Posts Tagged ‘BlazBlue’

Blazblue Cross Tag Battle’s pricing & first DLC announced

Blazblue Cross Tag Battle

Sometimes you get a hankering to turn the Anime up to 11, and sometimes you need to go even further. Arc System Works, still sizzling with success after Dragon Ball FighterZ, are gearing up for a PC release of Blazblue Cross Tag Battle, a mashup of their long-running Blazblue series, Persona 4 Arena (a spinoff of the excellent JRPG), the indie-developed Under Night In-Birth and American-made pseudo-anime RWBY.

While I had been worried that Arc System Works had lost their way and were planning on pricing the crossover fighting game to death, their recent announcement of the release date and pricing structure makes the planned 20-character season pass sound a little more reasonable than I was expecting.

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BlazBlue Cross Tag Battle crashes BlazBlue into Persona 4 Arena and more

Arc System Works, the Japanese face-punchers behind the BlazBlue games and the surprisingly rad-looking Dragon Ball FighterZ, are bringing yet another of their fighting games our way. They’ve confirmed a PC release for BlazBlue Cross Tag Battle, a tag-team fighting game which throws together characters from BlazBlue, Persona 4 Arena (Arc’s fighting game based on Atlus’s magic teen RPG), French-Bread’s Under Night In-Birth (which Arc publish on PC), and… Rooster Teeth’s web cartoon Rwby? How curious! I’m still left wishing Persona 4 would come to PC but hey, at least we finally have The Man’s approval to make Chie kick faces on PC in some form. Read the rest of this entry »

BlazBlue Centralfiction punches onto PC

Here on PC we’ve always been a few years behind on BlazBlue, but we’re finally up to date on the core of Arc System Works’ visual novel-tinged fighting game as BlazBlue Centralfiction [official site] has arrived on Windows. Expect more drama and a whole lot more fisticuffs. Along with wrapping up the story from the previous three games, Centralfiction introduces new characters and new fighting systems. BlazBlue is one of the fighting games where so much happens I don’t even understand what I’m seeing but, as what I see includes a whole load of magic circles and apocalyptic powers, I’m okay with it. Have a look in this trailer: Read the rest of this entry »

BlazBlue: Chronophantasma Extend Out Now

BlazBlue: Chronophantasma Extend [official site] is the video game equivalent of She Sells Sea-shells on the Seashore. Go on, say it three times out loud as fast as you can without tripping over your tongue – it’s Friday, I’m sure your boss/teacher/lecturer/cat will understand. And while you struggle with that let me tell you that Arc’s revised fighting game is now out on PC, bringing with it a new exclusive mode and a fistful of features previously sold as DLC on its console and handheld editions.

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Fight! BlazBlue: Continuum Shift Extend On PC

Cor, what a month for fighting games on PC! Last week brought the announcement of a port for Dead or Alive 5 Last Round, which’ll be the series real PC debut, then yesterday saw the PC release of BlazBlue: Continuum Shift Extend (well, sorta – I’ll explain). Next week will bring The King of Fighters ’98 Ultimate Match Final Edition too. You might deduce from the lengthy names that these are refined versions of their parent games. Anyway, I’m glad to see that the BlazBlue and KoF series have done well enough on PC to keep coming.

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Story Of The Blues: BlazBlue To Come To PC

The best thing about there being so few fighters on the PC means that we can do all the LOOK! THEY ARE DANCING! jokes and they're relatively fresh rather than being something you'd do in a gamesmaster box-out circa 1994. Yays!

I didn’t know this was happening, but it’s welcome. BlazBlue: Calamity Trigger – which does sound like the sort of title Quinns would make up at his most frenzied incoherence – arrived on the consoles in Europe this month, in the UK via Zen United. “IRRELEVANT TO THE TRUE CHURCH OF GAMING” you may say. To which I say i) your saying is a lot like a lot of other people’s shouting. Chill, daddio. and ii) the PC version hits in June. If you want to know why that’s a good thing, I point you at Eurogamer’s 9/10 review which elaborates how it pushes the 2D Fighting game, in terms of a more building-up rather than pure memory combo system. Also, neat character design. It’s also worth noting that it’ll be compatible with the 360 multiplayer, meaning that there’s a community of gamers for you to meet and be beaten up by in existence. When it’s a genre which – to be polite – tends to lean consolewards, that sort of thing is quite important. It could be very lonely otherwise. A trailer nestles below…
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