Betrayer is a pre-industrial, mostly monochrome first-person action game from Blackpowder Games, among whom number several ex-Monolith developers. It’s out now.
The bloody red cross of an English flag flickers against the bleached horizon like arterial spray on snow. Brittle, near-dead pines rise from the grey-white ground, silent, skeletal giants forever threatening some terrible fate to those who dare approach. A bell tolls, endlessly, through the dark and fog of The Night, an funereal peal that sounds forever and brings madness, not comfort. A flash of scarlet amid the monochrome grass signals danger. A flash of scarlet amidst the colourless, low buildings of a long-abandoned colonial fort signals… well, not safety, but at least a link to something human. The colour red. The sound of that damned bell. A switch from white to black, and back again. So much from so little.
To think all these years, we’ve been crying out for more colour in first-person games (those tireless ambassadors of grey and brown), only for the most visually striking one in some time to neatly remove almost all colour.
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