Posts Tagged ‘Black Mesa’

Black Mesa Mod Won’t See Xen, Because Technology

Now that the commercial version of Half-Life fan remake Black Mesa [official site] is out in Early Access form (and pretty great so far), what’ll happen to the original free mod?

Not that much, really – which is hardly a surprise. Developers Crowbar Collective haven’t given up on it, as they said they wouldn’t, but expect future updates to be more along the lines of bug fixes than big additions. The mod won’t see Xen, for starters. The older version of the Source engine the mod uses isn’t up to handling the pretty Xen they want to make, see, and they can’t change it.

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Premature Evaluation: Black Mesa

Alt-text is having a week off to recover from the election. Soz.

Each week Marsh Davies latches onto Early Access like a brain-eating alien parisitoid and slurps up any stories he can find. This week we’re back in Black Mesa [official site] – the classy fan remake of Half-Life 1 in a hybrid version of the Source engine which was used for its sequels. An incomplete release of the project was made available on Steam for free last year, but the Early Access incarnation is a more polished, ongoing, funded development, with additional chapters planned, multiplayer, workshop integration and modding tools.

If the past is another country, then it’s one under constant mnemonic invasion from the present. This is doubly true of moments from a distant childhood, a time when experience was already enlarged so dramatically by the imagination, when the emotional significance of toys, or books, or games far exceeded their actual sophistication – and it is these responses which then endure in memory, rewriting the reality. 22 years of brain death has sneakily uprezzed my recollection of the original Syndicate, for example, transforming it into a glorious cyberpunk cityscape that its crude, mud-paletted pixels have never really deserved. So when I say Black Mesa is every bit as good as the Half-Life I remember playing 17 years ago, you’ll understand that I’m praising something much greater than an act of recreation.

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Black Mesa Inbound: HL Remake On Steam Early Access

If we acknowledge that many jokes have been made about the Half-Life series then may we, you and I, accept that there’s no need for us to crack any more and vow never to ever again ever?

The commercial version of Black Mesa [official site], the fan-made remake of Valve’s seminal Half-Life, arrived on Steam today at £14.99/$19.99. On Steam Early Access, to be precise, as it’s still missing the Xen chapters. While those are absent, present are new additions since the free mod release like Steam Workshop support and deathmatch on six classic HLDM maps.

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Black Mesa Coming To Steam For Real Moneydollars

Spare some change? I'm just a poor, hardworking headcrab who's been let down by The System.

Halfy birthday, Hap-Life! Well, I guess it’s technically the day after your birthday now, but an upgraded version of Source-powered Half-Life tribute Black Mesa still counts as a gift, I think. You might remember that the free labor of time, love, and more time was greenlit a while back, but now it’s finally taking the Lab Facility Train Ride of Ultimate Auspiciousness over to Steam. Better still, Gabe and the knights of the Valve table have given it their blessing, allowing the Black Mesa team to earn some especially pretty pennies for their hard work. The Steam version will include new features too, but not Xen. That’s apparently still “a ways off,” sadly.

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Mod A Mod: Surface Tension Uncut Beefs Up Black Mesa

BRUMMMMMMMMMMMMMMMMM!
When I’d finished the excellent Half-Life remake mod Black Mesa I was a bit discombobulated. I looked at the clock and realised that my allotted ten hour slot for playing it had come up short. I was a full 53 minutes early. What was going on? The only explanation was there was a time slip while I was hopping around being Gordon. I put it down to a rogue CERN test and moved on with my life. But now I’ve been made aware of Surface Tension Uncut, a mod that restores the Surface Tension section from the original Half-Life to its full glory in Black Mesa.
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Wot I Think: Black Mesa

he's probably not a problem, probably

Half-Life is back. Back in Black Mesa, the fan-made, Source-powered remake that’s been years in the making. It was never going to happen, and then suddenly it did. After all that, is it a polished recreation of Valve’s beloved shooter, or an awkward perversion? I’ll be waiting for you, in the word chamber.
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So Anyway, Black Mesa’s Out Now

We now bring you this transmission, directly from alternate universe evil (or are they the good ones?) Bizarro RPS:

John: Goodness, what a boring day it’s been. Probably the least exciting in recorded history.

Jim: Here’s an idle musing for you: joy is dead. And so is God.

Adam: Wouldn’t it be amazing if a spiritual successor to Total Annihilation just made $2 million, a thinly veiled follow-up to Planescape: Torment was just announced, and an agonizingly long-awaited Half-Life remake finally launched – all in the same day?

John: Well, I mean, Ubisoft just announced its new always online double-DRM. If you disconnect from the Internet, it kills you. That’s something, right? Something that kills you, I mean.

Alec: [Says nothing. Still on vacation. Evil vacation.]

Me, under the iron grip of the Neo-British Colonial Extermination Empire: Can I… ? Can I eat now? It’s been days.

All: No.

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