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Posts tagged “Black-Isle”

Feature: Big Boss

“If you treat them as the enemy, it’s not going to be a good relationship.” Obsidian’s Feargus Urquhart on publishers

Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher. This is…

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Feature: New life's resolutions

Planescape: Torment Enhanced Edition – an elegant remastering, with a few exceptions

Surprise classic RPG remastering attack! Mere weeks after revered 1999 philoso-roleplayer Planescape: Torment [official site] enjoyed a belated spiritual sequel in the over-lored but otherwise strong Torment Tides Of Numenera, it gets itself a modernised re-release too. It's due out April 11, but I've got the thing updating my hard drive's journal and changing the nature of my VDU right now. We're not going to…

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Back In: Black Isle Being Resurrected By Interplay

Hmm. Well, this came out of nowhere. OK, not entirely nowhere - we are living in the age of Baldur's Gate: Enhanced Edition, Wasteland 2, and talk of a new Planescape: Torment, after all - but I can't say I was expecting Black Isle to just suddenly explode out of the suspiciously human-sized birthday cake that is life. And yet, here we are. Black Isle Studios…

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Black Isle’s Fallout 3 Demo

Some of the Fallout chatter on here reminded me of the canceled "Van Buren" project, which would have been Fallout 3 had Interplay not closed down the Black Isle project in 2003. Most of you will have seen this last year, but I thought it worth mentioning that the tech demo was leaked in 2007 and is now freely available over on StrategyInformer. There's not…

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Last Rites, she said…

It's always fun when a story generates another story. Regular readers will recall the Planescape retrospective I posted recently. The ever-lovely Slashdot picked up on it, and one of their commentators pointed everyone in the direction of the game's actual Vision Statement over at RPGWatch, from when it was called "Last Rites" rather than "Planescape: Torment" and they weretrying to persuade management to greenlight the…

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