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Posts tagged “bldgblog”

Stalker, The Zone, And Borrowed Architecture

I've been doing some guest blogging for splendid architecture site BLDGBLOG. You can see my previous offerings here and here, as well as an interview here. The latest piece - here! - delves deeper into my obsession with GSC Gameworld's Stalker games, and the wider fiction - and reality - surrounding them. Go have a read of the rest of BLDGBLOG, too. It will surprise…

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The Necessary Fantasy Logic

In my second post about videogame architecture over on BLDGBLOG, I connect some ideas about the design of videogame cities to the possibilities of procedural generation. It's a little bit speculative, especially when I start to link Half-Life 2's Viktor Antonov (whose concept art for The Crossing is above) to Chris Delay's methods in Subversion: "What parameters would we need in order both to understand…

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Architect Vs Gamer: BLDGBLOG Cross Pollination

Games are my bread and butter, but there are few other things I obsess over. Such as buildings. One of my favourite blogs on that particular subject is BLDGBLOG, written by Geoff Manaugh. It's an extraordinarily omnivorous survey of architecture, buildings, landscapes, and the ideas that hook into these subjects from an alphabet of supplementary sources, all knitted together by Manaugh's speculative imagination. Last week…

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BLDGBLOG Interviews Daniel Dociu

Daniel Dociu is the chief art director of the Guild Wars developers ArenaNet, and one of the best concept artists in the business. I was delighted to see that my favourite blogger, Geoff Manaugh, has taken some time out to interview him. BLDGBLOG: So how much description are you actually given? When someone comes to you and says, "I need a mine, or a mountain,…

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