Posts Tagged ‘blimey’

Virtual Insanity: HTC Vive Will Cost £689/€899

When HTC announced a $799 US price tag (before sales tax) for the Vive, the virtual reality system they’ve been working on with Valve, we could only guess at how much that would convert to in real money. Well, with cybergoggle pre-orders opening later today, HTC have confirmed prices for the rest of the world. Oh my goodness a lot of money, is the answer. Folks in the UK will pay £689 and it’s €899 in Cthulhu emoticon money (both including tax), and… go check out the full list.

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else { Heart.break() } Will Make Players Programmers

Hello World
Erik Svedang’s Blueberry Garden was a delightful, surreal platformer about exploring a world in order to discover how to play the game, so it’s only right his next game would be an even meatier meta-commentary on games: else { Heart.break() } puts you in a world where the game’s code itself can be accessed and altered by the player, prompted on by characters in the game. Blimey!

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Hanbitsoft Savages Flagship. Like, Really.

He said what about me?

The Hellgate situation appears to be descending further into Hell. Hellgate Guru have translated this story in the Korean press where their Hanbitsoft are terribly mean about partners-in-Hellgate Flagship. “Selfish”? “Irresponsible”? You wouldn’t be surprised if they went on to say they smelt bad too. The reason for the rancour is that they claim while they tried to find a deal to keep Flagship going, the founding-fathers preferred to just sack all the staff. They claim to be making good progress in getting the rights to Hellgate, and are preparing a lawsuit against the founding directors of Flagship. Our industry analyst thinks: Hanbitsoft must fancy Flagship. If they start pulling Flagship’s pigtails, we’ll know for sure.

We’re planning on giving our industry analyst the heave-ho, admittedly.

The King of Limbo-oooooh!

The King... of Limbo!
You know, with the mass covering of Limbo of the Lost’s fallout, we knew it’d take something pretty impressive to make us blog about it some more, at least this quickly. Like the whole of Majestic Games’ team turning up at our house and giving an interview. But we were wrong. Picked up from Qt3, I find someone’s uploaded the end video of Limbo of the Lost. It’s quite the thing.
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Blacksmiths Create WoW Epic Armour

This interview with a German blacksmith over on the official World Of Warcraft site explains how his team got into making full, wearable sets of fantasy armour, including some based on WoW’s epic armour sets.

In the post you show us the tier 2 set for the Paladin. How long did you work on it until it finally matched your vision completely, and what was the most difficult part of creating it?

In total we spent several hundred hours on the tier 2 set for the Paladin. The mighty shoulders with the big books and the daggers, which we created out of brass, were especially hard to do. Additionally the shoulders have a substructure to make them lead out as far as they do for a Human Paladin in the game. It was very important for me, that at the end the proportions would be really exact. Also the belt had a few pitfalls, one might not see right away. More precisely, you don’t see – like in the game – anything where you could open the belt.

What videogame objects would you like to recreate, readers?

Crysis’ Virtual London

An amazing work in progress is being unveiled over at Digital Urban, the blog of the Centre for Advanced Spatial Analysis, University College London. They’re importing models from the Big Smoke into the Crysis engine, with astounding results. “Our London model goes out to the M25 covering 3 million buildings,” says Andy from Digital Urban, in the comments thread following this piece.

GameTrailers, you’re the capital city of the internet.