing called a WARRHAMMER in my game. Read the rest of this entry »

Mass Effect Andromeda vid takes you inside the Tempest

Mass Effect Andromeda's Tempest

Did you see the video introducing Mass Effect Andromeda‘s [official site] Tempest? It’s the upcoming game’s version of the Normandy spaceship, plus you get a look at the Nomad which is the rover for pootling round on planets. I’ve been watching it and I wanted to a) share the basic video because I thought you might be interested and b) share an irritation about the marketing conceit they went with for said video. Read the rest of this entry »

Blastoff! Mass Effect 2 free on Origin

Mass Effect 2 [official site], the game I’d say mmmight be my favourite of BioWare’s fab sci-fi RPG series, is currently free through Origin. Grab it now and it’s yours for keepsies. If you’ve not played a Mass Effect before and are curious now that Mass Effect Andromeda is due in March, here you go! You’ll miss out from not having played the first game–I think a lot of ME2’s best points are built upon the first game or are interesting in juxtaposition–but I’m sure you’ll pick up what’s going on. I see that clever twinkle in your eye. Read the rest of this entry »