“Twentieth Century Cyberpunk.” That’s Quadrilateral Cowboy’s elevator pitch, but “hacking that’s not just some awful minigame” would work just as well. I played Blendo’s latest during PAX, and my heart grew three sizes that day. Also, my brain turned into a copy of William Gibson’s “Neuromancer.” I quite like it, is what I’m saying. Afterward, I
sat down stood in a deafeningly loud convention center corner with dev dynamo Brendon Chung, and we discussed Quadrilateral Cowboy, Thirty Flights Of Loving, how to tell a good game story, and the difficulties of integrating such things into, well, games. It’s all after the break.