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Posts tagged “BitComposer”

Feature: Doctorin' The Darkness

Impressions – Shadows: Heretic Kingdoms

It is, I'm afraid, true that the only reason I even installed this fantasy roleplaying game is because Tom Baker, the Fourth Doctor himself, provides some voicework for it. I've heard many strange and troubling things about old teeth'n'curls, but many wonderful things too, and most of all he'll always by the iconic face of Doctor Who to me. Joyful, mercurial, wise, stupid, relishing rather…

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Jet Car Stunts Is A Video Game About Jet Car Stunts

I do enjoy a good self-descriptive name. We've Got a Fuzzbox and We're Gonna Use It certainly did, Roman Road indeed was, and Girls Aloud were delightfully so (imagine my disappointment in Drunken Robot Pornography). Today I find myself pleased by not only by the clear self-descriptive nature of Jet Car Stunts' name but also the fact that it describes a jet car doing stunts.…

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Released: Yesterday: Expeditions: Conquistador

Like I headlined: Expeditions: Conquistador came out yesterday, colonising new continents of strategic building and management as it did so. Did it bring with it diseases we were not immune to? I am not sure that makes any sense, but nevertheless I will plunge onwards into the uncharted jungle of this paragraph. Where am I going? Can we truly be expected to conquer this bold…

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Space Hulk Studio To Make Turn-Based Jagged Alliance

JAGGED ALLIANCE! JAGGED ALLIANCE! JAGGED ALLIANCE! It's no good. I just don't have Alec's endurance when it comes to repeating words for any length of time. I do have a remarkable degree of stamina when it comes to dancing though and I plan to spend the next five minutes doing the Snoopy dance in celebration of the fact that Full Control, who are currently working…

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Pew-Pew And All Those Noises: Thunder Wolves

Shoot 'em ups! I remember those, with the streams of rockets and the videogame physics. Wow, here comes one now, like a hellfire rocket fired from the mid-Nineties. It's called THUNDER WOLVES and is about helicopters of course, not giant packs of dogs made of storm noise. Thunder Wolves apparently features "thirty combinations" of helicopter and weaponry (which doesn't actually sound like that many) and…

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Disordered Diaries: Chaos Chronicles

Chaos Chronicles was announced back in August, which is so long ago that I'd entirely forgotten that the game was in development. When I saw the trailer at 8.30 this morning I was still half asleep, and twenty seconds of music that might as well be a man repeatedly saying 'this is a fantasy RPG' along with short scenes of characters running around and doing…

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GSC: We Remain The Owner Of The STALKER Brand

Update: GSC responded to our queries, pointing out two rather major items: 1) "BitComposer doesn't have any rights as to S.T.A.L.K.E.R., except for distributing our game Call of Pripyat on some territories," a rep clarified. "They may have purchased the rights for the game based on Roadside Picnic, but it has nothing to do with S.T.A.L.K.E.R. or its universe." 2) "GSC is seeking ways to continue the series,…

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Jagged Alliance: BIA Puts A Patch Over Your Eyes

I had very mixed feelings about Jagged Alliance: Back In Action and not the kind that make for the emotional equivalent of a delicious bourbon-based beverage. This was more like a draught of nostalgic ambrosia that someone had spilled kerosene in. That I still drank it and would do so again speaks ill of my character. The recent patch siphons in something sweet and much…

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Air Conflicts: Pacific Carriers Is Watery, Grave

Aircraft carriers are odd and brilliant. I rarely think about them but the trailer for Air Conflicts: Pacific Carriers just sent me into a tailspin of questioning. Who first had the idea to build mobile artificial islands that are, as I understand it, motels for murderous planes? Check in, fuel up, admire the cheesecake nose art on the 22nd's B-24s, then back to the business…

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Feature: AIMulating greatness?

Wot I Think: Jagged Alliance: Back In Action

We are an army of the persistent, the courageous, the savvy, the devoted. We are the few who have liberated Arulco, we sent flowers to the queen and then we blew the doors off her palace. We never quite worked out why we were being attacked by Bloodcats and we mostly ignored the existence of the Crepitus. Many of us learned that cows make for…

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Jagged Alliance: Not Yet Back In Action

It's almost December now, and even though I've checked my hard drive thoroughly, again and again, there is no trace of Jagged Alliance: Back In Action on it. Which doesn't make any sense, given the game was supposed to be out on October 18th. Let me just check again. [Checks] Nope, there's half of an Alanis Morrisette album an ex left on there years ago,…

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Feature: They Should Have Sent A Pilot

Air Conflicts: Secret Wars review

Air Conflicts: Secret Wars plunges beneath the surface of World War II, even though it’s set entirely in planes rather than submarines. What does it all mean, and is the game the sort of terrifyingly accurate simulation that I struggle to get off the ground, or a point and shoot arcade game suitable for a landlubber with no air-legs? And should I have used the…

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NeeeAAoww: Air Conflicts Dated For July 1st

Koch Media send word that their "action-packed" and "accessible" World War II aerial combat game, Air Conflicts: Secret Wars, will arrive on July 1st. The game features seven campaigns, each focused on the allied air support given to local resistance campaigns. Koch say that we will be able to "Fight for the causes of key resistance movements such as the People's Liberation Army and Partisan…

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Jagged Alliance: Reloaded Alpha Footage

My inside man over at french strategy gaming site Cyberstratège has sent us a link to some alpha footage of the 3D remake of Jagged Alliance 2, previously known as Jagged Alliance: Reloaded and now calling itself Jagged Alliance: Back In Action. You can watch the previously turn-based men with guns do their slightly more real-time thing here and check out the game's official site…

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Hmm: Jagged Alliance 2 – Reloaded Details

Some details are emerging about the new Jagged Alliance game. It seems that the devs have elected to move on from the traditional turn-based game, and produce something in real time. In a post on the BitComposer forums they explain at length: The “Plan & Go” system removes the turn-based structure. If the player wants to react to an incident, he can pause the game…

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Feature:

Hands On With Call Of Pripyat

This week I've been playing the English-language version of Stalker: Call of Pripyat. While the game is already out in Russia and Germany, the English version isn't coming out until January. The version I am playing is therefore a preview build, and incomplete in a number of ways, mostly in UI English and some bits and pieces of presentation. What does seem to be complete,…

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